The other week we took a look at Forbidden Shaping, breaking the statistics down and analyzing the card using those to back it up. This week we're doing the same with Yogg-Saron, Hope's End who's a bit harder to nail down since there are so many factors that go into its play.

In general, there are 211 spells Yogg can randomly choose from, however, we've gone with 216 because of 'Choose One' cards which we've split up in an effort to ease qualification. There are of course a number of other variables including how many activations you've readied and how many minions are on the board. Some users have already created simulators where you can see some results.
 
 
 
 
106 out of 216 total spells
  • 49% chance of casting a beneficial spell.
Safe Control - 17.1% chance Summoning - 8.8% chance Card Draw - 7.4% chance Card Adding - 5.1% chance Safe Buff - 4.6% chance Safe Board Control - 3.7% chance Face Damage - 2.3% chance
1. Cleave
2. Corruption
3. Mind Control
4. Swipe
5. Arcane Missiles
6. Assassinate
7. Backstab
8. Claw
9. Execute
10. Frost Shock
11. Frost Nova
12. Heroic Strike
13. Multi-Shot
14. Sap
15. Avenging Wrath
16. Force of Nature
17. Shadowform
18. Spellbender
19. Bite
20. Counterspell
21. Explosive Shot
22. Misdirection
23. Shadow Madness
24. Upgrade
25. Vaporize
26. Betrayal
27. Cone of Cold
28. Deadly Shot
29. Forked Lightning
30. Freezing Trap
31. Noble Sacrifice
32. Repentance
33. Dark Bargain
34. Fist of Jaraxxus
35. Dart Trap
36. Entomb
37. Sacred Trial
1. Animal Companion
2. Mirror Image
3. Mindgames
4. Snake Trap
5. Feral Spirit
6. Mirror Entity
7. Power of the Wild - Summon a 3/2
8. Redemption
9. Soul of the Forest
10. Unleash the Hounds
11. Resurrect
12. Beneath the Grounds
13. Effigy
14. Bear Trap
15. Living Roots - Summon two 1/1s
16. Call of the Wild
17. Forbidden Shaping
18. Stand Against Darkness
19. Wisps of the Old Gods - Summon seven 1/1s
1. Sprint
2. Arcane Intellect
3. Power Word: Shield
4. Tracking
5. Wild Growth
6. Far Sight
7. Lay on Hands
8. Commanding Shout
9. Flare
10. Holy Wrath
11. Mass Dispel
12. Nourish - Draw 3 Cards.
13. Battle Rage
14. Solemn Vigil
15. Shield Block
16. Ancestral Knowledge
1. Mind Vision
2. Sense Demons
3. Thoughtsteal
4. Gang Up
5. Ball of Spiders
6. Burgle
7. Convert
8. Raven Idol
9. Blood Warriors
10. Cabalist's Tome
11. Infest
1. Bloodlust
2. Charge
3. Rockbiter Weapon
4. Conceal
5. Power of the Wild - Give your minions +1/+1
6. Savage Roar
7. Competitive Spirit
8. Power Word: Glory
9. Everyfin is Awesome
10. Wisps of the Old Gods - Give your minions +2/+2
1. Consecration
2. Flamestrike
3. Holy Nova
4. Arcane Explosion
5. Blizzard
6. Lightning Storm
7. Starfall - Deal 2 damage to all enemy minions
8. Explosive Trap
1. Mind Blast
2. Sinister Strike
3. Headcrack
4. Eye for an Eye
5. Curse of Rafaam