There's an all new guide available in the Guide Section!
Making a competitive Wild deck in Hearthstone grows increasingly challenging with each new expansion. Not only is the Wild meta very different from what you'd expect to see in Standard, but it also has a much wider variety of possibilities. While you'll likely run into the usual Pirate Warriors, Renolocks, and Egg Druids, with so many different cards it's much harder for your opponent to play around all of the possible cards you could be running.
This is why deckbuilding in Wild is much more important. Even though you can netdeck all you want, there's a big opportunity to punish our opponent for being more predictable than you.
Today, we're publishing a guide from Sipiwi94 who graciously allowed us to rehost their Wild deckbuilding guide here on Hearthhead. We've included a small sampling of what you can expect below.
To read the full thing head on over to our guide section!
In Wild, there is a huge card pool which means that almost any archetype can be built in a lot of ways. One way to identify this is to look at the different “card packages” available. A card package is a couple of cards that in combination increases the value of the deck by a lot. An example of a card package is “Curator Package”, which would be The Curator, two strong beasts, two strong murlocs, and two strong dragons.
In Midrange Paladin the card packages would be:
- Curator package
- Handbuff Package
- Anyfin/Finja package
- Secret Package
- Recruit Package
- Nzoth Package
- OP Early Game Package
- Equality + Consecration (+ Wild Pyromancer)
Pick the road you want to take When you have identified the different card packages that you can put in your deck it is time for your first decision. Can you specify what deck you will make and which packages will this deck use? There is not a correct number of packages to use. What is important is to try to find synergy between the ones you pick.
In my example, I will make a Recruit Paladin. In this deck I will use:
The rest of the packages try to do completely different things, which would give us less synergy between our cards