Turn healing into damage in this week's Fun Card Friday.

Mean Streets of Gadgetzan is full of weird and wacky Epic cards. Not all of the community is in love with that fact however and as a result, many of them are just gathering dust in player's collections. This week, Hearthhead breaks one of those out and gives it a chance in the spotlight.

For each week's Fun Card Friday, we'll be selecting one underutilized card and create a fun and interesting deck with it. We make no promises that it'll actually be good, but it's delightful to be trying something new.

We highly encourage you to make your own decks based off of each week's cards and submit them in the comments section. We'll be sure to take a look at them and who knows, maybe they'll get mentioned next week!

This Week's Card Is: Fel Orc Soulfiend

There's a reason no one plays Fel Orc Soulfiend. It hurts itself at the beginning of each turn and because of this, it requires perpetual attention to ensure that it doesn't die. In addition, your opponent doesn't actually have to kill it off on their own turn. At 2 Health it is as good as dead which keeps you from making a trade with it once your turn starts.

In order to make the card playable, you have to build a deck that turns its drawback into a benefit.

We thought of a few ways to do this.

The first was Frothing Berserker and Warrior's variety of way to capitalize on damaged minions. We put together a list that included Grim PatronBattle Rage, and more, but it never quite congealed together. There just isn't enough support for a damaged minion.

So we turned to what we thought was our next best option even though in reality it was clearly much better.

Priests love to heal and have a few strong minions that grow stronger when you are doing so. In addition, it has ways to bring strong, healthy minions back from the dead. This is a common tactic with Injured Blademaster so we thought it wasn't much of a stretch to incorporate Fel Orc Soulfiend into the equation.

Deck: Fel Orc Heal Priest - Fun Card Friday

Healing

We've covered the two main minions that will be inflicting damage on themselves, so what do we have when it comes to healing?

Circle of Healing - Standard Priest inclusion since it's free and heals all minions on the board. Also combos astonishingly well with Auchenai Soulpriest as a form of board clear.

Flash Heal - For when you need healing and you need it fast. Again, Auchenai Soulpriest adds flexibility, allowing you to use Flash Heals for removal or as face damage.

Lightwell - If we have a minion damaging itself every turn, why not have one healing it as well? As a note, effects that trigger at the start of your turn activate in the order they were played.

Holy Nova - Removal and healing for your minions.

Hozen Healer - You may think this is a strange card to run, but tell that to your opponents when you heal a 4/1 Blademaster back up to full health. Importantly, Hozen Healers also have a high health total, giving you another healing target and helping buff up your real damage dealers.

Damage

There are four primary threats in this deck outside of normal chip damage.

Lightwarden - Oh how we miss Light of the Naaru. Regardless, a solid minion that gives you some semblance of an early game.

Holy Champion - The real threat in the deck, can quickly grow out of control with enough of a board presence.

Resurrect

Sometimes you'll run a little low on minions in your hand so why not bring them back from the dead? Onyx Bishop serves this purpose and Barnes is included in an attempt to help boost your odds at summoning something good.

Gameplay

We've recorded some gameplay for you below to check out as well.

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