Naxxramas' second wing recently hit the EU servers and it's coming out very soon for NA. This means, of course, we have some preliminary strategies for you to take with you down the quite vile and much more difficult Plague Wing of the necropolis. Remember that both the Hunter challenge and Mage challenge unlocked tonight as well!

Looking for more information? We also have our general Curse of Naxxramas guide for you to check out! Good luck in Naxxramas tonight!
We also have a huge giveaway going on to celebrate Curse of Naxxramas! Click here to read how to win an iPad mini, Hearthstone pillows, and $20 gift cards.

Alexstrasza Disabled on Heroic Loatheb

Alexstrasza is disabled on Heroic Loatheb. If Alexstrasza affected Heroic Loatheb, he could drop from 99 health to 15, which is a bit overpowered so Blizzard put in some precautions and seems to have disabled the use of the card.

Take a look at Athene vs Heroic Loatheb on his stream earlier today ( Alexstrasza at 1:49).

When attempting to play the card, Kel'Thuzad pops up to say: "This is Heroic Naxxramas! I won't stand for such cheap tactics here!" Alexstrasza is then destroyed and your mana is not refunded.

Plague Wing Launch Guide

Heroic Noth the Plaguebringer

Noth the Plaguebringer is a routine fight, but much like the encounter in World of Warcraft, the key is always to his skeletons. His hero power is Raise Dead and it summons a Skeleton for no cost--on heroic, it becomes Skeleton.

As such, on normal mode, you can pretty easily rush him down and ignore his creatures. You can even let the skeletons build up, since being hit by a 1/1 is fairly inconsequential; this way you can clear them with an AoE removal. He also has 30 health on normal, meaning a rush is even more viable.

However, the story is completely different on heroic mode. Not only does his health jump up to 45, the minions he gets from his hero power becomes a 5/5. This ultimately means that you need to be able to remove a 5/5 or deal with it as they come; trading with a 5/5 is very hard to do and early defense is vital. You'll want to look to using spells to survive early game then transition into a strong late game where you can truly shine. Alternately, you can try to rush it: Mages work well here. Being able to throw early taunters up through Mirror Image stalls out his early game while you attack to the face until you can afford spells like Blizzard and Frost Nova that can keep the army of undead at bay while you directly damage him and bypass the skeleton army entirely. Another option would be taunters--a deck like Handlock would perform well here since you could have a strong frontline to defend that doesn't die.

In both modes, you'll want to watch out for Plague. It's his trump card and he'll play it the minute he can. It's very bad on heroic mode; it can completely turn a fight on heroic mode, especially if you're relying on a solid wall of high health creatures, since it will wipe out your army and give him a new one. Don't overwhelm the board, so that you're not burned too badly by his removal.
His DeckRewards
For defeating Noth the Plaguebringer, you will get two Stoneskin Gargoyle cards.

Heroic Heigan the Unclean

Heigan the Unclean will rush you down and he'll do it with style. With a plethora of Deathchargers and Voidcallers, he'll rush you and then he'll buff his low mana cost army with some friendly Blood Imp or two. He almost always drops an early Voidwalker as well to ensure you can't trade easily and he usually has a Demonfire to buff one of his early drops as well.

On the bright side, his hero power isn't that bad. Eruption only does two damage to a single target; on heroic mode, it becomes free to use and gains a point of damage ( Eruption), but it really isn't that nasty. If there are no other minions, it will default to doing the damage to the singular creature on your side of the battlefield. Try to put weaker creatures strategically away from where his hero power will hit when you can.

Maintaining board control is very important against Heigan. Trade early until you can get a wall of taunters up so he can't do too much damage to you and don't let him build up too much of an army--the situation can spiral out of control very quickly thanks to the deathrattle on some of his cards (e.g. Voidcaller).

At the end of the day, however, this is simply a rush Warlock deck with an added hero power--it's really not that bad. Use big creatures he can't handle to close out the win, surviving the early game is the key to achieve victory. If you can handle the first four turns or so without sustaining much damage, he will have no way to deal with a higher health army besides his Dread Infernals.
His DeckRewards
For defeating Heigan, you will get two Unstable Ghoul cards.

Heroic Loatheb

Much like his World of Warcraft counterpart, Loatheb is a very unique fight based almost entirely around his Spore cards. He will usually play one a turn and they need to be used appropriately to do effective damage.

This fight is in many ways a race and he starts out with a Fen Creeper so you'll need removal for it. Due to his hero power of Necrotic Aura which does 3 damage to your hero each turn for two mana (zero cost on heroic) and his unusually high health (75 on normal, 99 on heroic), it's essential to make the most out of every turn. You won't stall him out because his damage will eventually catch up to you since he's programmed to always use his hero power. However, you can't simply rush him mindlessly since he will play a Sporeburst frequently that does one damage to all cards. This means low health minions are particularly susceptible to him yet he requires the fast pace that low health minions give through similarly low mana costs. A catch-22 in some ways, right?

Because of this mechanic, cards that buff other cards are very useful for Loatheb along along with cards that heal and cards with simultaneously low mana costs yet relatively high health. You essentially want to be able to maximize the value of the deathrattle from Spore that Sporeburst summons by having as many creatures on the board as possible and keeping them alive for as long as possible. Both Priest and Shaman fit the bill well here for classes to try if you are struggling. Shaman is particularly strong, because of Windfury along with Totemic Might, Healing Totem, and Bloodlust. Priest works for obvious reasons of being able to heal up through cards like Lightwell which not only heal but have high base health meaning they become ridiculous cone they get the +8 attack damage from a Spore's demise.

Remember when constructing your Loatheb deck to always favor high health minions as well as cards that can break the spores like Elven Archer. There are plenty of low cost minions with low attack damage but incredibly high health-- Shieldbearer, Lorewalker Cho, Nat Pagle, and others will all work out really well once your first +8 attack damage goes out, turning your previously weak army into a hard hitting nightmare that can easily burn through his 99 health on heroic.
His DeckRewards
For defeating Loatheb, you will get both a Loatheb card and two Sludge Belcher cards.