Want Patches the Pirate gone? Don't hold your breath.

Game Director Ben Brode recently sat down with PCGamer for an interview about the current state of Hearthstone and what changes the future could hold. We've jotted down some key points below, but if you're interested in the full interview, head on over to their website.

  • Blizzard doesn't feel the same pressure to nerf Pirates as it did with Undertaker since it isn't quite as widespread.
  • The team feels like it can't discuss nerfs too far in advance because players will be demoralized when losing to those cards prior to the update.
  • The problem is 100% Small-Time Buccaneer and not Patches the Pirate in Brode's eyes.
  • Brode thinks it's better to change the numbers on cards and to leave the text alone when possible.
  • Out of the original Standard nerfs, Brode says that Molten Giant was easily the worst offender when it comes to limiting design space.
  • Cards that are neutral and seen in many decks that might inhibit design space like Ragnaros the Firelord are most likely to be removed from Standard.
  • Spirit Claws was meant to help Shaman archetypes other than Aggro Shaman and Brode says it "was a bummer" that it did more for the aggressive deck.
  • Brode says C'Thun is one of the riskiest things Blizzard has done in Hearthstone.

Back to TopQuotes

On timing of nerfs.

There are several things that could impact our decision there. One of them is that, if we decide to make changes, we have to plan them for the next patch. So, depending on how far away the next patch is, that would affect our thinking.


On interesting decks.

Sometimes there’s a deck that shows up with an insane win rate that we’ve never heard of. We have to figure it out: ‘What is this deck? Why is it playing that card? How does this deck work?’ It’s been very interesting to see some of that data that doesn’t really get elsewhere in the community because it’s like one guy with a 65% winrate who’s not telling anybody else about his deck.


On plans for 2017.

We don’t have anything to announce right now, but I will say in general that it’s useful for us to consider our plans, consider the way we’ve been doing things, and try and figure out if we can do things better. And that’s something we’ve been doing in relation to thinking about rotations in our sets.


For more, head on over to PCGamer.