Quest Rogue has really taken Hearthstone by storm since Journey to Un'Goro's release. Not many saw it coming. Many predictions had The Caverns Below pegged as one of the worst Quest cards in the set. After all, many of the cards you need to make it competitive like Gadgetzan Ferryman and Youthful Brewmaster were at the bottom of the trash heap just last week.
Nonetheless, thanks to some experimentation the archetype has climbed the ranks with Dog bringing it to Rank 1 Legend just a few days ago. Others have followed suit, looking for ways to increase the deck's win rate against some of the tougher classes like Taunt Warrior and Silence Priest.
A recent image released by Ray Walkinshaw compares multiple pro decklists including those from Dog, Stancifka, Senfglas, and more.
We're going to walk you through creating your own Quest Rogue deck based on his information.
Ray finds that there are roughly 22 core cards that are the same across most decks. You're going to want to add all of these to your own before considering what else you want to add. In short, these are cards the deck needs to function as a whole, so you can't really do without any of them.
|Backstab||2||Southsea Deckhand||2||Gadgetzan Ferryman||2|
|Shadowstep||2||The Caverns Below||1||Youthful Brewmaster||2|
|Patches the Pirate||1||Eviscerate||2||Mimic Pod||2|
Here's what the players used to fill out the rest of the deck, sorted by the number of times the card was used.
Note: The Number of Card Per Deck columns in the table below do not take into account decks that do not run the card. For example, we simply seek to show you that when players run Vanish, they always run two copies of it.
|In Decks||Card||# Per Deck||In Decks||Card||# Per Deck||In Decks||Card||# Per Deck|
|75%||Stonetusk Boar||1.89||33%||Moroes||1.00||17%||Golakka Crawler||1.5|
|67%||Fan of Knives||2.00||33%||Igneous Elemental||2.00||8%||Bloodmage Thalnos||1.00|
|50%||Edwin VanCleef||1.00||33%||Coldlight Oracle||2.00||8%||Bloodsail Corsair||1.00|
|50%||Fire Fly||2.00||33%||Glacial Shard||2.00||8%||Wisp||2.00|
|42%||Vanish||2.00||17%||Bilefin Tidehunter||2.00||8%||Bluegill Warrior||2.00|
While the core Quest Rogue relies on bouncing back Novice Engineer, Swashburglar, or Patches the Pirate, some players have started including Fire Fly and Igneous Elemental for more consistency. It slightly decreases the rate at which you completely go off using one of the core cards, but helps when you don't draw the required methods to return cards back to your hand.
With the plethora of Taunt Warriors out there, Vanish helps this deck rush past the defensive line Garrosh and Magni like to set up.
You'll notice that most players running Coldlight Oracle also have Vanish in their decks. This is a more recent development as the Quest Rogue can find itself lacking enough minions to successfully push through Taunt Warrior. At the very least, it also helps the Rogue draw Vanish more consistently, which could be the difference between a win and a loss.
This was one of the more interesting inclusions in our eyes. It makes sense. Freeze the enemy or enemy's minions so they can't attack while you continue to bounce it back to your hand.
Standard Pirate tech card. Helps improve the Pirate Warrior matchup where Quest Rogue can actually be too slow to eke out a victory.
Want an idea of exactly which cards go together? Here's Ray's graphic: