Our news roundup today talks about a fantastic Hearthstone animation, news from the Activision Blizzard quarterly financial call, and a look at what the Chinese ladder currently looks like.

Table of Contents

Thrall vs. Rexxar

There are no words to describe this animation. It perfectly nails so many aspects of Hearthstone that we know and love yet never question. Like the orchestra that follows Sir Finley Mrrgglton around or the fact that we're not actually shooting arrows with Rexxar's Eaglehorn Bow.

Activision Blizzard First Quarter 2016 Financial Results

Activision Blizzard held its quarterly financial call and Hearthstone was discussed on a few occassions.
  • Blizzard had the biggest Q1 online player community in its history, with [an average monthly userbase] of 26 million, up 23% year-over-year, reflecting strong engagement with the broader portfolio. Hearthstone®: Heroes of Warcraft™ surpassed the 50 million registered player milestone.
  • Blizzard’s Hearthstone: Heroes of Warcraft delivered 20% non-GAAP revenue growth, compared to the prior-year quarter. [Ed. note: GAAP stands for generally accepted accounting principles which is a way of saying Blizzard feels there was growth outside of what federal regulations allowed them to report.]
  • On April 26, 2016, Blizzard released the third expansion for Hearthstone: Heroes of Warcraft, Whispers of the Old Gods™, which has 134 new collectible cards. Following the launch of the expansion, the game reached a record number of daily active users and hours per daily active user.

A Look Inside the Chinese Meta

One thing the Chinese Hearthstone server has over the others is a much different relationship between developer and publisher. As such, it's actually relatively easy to obtain detailed statistics including more than 15 million games of data.

A few tidbits of information to keep in mind from the Reddit thread:
These tables that were extracted from the Hearthstone Box app (in consultation with VG's Hearthstone division). The tables have been shared and discussed on both of the most popular Chinese forums, NGA and iplaymtg.

The app functions like a decktracker but also records and uploads win-rate data and the Chinese meta reports have usually included such data.

In case anyone is having trouble understanding the data, columns are Date, white numbers are Class Representation and green numbers are Win-rates.
  • The data is across all ranks
  • Sample size of data was not stated for these tables, but for the past few meta reports pre-standard there are usually ~20 million ladder games in a 5-7 day period.
  • Data is of course only recorded for people who have installed the app, so casual players will likely be under-represented.
  • The expansion dropped on 27 April in China, data from 26 April was from the previous meta.

Standard Stats

As you can see, Priest is severely lacking when compared to the other classes in win-rate. At only 46.5% it's almost a full two percentage points behind Hunter, the next lowest class. Shaman, Warlock, and Warrior are the only three that win more than half of their matches with the latter having the most noticeable bump in win-rate since the release of Whispers of the Old Gods.

chinastandard.jpg

Wild Stats

In Wild things are a bit more polarized. Paladin still rules the roost by three full percentage points, larger than the gap Priest is behind the field in Standard currently. It's worth noting that Rogue is actually the lowest class with a win-rate of 42.9%.

chinawild.jpg