Don't be surprised tomorrow, here are all the cards leaving Standard.

While most Hearthstone players are excited for tomorrow's Journey to Un'Goro launch, the latest set that will bring 135 new cards to the game, it's not the only significant change that's coming to the collectible card game. In fact, one could argue that the Standard rotation and the new Year of the Mammoth are actually bigger game changers.

Three entire sets: Blackrock Mountain, The Grand Tournament, and League of Explorers, containing more than 200 cards will be moved out of Standard and into Wild. There are also six cards from the Classic set that are being moved into an all new Hall of Fame set and out of Standard to either make more room in player's decklists or to free up future design space.

This is going to have a significant impact on what archetypes are viable and overall class strength. Many are expecting Priests to weaken, others are hoping Hunters will once again be relevant.

We've examined all three of these sets and have highlighted some of the biggest cards from each that will no longer be available. In addition, we've shown which archetypes these rotations will effect, helping you get a grasp on exactly what types of decks are losing the most.

For every single card rotating out, head on over to our card database and sort by set.

Blackrock Mountain

I'm not sure why this is, but for me personally, Blackrock Mountain feels ancient compared to the rest of the sets. In my mind, it belongs alongside the likes of Naxxramas and Goblins vs Gnomes, but somehow it was actually released in 2015. Maybe I'll feel the same way about Whispers of the Old Gods this time next year, but it just feels like this set has been around forever.

With it, we're losing a whole bunch of Dragon synergy, the combo-lord himself Emperor Thaurissan, and Tempo Mage's best friend.

Class

Notable Cards

Affects
Druid None N/A
Hunter Quick Shot All Hunter Decks
Mage Flamewaker Tempo Mage
Paladin

Dragon Consort

Solemn Vigil

Dragon Paladin

Midrange Paladin

Priest

Twilight Whelp

Resurrect

Dragon Priest

Resurrect Priest

Rogue Gang Up Gang Up Rogue
Shaman Lava Shock Aggro Shaman
Warlock

Demonwrath

Imp Gang Boss

Zoolock

Renolock

Warrior Revenge Control Warrior
Neutral

Blackwing Technician

Blackwing Corruptor

Drakonid Crusher

Emperor Thaurissan

Dragon Decks

Anything with Thaurissan 

 

The Grand Tournament

It's funny looking back at The Grand Tournament and seeing just how many cards ended up being impactful. At the time everyone was complaining to Blizzard about the set's weaknesses, but since release, it's really grown to have some of the more key cards for many classes.

Shaman, in particularly, loses a good number of cards across both Aggro and Control archetypes which are likely welcomed by the community as a whole. What's next for Shaman? We'll begin to find out tomorrow.

Class

Notable Cards

Affects
Druid

Living Roots

Mulch

Aviana

Most Druid Decks

Aviana Druid

Hunter

Bear Trap

King's Elekk

Whatever Hunter People Actually Play
Mage

Arcane Blast

Flame Lance

Tempo Mage

Control Mage

Paladin

Mysterious Challenger

Murloc Knight

Secret Paladin

Murloc Paladin (Not Anyfin)

Priest

Flash Heal

Wyrmrest Agent

Confessor Paletress

Dragon Priest

Randuin

Rogue Burgle Steal Your Stuff Rogue
Shaman

Ancestral Knowledge

Totem Golem

Elemental Destruction

Healing Wave

Thunder Bluff Valiant

Aggro Shaman

Midrange Shaman

Control Shaman

Warlock Dreadsteed Dreadsteed Warlock
Warrior

Alexstrasza's Champion

Bash

Dragon Warrior

Control Warrior

Neutral

Flame Juggler

Argent Horserider

Silent Knight

Refreshment Vendor

Twilight Guardian

Justicar Trueheart

Chillmaw

Aggro Decks

Water Rogue

Renolock

Dragon Decks

Control Warrior

 

League of Explorers

We have to admit that we were legitimately saddened after seeing this great fan art from Yukie Tajima on Twitter. We've had a hell of a time with the Explorers Crew and they've certainly had a tremendous effect on the meta as a whole. They might overshadow some of the other cards that are leaving, but you'd be surprised exactly how many influential cards this set contains.

Warrior and Hunter are probably the two classes that suffer the least from LoE's rotation, but outside of that, everyone is losing a pretty significant tool at the very least.

Class

Notable Cards

Affects
Druid Raven Idol Most Druid Decks
Hunter Desert Camel Face Hunter (Is That Even A Thing?)
Mage

Forgotten Torch

Ethereal Conjurer

Tempo Mage

Freeze Mage

Paladin

Keeper of Uldaman

Anyfin Can Happen

Midrange Paladin

Anyfin Paladin

Priest

Museum Curator

Excavated Evil

Entomb

Dragon Priest

Control Priest

Rogue

Unearthed Raptor

Tomb Pillager

Deathrattle Rogue

Miracle Rogue

Water Rogue

Shaman Tunnel Trogg SHAMANS
Warlock Dark Peddler

Zoolock

Renolock

Warrior Fierce Monkey Tempo Warrior
Neutral

Sir Finley Mrrgglton

Huge Toad

Brann Bronzebeard

Elise Starseeker

Djinni of Zephyrs

Reno Jackson

Any Class That Doesn't Like Its Hero Power

Everyone.

Control Warrior

Djinni Priest

Control Decks

 

Hall of Fame

Of course, we couldn't forget the six Classic cards that are being moved to the all new Hall of Fame set and out of the Standard rotation. We'll miss purging things by fire, being entirely serious - no time for games, and our lovable Azure Drake. There are likely many who won't miss the few class cards being removed, and we can't blame them, but these changes are certainly going to open the door for other cards.

 

Class

Notable Cards

Affects
Druid None N/A
Hunter None N/A
Mage

Ice Lance

Freeze Mage

Paladin

None

N/A

Priest

None

N/A

Rogue

Conceal

Miracle Rogue

Shaman None N/A
Warlock Power Overwhelming

Zoolock

Renolock

Warrior None N/A
Neutral

Azure Drake

Sylvanas Windrunner

Ragnaros the Firelord

Just about any deck that runs 5, 6 or 8-Cost minions.