There's good news for mobile Hearthstone players.

The Hearthstone development team continues to be relatively quiet while they start transitioning to whatever is next for the game. Fortunately, a few are still active a few times per week on Twitter, Reddit, and the Blizzard Forums to answer a few inquiries and we've found a few that were notable.

Today we have an update on the broken mobile deck trackers, Tyrande availability, and a great explanation by Senior Designer Max McCall about why Deathrattles trigger when being bounced back to a full hand.

Mobile Deck Trackers

Deck trackers like ArcaneTracker were broken with the Journey to Un'Goro patch, leaving many mobile players unable to more easily track what cards have been played, something that is arguably harder to do while you're on the move with your phone.

Lead Game Producer Yong Woo says it might have had something to do with Blizzard's "improved delta patching system," but says that it has been fixed already and will be shipped in the next mandatory patch.

Disclaimer: We believe Yong is talking about fixing mobile deck trackers as a whole, but it is possible he's specifically talking about reenabling the workaround the Twitter users were talking about.

Optional patches, like last week's minor update, are entirely optional and do not affect whether or not you can play with someone on a different patch. These often contain small changes, in this case, localization problems, as well as an authorization issue, were fixed.

Tyrande Update

Tyrande Whisperwind, the Priest hero skin, was initially released as part of the Twitch Prime launch which wasn't available in all countries. Those that were unable to get it have been rallying in an attempt to get Blizzard to release it elsewhere. That has succeeded, but progress it a bit slow.

Earlier this year, Tyrande was available in Southeast Asia - specifically Singapore, Malaysia, Thailand, Indonesia, Vietnam or the Philippines - and Woo says South Korea just had a promotional event for her.

In particular, a Twitter user was asking about the possibility of Greece finally getting a chance at obtaining it to which Woo responded saying he wasn't familiar with what that "regional office has planned for Greece" but that he would poke around for him.

Why Do Deathrattles Trigger When Bounced Back to Your Hand If Your Hand Is Full?

To some players it seems unintuitive that a Deathrattle would trigger should a minion with the effect was bounced back to your hand and your hand is full.

In short, you have ten cards in hand and Piloted Shredder on the board. Your opponent plays Vanish and yet the Deathrattle effect still goes off.

How can the Deathrattle go off if the minion isn't really in play? Shouldn't it be sent to your hand and then the graveyard?

That's what one user asked on the Blizzard forums and Senior Designer Max McCall responded.

If your hand has ten cards in it, cards attempting to move to your hand are destroyed instead.

That this triggers deathrattles is unexpected, but logical: the minion never enters the hand, so it is still in play when destroyed, so it's deathrattle triggers. 

This rule has nothing to do with power level. It is because there isn't an elegant way to move a minion to a full hand, then move it to the graveyard. The Sap animation is already kind of long, because it needs to establish visually what's going on and where the minion is in your hand and how it got there. For this case, we'd have to play the Sap animation, then immediately do something to the temporary 11th card. Is it shown being discarded? What if it's Silverware Golem? What about the Warlock quest? Is it shown being burnt instead? If so, does it fly out of your hand in a way that doesn't make it look like it was discarded? How long does all this animation take? Can we even render 11 cards in hand on mobile? 

And the kicker: what if this was caused by Vanish, and your hand has seven temporary cards, not one? 

Instead, we have the current rule. It is startling when you learn it, but we think it is cleaner than the alternatives.