The goal of a Ramp Druid deck is to trade cards for tempo and get ahead of the curve - literally - using Innervate and Wild Growth. Druid typically uses high value, sticky minions to trade efficiently while powering up to a late game that simply outlasts their opponent using beefy minions and legendaries. You can also use more cost-efficient mid-game minions to play towards a much earlier (albeit still usually Savage Roar-driven) finisher.

Back to TopGeneral Strategy

  • Either ramp up your mana pool quickly or use Innervate to cheat out more expensive minions earlier than you normally would.
  • Retain board control and simply outvalue your opponent with large minions that can soak up (and frequently deal out) lots of damage.

Back to TopCounter Strategies

  • Heavy control decks can actually deal with the pressure you apply.
  • These decks will frequently focus on building their own board while removing yours at a relatively inexpensive price.


Back to TopWild vs. Standard

Back to TopPlaystyle, Tips, and Notes

No big plays, no major surprises. Ramp Druid will remind you of playing Arena - value, efficiency, and good trades are the objectives at almost every juncture. The suite of spells available is limited, and focuses on taking out aggressive players' low-health minions; the remainder of the deck is almost exclusively sticky minions. Keep a weather eye on your opponent's potential board clears and what you have left in the bank for removal of your own.

Back to TopMulligans

In every match up, you want to have Innervate or Wild Growth, but you'll keep other options based on your initial draw and opponent's class. If you start with The Coin it's valid to fish for an Innervate and a 4-drop. For aggressive opponents, hold Wrath and/or a Swipe.

Back to TopTech/Replacement Cards

Back to TopMatchups