"A random Beast" is enough to bring back Midrange Hunter to Hearthstone.

As fans of Midrange Hunter, we couldn't be happier to see the class, let alone the archetype being played to some success once again. Jeweled Macaw and Stampede are a substantial part of that as Hunter has long struggled with card draw. As it turns out, simply filling your hand with more Beasts is usually enough to get you a win in situations where you'd otherwise lose. But what are the odds that you actually get something good from them and on average how many times will you be able to capitalize on Stampede?

There is a total of 67 Beasts in Year of the Mammoth's new Standard meaning there are a ton of possibilities to take into account.

According to this spreadsheet and table by cgmcnama, you're going to get a 1-Cost minion almost 20% of the time which is great when you want to keep chaining the Stampede value late in the game. Expanding that criteria a bit, you're likely to get a minion that costs three mana or less more than half of the time you get a random Beast - that's 57% of the time if you don't feel like doing the math.

As a whole, you should expect to get a 3.84 mana 3/4 that likely has either Charge, Taunt, Deathrattle, or a Battlecry. There's a 61.2% chance that it has at least one of those keywords, but don't go looking for any Spell Damage, the current Beasts are devoid of the feature.

Here's the table if you want to parse the information for yourself.


Mana # Attack HP Charge Taunt Spell Damage Deathrattle Divine Shield Battlecry Chance
0 0 0.000 0.000 0.0% 0.00% 0.00% 0.0% 0.00% 0.00% 0.00%
1 13 1.385 1.308 7.7% 0.00% 0.00% 23.1% 0.00% 30.77% 19.40%
2 11 1.909 2.273 0.0% 0.00% 0.00% 9.1% 0.00% 27.27% 16.42%
3 14 2.429 2.857 0.0% 14.29% 0.00% 7.1% 0.00% 35.71% 20.90%
4 6 3.000 4.833 0.0% 16.67% 0.00% 0.0% 0.00% 66.67% 8.96%
5 7 3.429 4.857 14.3% 14.29% 0.00% 14.3% 0.00% 28.57% 10.45%
6 5 6.600 4.800 0.0% 20.00% 0.00% 40.0% 0.00% 40.00% 7.46%
7 4 7.000 6.500 0.0% 0.00% 0.00% 25.0% 0.00% 0.00% 5.97%
8 2 7.500 7.500 50.0% 0.00% 0.00% 0.0% 0.00% 50.00% 2.99%
9 3 7.667 8.333 33.3% 33.33% 0.00% 0.0% 0.00% 33.33% 4.48%
10 2 9.500 13.000 0.0% 0.00% 0.00% 0.0% 0.00% 0.00% 2.99%
Average: 3.84 3.478 3.896 5.97% 8.96% 0.00% 13.43% 0.00% 32.84% N/A


Best Cards

It's hard to define "best" as it largely depends on what type of game you're in and what turn it is. A Tyrantus on Turn 1 from Jeweled Macaw does you no good if you die before that point. For that reason, we'll simply be listing the best minions at each mana cost.

Mana Minion
1 Jeweled Macaw
2 Crackling Razormaw or Scavenging Hyena
3 Giant Wasp
4 Infested Wolf or Ravenous Pterrordax
5 Direhorn Hatchling or Tundra Rhino
6 Savannah Highmane
7 Volcanosaur
8 Charged Devilsaur
9 King Krush
10 Tyrantus


Worst Cards

There are plenty of cards you're going to want to avoid when getting a random Beast. Emerald Hive Queen is downright counterproductive when you're trying to summon a stampede. Others like Silithid Swarmer are unlikely to be able to attack, but once you get to the 5-Cost minions it's really hard to get a "bad" minion. If you're looking for minions at that cost, generally anything is better than some of the lower cost minions. By no means is Giant Sand Worm a terrible card in the late game and you have nothing else to play.

Mana Minion
1 Emerald Hive Queen (Especially if you're using Stampede)
2 Clutchmother Zavas
3 Silithid Swarmer
4 Lightfused Stegodon
5 Princess Huhuran
6 Sabretooth Stalker
7 Grotesque Dragonhawk
8 Giant Sand Worm
9 King Mosh
10 Ultrasaur


Every Possibility

Here is every Beast in Standard currently. If you're interested in other statistics or what Beasts are available in Wild head on over to our card database.

Mana Name Text  
1 Emerald Reaver Battlecry: Deal 1 damage to each hero.  
1 Jeweled Macaw Battlecry: Add a random Beast to your hand.  
1 Raptor Hatchling Deathrattle: Shuffle a 4/3 Raptor into your deck.  
1 Emerald Hive Queen Your minions cost (2) more.  
1 Alleycat Battlecry: Summon a 1/1 Cat.  
1 Weasel Tunneler Deathrattle: Shuffle this minion into your opponent's deck.  
1 Enchanted Raven    
1 Fiery Bat Deathrattle: Deal 1 damage to a random enemy.  
1 Young Dragonhawk Windfury.  
1 Angry Chicken Enrage: +5 Attack.  
1 Hungry Crab Battlecry: Destroy a Murloc and gain +2/+2.  
1 Stonetusk Boar Charge.  
1 Timber Wolf Your other Beasts have +1 Attack.  
2 Crackling Razormaw Battlecry: Adapt a friendly Beast.  
2 Ravasaur Runt Battlecry: If you control at least 2 other minions, Adapt.  
2 Stubborn Gastropod Taunt. Poisonous.  
2 Golakka Crawler Battlecry: Destroy a Pirate and gain +1/+1.  
2 Clutchmother Zavas Whenever you discard this, give it +2/+2 and return it to your hand.  
2 Kindly Grandmother Deathrattle: Summon a 3/2 Big Bad Wolf.  
2 Duskboar    
2 Dire Wolf Alpha Adjacent minions have +1 Attack.  
2 Scavenging Hyena Whenever a friendly Beast dies, gain +2/+1.  
2 Bloodfen Raptor    
2 River Crocolisk    
3 Giant Wasp Stealth. Poisonous.  
3 Pterrordax Hatchling Battlecry: Adapt.  
3 Thunder Lizard Battlecry: If you played an Elemental last turn, Adapt.  
3 Vicious Fledgling After this minion attacks a hero, Adapt.  
3 Rat Pack Deathrattle: Summon a number of 1/1 Rats equal to this minion's attack.  
3 Pantry Spider Battlecry: Summon a 1/3 Spider.  
3 Carrion Grub    
3 Addled Grizzly After you summon a minion, give it +1/+1.  
3 Ironbeak Owl Battlecry: Silence a minion.  
3 Jungle Panther Stealth.  
3 Emperor Cobra Destroy any minion damaged by this minion.  
3 King Mukla Battlecry: Give your opponent 2 Bananas.  
3 Ironfur Grizzly Taunt.  
3 Silverback Patriarch Taunt.  
4 Ravenous Pterrordax Battlecry: Destroy a friendly minion to Adapt twice.  
4 Stegodon Taunt.  
4 Lightfused Stegodon Battlecry: Adapt your Silver Hand Recruits.  
4 Gentle Megasaur Battlecry: Adapt your Murlocs.  
4 Dispatch Kodo Battlecry: Deal damage equal to this minion's Attack.  
4 Oasis Snapjaw    
5 Nesting Roc Battlecry: If you control at least 2 other minions, gain Taunt.  
5 Verdant Longneck Battlecry: Adapt.  
5 Direhorn Hatchling Taunt. Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck.  
5 Bittertide Hydra Whenever this minion takes damage deal 3 damage to your hero.  
5 Knuckles After this attacks a minion, it also hits the enemy hero.  
5 Stranglethorn Tiger Stealth.  
5 Stampeding Kodo Battlecry: Destroy a random enemy minion with 2 or less Attack.  
5 Starving Buzzard Whenever you summon a Beast, draw a card.  
5 Tundra Rhino Your Beasts have Charge.  
6 Ornery Direhorn Taunt. Battlecry: Adapt.  
6 Sabretooth Stalker Stealth.  
6 Mukla, Tyrant of the Vale Battlecry: Add 2 bananas to your hand.  
6 Savannah Highmane Deathrattle: Summon two 2/2 Hyenas.  
6 The Beast Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent.  
7 Sated Threshadon Deathrattle: Summon three 1/1 Murlocs  
7 Swamp King Dred After your opponent plays a minion, attack it.  
7 Grotesque Dragonhawk Windfury.  
7 Core Hound    
8 Charged Devilsaur Charge. Battlecry: Can't attack heroes this turn.  
8 Giant Sand Worm Whenever this attacks and kills a minion, it may attack again.  
9 Giant Mastodon Taunt.  
9 King Mosh Battlecry: Destroy all damaged minions.  
9 King Krush Charge.  
10 Ultrasaur    
10 Tyrantus Can't be targeted by spells or Hero Powers.  


We're going to be doing a bunch of posts like this over the next week or so and very much want your feedback. What do you like? What information would you like to see added? Let us know and it could affect how we approach future posts like this.