The final Kobolds & Catacombs card for today has been revealed by Chinese streamer Snowkiss. The Shaman Legendary minion for this set is called, Grumble, Worldshaker, and it completes the Shaman class Legendaries for the set.
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Now that’s an interesting card. And not only interesting, it might also be pretty powerful if used in the right deck.
But let’s start with the stats. For those of you saying that he might be played for stats alone – I disagree. The stats are passable, but nothing impressive. Remember that it’s just a Boulderfist Ogre with 1 more Attack, which isn’t going to matter that much. Well, Elemental tag is a nice addition, but if you planned to slam him into your deck just for that, then it’s not really worth it. Which means that you need to utilize the effect.
And the effect is oh so interesting. The truth is that it’s hard to say whether it’s an upside or downside! On the one hand, playing it in Elemental Shaman means that you can return all the Battlecry minions to your hand and use them again.
On the other hand, it means that you’re sacrificing tempo on the board. I’ve heard “hey, you can return Jade Spirit and Servant of Kalimos and then get all the value again!”, and that’s true. But you need to understand that it basically means that if you play this with no more mana available to replay all the stuff (so on Turn 6, or on a later turn with Overload, or if you need to use something else alongside it, like Hex), you’re still most likely losing the tempo.
That’s the main problem with this card. You want to play it when you’re ahead to get maximum out of its bounce effect. But then again, you don’t want to play this when you’re ahead, because you’ll often be losing tempo that way, and when you’re ahead you don’t want to abandon this position.
That’s why I don’t think this card will fit into a tempo-oriented deck like Token Shaman. You just don’t want to bounce all your small cards back to the hand, it’s the opposite – you want to develop more small stuff all the time.
But I can seriously see this card being played in the Jade Shaman, Elemental Shaman or something in between. It’s an okay thing to drop on Turn 6 even with no board, If you have some high value Battlecries on the board, you can bounce them and replay. Especially playing more Jades is very valuable when you have a limited number of them (unlike Jade Druid). And the mana discount on those minions means that if you play this with 10 mana available, then you can attack with something and bounce it after that.
The card also has more applications. If you have a wounded minion on the board, you can bounce it back to heal it. That’s generally something you want to do with big minions, so unlike Youthful Brewmaster (and similar cards) it won’t cost you a lot of mana to replay it. You can also use this card to dodge a big Frost Nova + Doomsayer turn if you can’t answer that. Yes, you will lose a 7/7, but the rest of your board will be safe in your hand, ready to replay next turn. And since it’s an Elemental, all your synergies will be active next turn.
Overall, it’s one of the most interesting cards revealed in the whole set. I agree with the general voices that the card looks very powerful, although some people are not really thinking about a potential tempo loss this card can lead to, especially when played on the curve. Its playability also heavily depends on how good the slower Shaman decks will be, because it definitely doesn’t fit into the Evolve/Token archetype. Still, I think that it’s solid and might make Jade/Elemental Shaman more powerful.
Card rating: 4/5
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