An infographic for the Quest Warrior fans out there.

Quest Warrior is only a month or so old at this point and yet it's had a good bit of evolution over this time period. Our friend Ray Walkinshaw recently put out an infographic looking at how deck composition varies across ten different pro player decklists. It examines what the core set of Quest Warrior cards are, how players vary up their card packages, and what's deemed eligible to be cut.

These are the ten Taunt Warrior decks we're looking at today:

The Core

These are the cards that Ray has identified as core across all of the Quest Warrior decks in the sample. In total, this encompasses 24 of the 30 card slots pros have to work with leaving just enough room to experiment with different styles.

Card Number   Card Number
Fire Plume's Heart 1   Stonehill Defender 2
Whirlwind 1   Bloodhoof Brave 1
Dirty Rat 2   Alley Armorsmith 2
Execute 2   Brawl 2
Fiery War Axe 2   Direhorn Hatchling 1
Sleep with the Fishes 2   The Curator 1
Acolyte of Pain 1   Primordial Drake 2
Ravaging Ghoul 2      



Here's Ray's infographic for Quest Warrior. You can find him on Twitter and contribute to his Patreon here.

Afterward, we'll be further breaking down some stats on what cards are being run.

The Main Attractions

These are the most common secondary cards outside of the core. Note that since one copy of Bloodhoof BraveAcolyte of Pain, and Whirlwind are already deemed core, you'll only find how many players opted to add a second copy of it below. The latter seems to be the most frequent cut.

Outside of that, we can discern that most players, when they do run the card, use both copies of Tar CreeperSlam, and Shield Block.


Note: The Number of Cards Per Deck columns in the table below do not take into account decks that do not run the card. We simply want to show you that when players run Shield Block they usually include two copies of it.

In Decks Card # Per Deck   In Decks Card # Per Deck
70% Tar Creeper 1.74   50% Shield Block 1.80
60% Slam 1.67   40% Whirlwind 1.00
60% Bloodhoof Brave 1.00   40% Battle Rage 1.50
60% Armorsmith 1.33   30% Shield Slam 1.34
50% Acolyte of Pain 1.00        

Tech Cards

Quest Warrior doesn't run a whole lot of tech cards. Some opt for a giant Deathwing to help reset the board in the late game and a few others opt into more Taunts.

We haven't been seeing Harrison Jones all that much, but TempoSaiyan must have found it to be helpful against the abundance of Quest Rogues, Pirate Warriors, and Midrange Murloc Paladins. It's a bit slow, but if it helps the deck reload its hand to the point where it can survive, we can see it making sense.

A note on the N'Zoth tech, Meeeeem Watashi is only running four Deathrattles in the form of Direhorn Hatchling and Infested Tauren, but apparently still found it worth including. We certainly would have thought the deck would require more synergy to succeed with N'Zoth, but apprently that wasn't the case at the time.

In Decks Card # Per Deck   In Decks Card # Per Deck
20% Deathwing 1.00   10% Direhorn Hatchling 1.00
10% I Know a Guy 2.00   10% N'Zoth, the Corruptor 1.00
10% Infested Tauren 2.00   10% Spellbreaker 1.00
10% Ornery Direhorn 1.00   10% Harrison Jones 1.00

Potential Cuts

Outside of adding these cards, a few pros have opted to remove some as well.

  • Primordial Drake - Can't say we recommend removing this. It makes sense if you can't survive until Turn 8 consistently, but outside of that, it's incredibly useful at helping you deal just enough damage to slow your opponent down. Even if it doesn't kill their board outright, it at least makes their minions vulnerable.

  • Dirty Rat - If you aren't running into a ton of Quest Rogues we suppose this might be acceptable. That said, there's no dismissing the fact that it can outright win you games against combo decks that run things like Archmage Antonidas as well.

  • Bloodhoof Brave & Alley Armorsmith - These two are very similar so we're lumping them together. Obviously, one comes out a bit earlier and has a higher attack when not dealt with in one blow while the other actually helps you gain armor to stay alive. That said, they both fall to Stampeding Kodo so if you happen to encounter a lot of those, it makes sense to tech a copy out.

  • Brawl - Removing Brawl seems like a really bold move and yet two players have opted to remove a single copy. Perhaps it's still too slow if you don't win the Brawl and in that world this would make sense.

  • Sleep with the Fishes - Rather than this, MrLego is running an Armorsmith. Apparently, he values a higher armor total more than the potential removal. It's worth noting that he's also running two Shield Blocks and Shield Slams.

  • Acolyte of Pain - It seems as if most players would rather have the card draw that comes with at least on Acolyte, but Saiyan really wanted to take a different approach with his deck so had to cut this to make room.

  • Whirlwind - A good card for activating your various spells and minions, but if you don't find yourself setting those up frequently enough you're probably better off with something else.

  • The Curator - Only Chin Pira cut The Curator and that was to run a copy of Deathwing.


As you may have noticed, we've transitioned away from the "How to Build X" style that we've previously been doing. Do you like this approach better? It essentially presents the same information without assuming you're completely new at Hearthstone. Let us know in the comments below!

This is another reminder to follow Ray Walkinshaw, the creator of the infographic, on Twitter and Patreon.