Tavern Brawls are Blizzard's way of quickly mixing up the meta through weekly installments in a special game mode. Users must have a hero at Level 20 to unlock the game mode, but the majority of the time it is offered for free, functioning as the third pillar of Hearthstone's game modes. 

Each brawl has it's own set of rules and can either provide players with a decklist, put one together randomly, or allow them to construct their own, but within the limitations of the ruleset. There are also cooperative Tavern Brawls where players try to take down a neutral minion that switches sides of the board each turn. It's frequently very beefy with health totals over 100 and is armed with a variety of spells that help it stay alive and control the board.

Winning a single match rewards players with an Expert Pack, at least in the free versions, but this can't be earned when playing against friends.

Until recently every single Tavern Brawl has been free. With Heroic Tavern Brawls, which require an entry fee, players are subjected to an experience similar to the Arena where they can rack up an insane number of rewards if they can reach 12 wins before being eliminated.

Brawls are available during the following times:
 

Region Opens At Closes At
Americas Wed 9:00 AM PDT Mon 3:00 AM PDT
Europe Wed 10:00 PM CET Mon 6:00 AM CEST
China Thu 5:00 AM CST Mon 6:00 AM CST
Korea/Taiwan Thu 6:00 AM KST Mon 7:00 AM KST

 

Showdown at Blackrock Mountain

The first ever Tavern Brawl, Showdown at Blackrock Mountain features two pre-built decks with players taking on the roles of Nefarian and Ragnaros the Firelord as they do battle. The former the two starts with four mana crystals which are a pretty big advantage. This combined with the fact that Nefarian has Wild Magic while Ragnaros only has Molten Rage until Sulfuras is broken means it's widely accepted that Nefarian has a much, much better chance of winning

Banana Brawl!

There's only one way to celebrate King Mukla's birthday, and that's with tons and tons of bananas. Any time one of your minions dies, you're granted one of these four banana cards: Rotten BananaBig BananaDeviate Banana, or Bananas. As a result, decks that synergize with spells and run lots of tokens tend to be strong.

Spiders, Spiders, EVERYWHERE!

The first brawl to incorporate randomization, each player selects any of the available heroes and their deck is automatically filled with seven random spells from that class and 23 Webspinners. Because of its inherent Beast synergy, Hunter is probably the best class to pick. Rogue, Mage, Shaman, and Paladin make up the second tier. Classes like Warrior and Warlock have a lot of situational spells like Bolster and Sense Demons and as such are generally regarded as the worst.

The Great Summoner Competition


A foreshadowing of the impending Summoning Stone, cast a spell to summon a minion of equal cost. It's that simple for this tavern brawl which is frequently dominated by Druid and Priest due to their high cost and high-efficiency spells.
 

Encounter at the Crossroads

Another randomized brawl, Encounter at the Crossroads has players select a class and then a deck is randomly generated for them. It consists of any available neutral or class cards with no limitations on how many copies. For example, you could end up with two Dr. Booms

Board control is key here as random minions frequently mean awkward plays.
 

Heart of the Sunwell

Hello, control decks! Everyone starts with a full ten mana and is ready to drop the biggest minions and most expensive spells in the game. Because of this, many players like to build expensive combo decks that are unrealistic to play anywhere else.
 

Too Many Portals!

Based off of the popular Blackrock Mountain Mage class challenge, Too Many Portals is very similar to the Spiders, Spiders, EVERYWHERE brawl. Instead of 23 Webspinners, though, you get 23 Unstable Portals
 
Anything with spell synergy is completely overpowered including the likes of Sorcerer's ApprenticeFlamewaker, and Burly Rockjaw Trogg. As you can probably tell, Mage tends to be favored in this brawl.
 

The Masked Ball

Apparently putting a mask on is identical to being behind a Piloted Shredder. The Masked Ball causes your minions to summon a random minion that costs two fewer mana when they die. For example,  if a 2-cost minion dies, it will summon a random 0-cost minion: Murloc, TinyfinWisp, or Target Dummy.

Grand Tournament Match

A sort of pre-release teaser, the Grand Tournament Match featured unreleased TGT cards in two premade decks: one primarily using Inspire and the other Joust. This was mainly a chance at getting your hands on some of the TGT cards before release.

It's Raining Mana!

Ever wish that your deck curved out just a bit faster? It's Raining Mana makes it so that you gain two mana each turn and have all ten crystals available to you on Turn Six. Players frequently ignore even mana costs under ten as a result of having an odd number through the first five turns.
 

Double Deathrattler Battler

Deathrattles trigger twice in this tavern brawl. Note that this effect is literally borrowed from Baron Rivendare, so playing him does not cause  deathrattles to go off once again. Unless you want a vanilla 1/7, don't play him. On the other hand, cards like Sylvanas Windrunner and Lil' Exorcist usually appear in abundance.

Underdog Rules

Losing can be a good thing! At least when this tavern brawl is live. If your health is more than three lower than your opponent's a random minion is summoned onto your field! This synergizes well with the Warlock's Hero Power.

Note that the Underdog bonus will trigger for the player at the start of their turn, so you need to be at a deficit of four or more health at the start of your turn to benefit.

Boom Bot vs. Annoy-o-Tron!

The general rule is that each deck has the same spells, weapons, and non-mech minions whenever you play. The only thing that changes is what Mech cards are placed in the deck and what hero power you have: Hello! Hello! Hello! and Boom Bot Jr. for Annoy-o-Tron and Boom Bot, respectively.

Don't forget to spam those emotes!

Clockwork Card Dealer

Wouldn't it be nice if you could always have a perfect curve in your hand?  Now you do every single match! You still get to create your own decks, but you'll always draw a usable 2-Cost card on Turn 2, 5-Cost card on Turn 5, etc.

Randomonium

Good luck predicting anything this week as this brawl randomizes not only which cards are in your deck, but each and every turn their mana costs are randomized too! Turn 1 Deathwing anybody? However, a card can only be discounted, it will never be more expensive than its initial cost.

Who's the Boss Now?

Inspire, anyone? This brawl gives players a random hero power each turn or after each time you use it. This includes those from adventure bosses. For example, you can get Web Wrap or Open the Gates. This changing means you can use multiple hero powers in a turn!

Unite Against Mechazod!

The first ever cooperative experience in Hearthstone, Unite Against Mechazod features Gearmaster Mechazod who continually switches sides of the board each turn. While you two must work together to bring him down, he keeps playing removal, throws out bombs, and grows stronger.


It has since reappeared as Return of Mechazod where players instead take the roles of Medivh and Malfurion.

Captain Blackheart's Treasure

Delayed after issues subsequent to release, Captain Blackheart's Treasure was meant to be a teaser and introduction to the Discover mechanic released in League of Explorers. Instead, it was brought back a few weeks later much to the delight of fans. In it, players are given decks consisting entirely of Pirates and are instead expected to Discover a card to add to their hand each turn. In essence, you're never supposed to draw from your deck. If you do use hero powers like Life Tap or cards like Novice Engineer, you will simply get a regular 2/3 Pirate.

Battle of Tol Barad

The Battle of Tol Barad is another RNG fueled brawl where players are given a spell of equal cost whenever they play a minion. The catch? That spell becomes free once it hits your hand.

Decks Assemble!

One of the more complicated Tavern Brawls to date, Decks Assemble was known about for almost three full weeks prior to its release thanks to our datamining efforts. 

As you can see in our original post, each turn you pick a new card for your hand. When you play a card, a copy of it is shuffled back into your deck. Then you return your hand to your deck and redraw four more cards. As you continue to play, your deck grows to make drawing the same unique card less and less likely. However, if you managed to duplicate the number of it in your hand, you can begin to fill your deck with multiple copies.

Gift Exchange

The first ever Tavern Brawl to reward something other than a pack of cards. Gift Exchange is a celebration of Winter Veil where Greatfather Winter drops Winter's Veil Gift onto each side of the board. Upon destroying one, you're rewarded with a Stolen Winter's Veil Gift which will either contain a card from your opponent's class or your own, depending which one is destroyed on your turn.

 

Battle of the Builds

What's better? Battlecry, Deathrattle, Spells, or Murlocs? Make a deck, pick one of the buffs which benefit one of the four original categories and show the world which build is the best.

Miniature Warfare

Miniature Warfare makes all your minions cost one mana, but changes all attack and health values to one as well.


Every minion that enters the board will be affected by the debuff Miniature Sized. This effect makes every minion a 1/1, but other buffs can be applied on top of it such as Velen's Chosen or Stormwind Champion. Additionally, since every minion enters the board with one attack, Hobgoblin will activate on every minion making them a 3/3.

Blingtron's Beauteous Brawl

Blingtron is your friend! So he's changing your hero power to Cash In and starting your hero off with a Foam Sword . In addition, both heroes will begin with 10 armor totaling 40 effective health. The best part? There is a passive aura that is applied to weapons called Blingtron's BladeWhen this breaks, randomly summon a new weapon!

Lead from the Front

In this unique version of Tavern Brawl, your hero has Taunt(!) and starts with 30 life and 10 armor. Custom decks are required so feel free to bring your favorite Aggro Shaman to the table. 

The only way to remove minions from your opponents board is through the use of removal spells, battlecries, and the such. Taunt minions are still eligible to be targeted in situations like your opponent playing one or you use a Rusty Horn on an opposing minion. It's up to you if you want to take the risk to actually eliminate them though since they can still be ignored.

 

Clash of the Minions

Playing a minion from your hand will give it Charge and Taunt! It's time to bring your best minions and lead them into battle against the enemy. Though you should note that only minions played from your hand will trigger the Charge and Taunt bonuses. Minions summoned from Deathrattles, Battlecries, Hero Powers and similar effects will not gain the buff.

Deal Your Fate

Similar to the Battle of the Builds brawl which allowed players to select an aura, Deal Your Fate has a larger pool of such auras. To start the game, each player will randomly Discover four of the six fates and select one that affects both sides of the board. When a player reaches or drops below 20 health, they also Discover four of the six Dire Fates and choose one of those to go into play. The latter predominantly allow you to snowball your board or to weaken the opponent's.

An Evil Exchange

Rafaam, the Supreme Archaeologist, and Naxxramas' very own Kel'Thuzad do battle in this pre-built Tavern Brawl. With the power to resurrect a random dead minion, KT also has bosses such as Noth the Plaguebringer at his disposal. Rafaam is much more control oriented, looking to upgrade his hero power from Staff, First Piece to Staff of Origination via special cards found in his deck. He also employs the help of various artifacts, bosses, and minions from around the museum we originally battled him in.

You Must be This Tall to Brawl

Minions that cost less six or less mana have been disabled meaning the priority is on both ramping up your mana as quickly as possible and casting spells in the early game that are impactful enough to bolster your later turns. And with no Big Game Hunter, targeted removal is at a premium.

The Great Stone of Challenge

These rules were originally used in the first Challengestone tournament where players were given 20 minutes to build 3 decks that followed these specific rules.

Spells must have an even mana cost. Minions must have an odd attack value.

Idols of Azeroth

In this Tavern Brawl, your deck will consist of 30 Raven Idols. Choose a class, and then it's time to discover what's inside of them. Remember, Raven Idol will only draw from neutral cards and class cards of your current class, so choose wisely!

Top 2

Choose two cards! Any two cards! No, really. As long as you stay within your class and neutral cards, you’re only allowed to select two cards which will make up the entirety of your deck (15 each). Popular options include Innervate + Y'Shaarj, Rage Unbound and Soulfire + Fist of Jaraxxus.

Shadow Towers

All minions played are granted Stealth for one turn! It's important to note minions must be played not summoned. Violet Apprentices summoned by Violet Teacher will not be granted Stealth as a result. In addition, this effect is an aura meaning it can't be Silenced and minions like Ragnaros the Firelord will regain Stealth after dealing damage with their ability.

Cart Crash at the Crossroads

Ever wanted to have a hybrid deck using class cards from two different heroes? That's exactly what this brawl is all about. 

Choose one class to start off, complete your mulligans, and then Discover a second class. Hearthstone will then fill your deck randomly with class and neutral cards! Try Druid + Hunter for Beast synergy or Warrior + Rogue for ultimate weapon combos!

Cloneball

Cloneball gives you a limited number of random legendary minions and a few Offensive Play cards to decrease their cost. Each legendary minion will have multiple copies of it shuffled into your deck. For example, you might have five Malygos and Blingtron 3000s. RNG will largely determine who wins.

Pick a Hand, Any Hand

A sort of hybrid Too Many Portals! Brawl; Pick a Hand, Any Hand is unique in that it lets you build a deck of seven cards to bring into the match. You’ll complete your mulligan out of that extremely small pool of selected cards and then Hearthstone will shuffle them into the remainder of your deck which is made up of 23 Unstable Portals.

ShiftCon

The community called for it and Blizzard has delivered. Pick a class and your deck will be populated with random spells and a whole lot of Shifter Zerus … Zerusi? You also start with three mana since the brawl itself is much slower than the likes of Too Many Portals!

'Servant of Yogg-Saron' Tryouts

Every minion you play will have the Servant of Yogg-Saron effect. In other words, for every minion you summon, a random spell will be cast on a random target. Who knows what's going to happen!? Note that the spell used does not have to cost less than five mana. We managed to roll Enter the Coliseum and Tree of Life in our games.


You will receive a deck full of random minions only, no spells, for this Tavern Brawl and will not be building your own. Note that tokens are particularly powerful since there is no limit on the spell's mana cost. In addition, cards like Servant of Yogg-Saron do end up casting two spells, regardless of whether or not they survive the first one.

Storming Stormwind

Storming Stormwind was the first single player brawl in Hearthstone. In it, players were challenged to do as much damage to the city before eventually succumbing to its forces. 

The community quickly found the most optimal ways to rack up incredibly high damage amounts. Reception was good overall, especially among streamers who liked to show how high they could score, but a lot of the community grew tired of it once they achieved a high mark.

A Dark Recipe

What was essentially a sample of Whispers of the Old Gods, A Dark Recipe let players choose any of the nine classes and then gave them a prebuilt decklist using one of the four Old Gods as a win condition.

Nefarian Rises

The string of unique brawls continues with Nefarian Rises where two players will work together to bring down Nefarian himself!

Unlike the previous experiences, however, Blizzard built this one to be like a World of Warcraft raid with special neutral minions to help you heal or tank damage. But the boss also enrages and switches tactics multiple times throughout the fight.

Party Portals!

The Medivas have arrived! In this week's Tavern Brawl, Party Portals, you're playing Medivh and using a deck made entirely out of his portals including the uncollectible Party Portal! Since some of the new portals can be rather expensive, each player is granted an Immune, untargetable Mediva that does not count as a minion and reduces the cost of your portals by one mana.

Top 3

Top 3 is a slight variation of the very popular Top 2 Tavern Brawl that occurred a couple months ago. You will choose three cards that will make up the entirety of your deck, so make sure to use cards that work well together.

A Friendly Game of Chess

Did you enjoy the Chess event in the Karazhan adventure? This Tavern Brawl allows you to play Hearthstone's version of chess against another player. Each King has ten health and has the Hero Power Castle, which can be used multiple times in a turn.

All-Star Squad

In the Spiders, Spiders, EVERYWHERE! and Too Many Portals! Tavern Brawls, players would receive 22 Webspinners or Unstable Portals, in addition to 8 class cards. In this Tavern Brawl, you will get to decide what card you want 22 copies of. Do you like the RNG of Unstable Portal, or perhaps you want to juggle with 22 copies of Knife Juggler?

Yellow-Brick Brawl

Dorothee returns in this week's Tavern Brawl! Players will be selecting a total of ten cards meaning you'll receive three copies of each. And just like in the adventure, minions to the left of Dorothee get Charge and minions on the right get Taunt! In addition, each player starts with ten Armor.

Keep in mind that the buff is an aura and can not be Silenced. Dorothee is not targetable and is unremovable. Not even DOOM! will stop her.

 


 

History

 

# Began On Brawl
1 June 17, 2015 Showdown at Blackrock Mountain
2 June 24, 2015 Banana Brawl!
3 July 1, 2015 Spiders, Spiders, EVERYWHERE!
4 July 8, 2015 The Great Summoner Competition
5 July 15, 2015 Encounter at the Crossroads
6 July 22, 2015 Heart of the Sunwell
7 July 29, 2015 Too Many Portals!
8 August 5, 2015 The Masked Ball
9 August 12, 2015 The Great Summoner Competition (2)
10 August 19, 2015 Grand Tournament Match
11 August 26, 2015 Encounter at the Crossroads (2)
12 September 2, 2015 It's Raining Mana!
13 September 9, 2015 Double Deathrattler Battler
14 September 16, 2015 Too Many Portals! (2)
15 September 23, 2015 Underdog Rules
16 September 30, 2015 Boom Bot vs. Annoy-o-Tron!
17 October 7, 2015 Clockwork Card Dealer
18 October 14, 2015 Randomonium
19 October 21, 2015 Who's the Boss Now?
20 October 28, 2015 Spiders, Spiders, EVERYWHERE! (2)
21 November 4, 2015 Unite Against Mechazod!
22 November 11, 2015 Showdown at Blackrock Mountain (2)
23 November 18, 2015 Captain Blackheart's Treasure
24 November 25, 2015 Battle of Tol Barad
25 December 2, 2015 Decks Assemble!
26 December 9, 2015 Encounter At The Crossroads (3)
27 December 16, 2015 Gift Exchange
28 December 23, 2015 Randomonium (2)
29 December 30, 2015 Who's the Boss Now? (2)
30 January 6, 2016 Battle of the Builds
31 January 13, 2016 Return of Mechazod
32 January 20, 2016 Captain Blackheart's Treasure (2)
33 January 27, 2016 Miniature Warfare
34 February 3, 2016 Blingtron's Beauteous Brawl
35 February 10, 2016 Decks Assemble! (2)
36 February 17, 2016 Lead from the Front
37 February 24, 2016 Clash of the Minions
38 March 2, 2016 Deal Your Fate
39 March 9, 2016 Randomonium (3)
40 March 16, 2016 Battle of Tol Barad (2)
41 March 23, 2016 An Evil Exchange
42 March 30, 2016 You Must be This Tall to Brawl
43 April 6, 2016 Too Many Portals! (3)
44 April 13, 2016 The Great Stone of Challenge
45 April 20, 2016 Idols of Azeroth
46 April 27, 2016 Encounter at the Crossroads (4)
47 May 4, 2016 Spiders, Spiders, EVERYWHERE! (3)
48 May 11, 2016 Top 2
49 May 18, 2016 Unite Against Mechazod! (2)
50 May 25, 2016 Shadow Towers
51 June 1, 2016 Cart Crash at the Crossroads
52 June 8, 2016 Cloneball
53 June 15, 2016 Heart of the Sunwell (2)
54 June 22, 2016 Pick a Hand, Any Hand
55 June 29, 2016 ShiftCon
56 July 6, 2016 Clockwork Card Dealer (2)
57 July 13, 2016 'Servant of Yogg-Saron' Tryouts
58 July 20, 2016 Idols of Azeroth (2)
59 July 27, 2016 Randomonium (4)
60 August 3, 2016 Storming Stormwind
61 August 10, 2016 A Dark Recipe
62 August 17, 2016 Nefarian Rises!
63 August 24, 2016 Captain Blackheart's Treasure (3)
64 August 31, 2016 Party Portals!
65 September 7, 2016 Cart Crash at the Crossroads (2)
66 September 14, 2016 Top 3
67 September 21, 2016 Randomonium (5)
68 September 28, 2016 Boom Bot vs Annoy-o-Tron (2)
69 October 5, 2016 A Friendly Game of Chess
70 October 12, 2016 All-Star Squad
71 October 19, 2016 ShiftCon (2)
72 October 26, 2016 Captain Blackheart's Treasure (4)
73 November 2, 2016 Yellow-Brick Brawl
74 November 9, 2016 Miniature Warfare (2)