Updated for the Kobolds & Catacombs by Stonekeep

Crafting a Legendary or Epic Hearthstone card is a big decision. Our tier list will help you decide what to craft so you won't regret it later.

When you’re just starting out, Hearthstone is certainly a daunting game to jump into. But like other players you’ve likely already decided that you want to climb past Rank 20. As a new player with eyes on Legend, it is very easy to watch a stream and fall in love with a deck. However, you can dump a ton of money into building that deck only to find out that you really don’t care for its playstyle. This is an easy trap to fall into. It’s a great way to burn your entire budget with very little to show for it.

For new players on a budget, one of the most important things to know is how to manage the two resources found in the world of Hearthstone, gold, and dust. There is no right or wrong way to use these, but it is extremely important to spend them with a goal in mind when you’re first learning the game.

We believe that the best way to budget your resources, learn about the game, and build somewhat competitive decks is to craft only the most versatile cards in top tier decks you see in decklists. These are the Legendaries and Epics that can also be used in other decks. Try not to put all your eggs in one basket and avoid crafting expensive niche cards. Instead, stick to budget replacements.

Some Legendaries are played in decks only because they are marginally better than a rare or common alternative. You can get by without these, at least until you try the deck. Still, some Legendaries are irreplaceable. This guide will give some examples of how to think about crafting decisions and we'll rank legendaries in accordance with how useful we think they are.

Keep in mind that this guide isn’t meant to be followed to the letter. If you love slow Paladin decks, go ahead, by all means, craft Tirion Fordring. It has a place in almost every Control Paladin variant. However, if you’re not completely 100% sold on Uther then stick to the guide and get yourself some powerful and popular Legendaries first. Being a “one-trick” isn’t as much of a thing in Hearthstone as it is in other games. It’s almost unheard of for a high-level player to be 100% devoted to a single class, so try to diversify.

Back to TopDeckbuilding as a New Player

When first starting to learn Hearthstone on any kind of budget, it’s best to focus on collection building. I can’t stress the importance of “try before you buy” in Hearthstone. If you’re on a budget do not give into the temptation of picking a deck to build and immediately crafting all of the expensive cards for it. Sure, this will give you a sense of instant gratification, especially if you’re winning with the powerful deck at your rank. The people you were once losing to will likely fold under the power of your newly crafted cards. But that feeling won’t last. Inevitably, you will eventually plateau and stagnate if you don’t have experience under your belt. Good cards can only carry you so far.

There will come a point where the more powerful deck no longer can carry you up ranks. Building and playing other decks is a good way to get experience in a variety of situations, but without a solid collection to stand on, it can become very frustrating to be a mid-level Hearthstone player on a budget.

When crafting and dusting cards it’s important to keep in mind the principle of versatility. For a new player, the best cards are the ones with a great deal of usability in several decks. For that reason, the tier list below prioritizes such cards.

For example, Prophet Velen gives Highlander Priest a lot of its power. It's the main part of the deck's combo, and you would have to alter your deck without it. However, Velen is also a card with an extremely narrow range of usage. It’s playable in this single deck only. Many Legendaries fall into this category. These cards basically force the player to build decks around them, as opposed to most cards from the Classic set which fit more easily into existing decks. Journey to Un'Goro's Quests are a good example - since they require the player to build a deck around a single card, they’re not ideal for new players. They have a very narrow use and aren’t nearly as versatile as some Legendary minions.

It’s important to consider the card rotation as well, which is scheduled to happen every year; the next time being whenever the first expansion of 2018 drops. At this point, all the Standard sets from 2016 will rotate out. When you’re trying to build a collection, focus on collecting legendary cards from the Classic set and the cards that aren't going to rotate next year (so right now, cards from 2017).

Back to TopLegendary Crafting Tier List

It’s important to stress that this crafting list is not strictly a power ranking. The basic principle we follow when rating the cards is - obviously - their strength in the current meta. But then, the ranking is altered based on a few more variables:

  • Is it a Classic card, which will stay in Standard forever?
  • Does this card improve many different decks?
  • Is the card likely to see play in the future?
  • Will this card be removed from Standard soon?

You might notice that C'Thun, Marin the Fox (both free) and Legendaries from the One Night in Karazhan adventure are excluded from this list. This is because these cards don’t compete for Dust like expansion legendaries do.

Back to TopImportant - Read This Before Proceeding!

Even though we wait about a month before updating the tier list, we can never call the meta truly stable. High tier deck switch places, some new decks might get discovered etc. Maybe an A or B Tier card will stop seeing play all of sudden, or maybe a card we simply don't recommend crafting will suddenly see play in the meta as people find a new deck to put it into. Take everything with the grain of salt and, most importantly, use your own common sense!

Cards tagged with an asterisk (*) are due to rotate out from Standard with the first expansion of 2018 (probably April). We already put a slightly lower priority on those cards, but if you're on a tight budget and you plan to play the game for a longer time, you should avoid crafting those.

Legendary Tier List

Back to TopS Tier

These are the best, most versatile Legendary cards in Hearthstone. These are staple cards in every collection. They improve the power level of several strong decks and will likely continue to do so in the future. They're also great crafting options for the players on budget, because they fit into so many lists.

Card Name Set Class Commentary
 Patches the Pirate (*)  Gadgetzan  Neutral 

Patches is by far the best Legendary in the game. Even though it rotates out soon, it’s still a great craft, because you WILL see it every second game until the next expansion.

 Bloodmage Thalnos  Classic  Neutral  A Classic staple, one of the safest crafts ever – it was played in every single meta, it supplements many strong meta decks.
 Leeroy Jenkins  Classic  Neutral

Similarly to Thalnos, it was used in pretty much every meta since the Classic. Used as a finisher in Aggro decks and as a part of some combos.

Back to TopA Tier

These cards are either great in the current high tier decks, or are extremely useful in most budget decks. They will likely see play in several future Standard decks (or Wild, once they rotate out) and are unlikely to be pushed out of the meta by more powerful cards.

Card Name Set Class  Commentary
 Prince Keleseth  Frozen Throne  Neutral

One of the biggest surprises of KFT, Prince Keleseth turned out to be a staple. It can be played in multiple meta decks, including most powerful ones like Zoo Warlock and Tempo Rogue.

 The Lich King  Frozen Throne  Neutral While not as common as Keleseth, it’s one of the best crafts for budget players. Even though it’s not very common on the ladder, you can use it to substitute pretty much any big minion.
 Shadowreaper Anduin  Frozen Throne  Priest

The best Death Knight Hero card, Anduin is a must-have in Highlander Priest, but also a great addition into some other archetypes like Big Priest. It’s amazing right now and should stay relevant after the rotation.

 Sunkeeper Tarim  Un'Goro  Paladin

The best Paladin Legendary ever printed, Sunkeeper Tarim is auto-include into ANY Paladin deck – Aggro, Midrange and Control alike. Super powerful card that will continue to see play until it rotates out.

 Bloodreaver Gul'dan  Frozen Throne  Warlock

The second most impactful Death Knight Hero, Bloodreaver Gul’dan is a great fit into both Control and Zoo Warlock lists, adding a very powerful win condition to those builds. As long as Warlock stays relevant, this card will also do.

 Edwin VanCleef  Classic  Rogue

Classic Rogue Legendary, and one of the best Classic cards. Played in faster and slower Rogue decks simply because making a 3 mana 8/8 is never bad.

Back to TopB Tier

Generally great cards and likely to see play in the future. Having these cards improve every collection. However, they either are only played in a few specific competitive decks or are only conditionally playable if the player owns other cards.

Card Name Set Class Commentary
 Raza the Chained (*)  Gadgetzan  Priest

A crucial piece in the Highlander Priest deck, which is obviously one of the most impactful decks of 2017. Still, the fact that it’s playable only in a single deck and that it rotates out very soon moves it down to Tier B.

 Kazakus (*)  Gadgetzan  Multi-Class

Similar to Raza. Even though it’s not crucial for the combo, there’s pretty much no reason to play Highlander Priest without Kazakus, as it will lose a significant part of its power (T4 Kazakus into T5 potion wins so many games).

 Aluneth  Kobolds  Mage

Aluneth turned out to be the best Legendary weapon, even though it fits only the most aggressive Mage archetype. If it doesn’t get destroyed, you will draw all your burn very quickly, and if it does, it’s still 3 extra cards cycled, so not the worst outcome.

 Lyra the Sunshard  Un'Goro  Priest

While the initial hype for the Priest’s Legendary is long gone, and it’s getting removed from some of the lists (and sometimes replaced with Gadgetzan Auctioneer), it’s still a solid option and should probably stay that way in any spell-heavy Priest list.

 Malfurion the Pestilent  Frozen Throne  Druid

Even though the class might not be in the best shape right now, Malfurion is still a good craft if you happen to play one of the slower Druid lists. It’s basically an auto-include into decks like Jade Druid or Big Druid, and it will likely stay in the meta next year.

 Aya Blackpaw (*)  Gadgetzan  Multi-Class

Probably the best Jade card, auto-include into any build running Jades, Aya is too good to not play in a Jade list. That said, Jade decks aren’t doing that well right now, and the card is rotating out soon, so craft only if you want to play those decks until first expansion of 2018.

 Skull of the Man'ari  Kobolds  Warlock

A vital part of the CubeLock deck, and a great craft if you want to play this list. However, the problem is that unlike Aluneth, it’s much more vulnerable to weapon removal, so it’s less likely that it will dominate the ladder any time soon. Great craft if you want to play that deck, though.

 N'Zoth, the Corruptor (*)  Old Gods  Neutral

N’Zoth is probably the strongest of the Old Gods, as it was played in every meta since it got out. Right now it’s quite popular in Control Warlock decks, but it can also be played in slow Paladin or Warrior lists (although those aren’t very good or popular).

 Y'Shaarj, Rage Unbound (*)  Old Gods  Neutral

Y’Shaarj is a mainstay in Big decks like Big Priest, Big Druid or even Recruit Warrior. It can also be played with Barnes in Spell Hunter, for a potential 10/10 on Turn 4. Quite useful Legendary right now, but it rotates out soon.

 Prophet Velen  Classic  Priest

Prophet Velen has got in and out of the meta a few times already. Right now it’s very common in Highlander Priest as a part of the combo finisher with Mind Blast and Holy Smite. That said, the card is not necessary and the non-combo version should also be viable. It’s a good craft right now, but it might be hard to find a deck for it next rotation. Still, it should be useful again sometime in the future.

 Ysera  Classic  Neutral Ysera is pretty much played only in the Big Priest right now, but it gets some extra points for being a Classic Legendary. Even outside of the Big Priest, it might be a good budget option for other slow decks, especially decks with Dragon synergies.
 Cairne Bloodhoof  Classic  Neutral

Cairne might be the most all-around Midrange Legendary. It’s solid in any Tempo, Midrange or Control deck, as a high value, sticky minion. Got more popular ever since Bonemare got introduced, as it’s a really good curve. It’s not staple in any specific meta deck, but if you’re on the budget, you can slam it into many high tier builds.

 Alexstrasza  Classic  Neutral Most common in Mage in Warrior, Alexstrasza does not see much play right now. You want to craft it only if you play a few specific lists, like Control Mage or Big Druid. Still, since it’s a pretty high power Classic Legendary, it’s not a bad craft.
 Tirion Fordring  Classic  Paladin

A staple Paladin Legendary that got pushed out of the meta with the slower deck lists. Right now, Paladin is all about Aggro – the Midrange or Control versions of the deck are not really viable, and the Aggro ones run Divine Favor, so putting an 8-cost minion might make it a bit harder to utilize. It will definitely be played in the future, but it’s not a meta card right now.

Back to TopC Tier

These cards are about average. As a new player, you probably wouldn’t want to craft one, but you generally don't mind opening one. Most of these cards have niche use and will probably see play in the future. Not as useful to craft because their use tends to be narrow compared to the broader impact enjoyed by the cards above.

Card Name Set Class  Commentary
 Archmage Antonidas  Classic  Mage

Even though Antonidas doesn’t see that much play in the current meta, it’s a staple Mage Legendary ever since Classic and it’s definitely not a bad craft, as it will see play in the future. Right now it’s used mostly in the Exodia Mage, given that Freeze Mage is not really a thing.

 Val'anyr  Kobolds  Paladin

It’s a pretty solid card, one of the better Legendary weapons. Some Aggro Paladin lists do run it, and yes, it works well in the deck. It’s pretty low on the list, though, because it’s just not necessary – you can run the deck without it and it will be pretty much just as good.

 Spiritsinger Umbra  Un'Goro   Neutral

It was a staple in the eary CubeLock lists, but the card has been cut more and more. Some of the best lists still play it, so it’s not bad, and it doesn’t rotate out in April, but at the same time, it doesn’t have that big of an impact.

 Rin, the First Disciple  Kobolds  Warlock

Similarly to Umbra, Rin is an optional card in Control or Cube Warlock lists. It’s an alternative win condition in slow matchups, because if you get her early you might be able to burn the last few cards (even something like 10 if you aren’t under a lot of pressure!) from the opponent’s deck. That said, it’s super slow, and cut from the lists quite often.

 Prince Taldaram  Frozen Throne  Neutral

Similarly to the last two cards, Prince Taldaram actually got quite popular in the slow Warlock lists. Since they don’t run any crucial 3 mana cards anyway (some lists have basically zero three mana cards anyway), Taldaram can be a great option. Copying cards like Voidlord, Possessed Lackey or Carnivorous Cube for just 3 mana is pretty amazing. Still, the card is not necessary, so it’s not very high on the priority list.

 Fandral Staghelm (*)  Old Gods   Druid

Solid Druid Legendary, staple in the slower lists. It can snowball the game by itself, but I wouldn’t recommend crafting it unless you really want to play Druid now. Between the fact that it’s not necessary for any deck to work and that it rotates out quite soon, it should be crafted only by the most die-had Druid fans.

 Harrison Jones  Classic   Neutral

Weapon destruction. Generally, it’s a more value-oriented approach to weapon removal, as opposed to the various Ooze cards. It’s slower and it has relatively low stats, but it can often draw multiple cards if it hits the weapon. Since the card is Classic, it will definitely finds a place in the meta someday, and it’s not even that bad now with all the Legendary weapons on the ladder – but the 2 and 3 mana Oozes are generally better in the tempo-oriented meta.

 Kun the Forgotten King (*)  Gadgetzan  Druid

Similar story to the Fandral. Useful in slow Druid decks, but not necessary for the decks to function + it rotates out soon.

 Deathstalker Rexxar  Frozen Throne  Hunter

One of the most fun cards in the game, Deathstalker Rexxar is a solid option in decks like Midrange Hunter and Spell Hunter. However, since those decks aren’t particularly powerful right now, and you can easily play them without him, it’s not a high priority card. Since the card is mostly about the value and not the tempo, it doesn’t fit that well into the current meta.

 Malygos  Classic  Neutral

Mostly a card used in combo decks. If you can somehow cheat him out for cheaper, or protect it for one turn on the board, you might be able to combo the opponent down with spells next turn. Even though Malygos decks aren’t very strong right now, a card like that will definitely see some play in the future.

 Open the Waygate  Un'Goro  Mage

Key card in Exodia Mage deck, getting an extra turn to perform the combo is your main win condition. There are a lot of people who enjoy playing Exodia Mage, but the deck is still mostly used to target specific matchups, as it doesn’t work too well against Aggro. Still, there will be three more expansions to optimize it before it rotates out.

 Deathwing  Classic  Neutral

Deathwing is an interesting card. It might seem like one of the most powerful cards in the whole game, and it’s true to a certain extent. Destroying the whole board and putting a 12/12 on the board can win the game, but the problem is that it comes too late vs Aggro and getting rid of your hand is too punishing vs slower decks. So, in the end, it’s usually a last resort, or a good card to “cheat out” for free.

 Deathwing, Dragonlord (*)  Old Gods  Neutral

Deathwing, Dragonlord is played in slower, “Big”, Dragon-oriented decks. The most popular deck running it was Big Druid, but the Dragon package could potentially fit into other “Big” decks too. That said, between the fact that decks running it aren’t very popular currently and that it rotates out soon, it’s not the best craft.

 Sonya Shadowdancer  Kobolds  Rogue

It probably works best in Quest Rogue, although the deck doesn’t shape up to be a part of the meta so far. It might also be played in Tempo Rogue, but Tempo Rogue generally has better options. So in the end, it’s a card that you MIGHT want to play if you play a lot of Rogue, but unless you want to try out the Quest Rogue, you won’t likely find it useful.

Back to TopD Tier

These are the last viable Legendaries that you might commonly encounter in the Kobolds & Catacombs meta. They are generally on the edge between being playable and unplayable. Those are either budget / tech replacements in competitive decks, or staples in the low tier, off-meta decks. You definitely don't want to craft them unless you're sure that you want to play that one, specific deck they're used in. Not recommended for new players with low Dust budget. 

Card Name Set Class Commentary
 Valeera the Hollow  Frozen Throne  Rogue

Valeera is an interesting case. The card is pretty powerful in theory, but it doesn’t really fit into most of the existing Rogue archetypes. It’s most common in Kingsbane and slower Miracle builds, but even in those decks it’s not necessary. Rogue is a more tempo-oriented class and Valeera is pretty slow – after all, you need to first spend 9 mana that does nothing to put you ahead. Still, if you’re a Rogue fan, you can definitely try it out.

 Kingsbane  Kobolds  Rogue

Rogue decks built around Kingsbane are actually semi-popular, and I know some people who call them good. That said, there are no stats to back it up, as Kingsbane Rogue (or Mill Rogue) are pretty much the worst decks in the meta. Still, since the card is semi-playable, I will put it on the list. Mind you that right now it’s more of a fun card, and you might need to

 Rhok'delar  Kobolds  Hunter Auto-include in Spell Hunter, and the main reason why you would want to run the deck in first place. That said, the deck is something like a Tier 3 and it won’t get better until the rotation. The card has some potential, and Spell Hunter might get more support next year, but right now it’s only an “okay” craft.
 Finja, the Flying Star (*)  Gadgetzan  Neutral

Used to be a staple in decks with so-called “Murloc package”, then the Murloc package disappeared, but the card was still auto-include in Murloc Paladin. However, right now not only the Murloc Paladin isn’t very popular (although pretty good), but a lot of the builds are cutting Finja. You CAN play it, but you don’t have to, that’s why it’s so low.

 Frost Lich Jaina  Frozen Throne  Mage

Solid tool in Control Mage, BUT... Control Mage decks aren’t great. Big Spells Mage is probably the best one, and it’s still rather sub-par. The problem is that most of the decks either flood the board in the early/mid game or cheat out big minions before they normally should. The classic “grinder” Control play style, which Frost Lich Jaina is a part of, is pretty much dead. If you still want to test out Control Mage, you can get this card.

 Thrall, Deathseer  Frozen Throne  Shaman

Evolve/Token Shaman was one of the best meta decks in Un’Goro, then it didn’t really get much tools in KFT, but it was still okay. Right now in K&C it once again didn’t really get many great tools, and it’s pretty much out of the meta. Thrall, Deathseer is great in that deck, but that deck is simply not good. Craft it if you want to play this one specific deck, but remember that it’s like Tier 4.

 Master Oakheart  Kobolds  Neutral

This is a card with a very high potential, but it hasn’t really found the right deck yet. Most of the times it’s used by cheese decks that, like the Dragoncaller Alanna Big Druid, or maybe some versions of Control Warlock (to get out Voidlord plus some other minions). I believe that it might see more play in the next Standard year, but right now get it only if you want to win through some cheesing.

 Dragoncaller Alanna  Kobolds  Mage

Played solely in the Big Spells Mage. Definitely a good card in that archetype, and one of your main win conditions, but at the same time, Big Spells Mage is not the best deck currently.

 Shaku, the Collector (*)  Gadgetzan  Rogue

Another Rogue card, Shaku the Collector can be a solid 3-drop to put into the Tempo Rogue deck. However, it was never REALLY necessary, and it was one of the first cards to cut. Since Tempo Rogue has got more tools this expansion, it’s rarely seen over new cards like Corridor Creeper or Elven Minstrel. It’s still a solid card in Tempo Rogue, but far from must-have.

 Jungle Giants  Un'Goro  Druid

Alongside Malygos, Twig and Ixlid, it’s played in the Combo Quest Druid with Malygos. The deck is super fun, but it’s not that competitive when compared to other decks. It also required MANY Legendaries, the deck is super expensive, and you pretty much need all of the pieces to make it work. That’s why I would not recommend it for the new players, but if you want to play for fun and you like Druid, you can go for it.

 Twig of the World Tree  Kobolds  Druid

See above.

 Ixlid, Fungal Lord  Kobolds  Druid

See above.

 Yogg-Saron, Hope's End (*)  Old Gods  Neutral

Before the nerf, this card was staple in multiple meta decks. After the nerf, it was going into the meta a few times, but right now it’s not played in any good meta deck. You MIGHT use it as a tech in something like Tempo Mage, but it’s more of a fun card and it’s not necessary for any single deck to function. To be completely fair, you probably will get a few extra points of win rate if you REMOVE it from the deck.

 Kathrena Winterwisp  Kobolds  Hunter Still mostly experimental, but Kathrena can be played in a slower Midrange Hunter lists (often called Recruit Hunter). The idea is to not run any small Beasts, but put cards like Savannah Highmane, King Krush or Swamp King Dred. If it works and you survive through the early game, you might be able to summon almost 20 mana worth of stuff with this single 8 mana card. Great if it works, but the problem is that early game without Beasts is not consistent enough.
 

Back to TopE Tier

If you haven't found the card you want to craft above, it means that it belongs to the last Tier - E Tier. Those cards aren't worth crafting. They aren't really good choices in the budget decks, they are overshadowed by better cards and they aren't generally useful right now. It doesn't mean that they're completely useless - sometimes an E Tier card gets support in a new expansion and jumps even as high as Tier A or B. Other times a new deck emerges that runs it as a tech card and it might become a D Tier card. Some of those cards might also be used in off-meta, "fun" decks, so if you like one in particular, there is nothing wrong with crafting it. You just need to understand that it's not and it's very likely to never be a competitive card.
 

Epic Tier List

Note: If you want only a single copy of a given epic, I'll note that in the "Commentary". If nothing is there, it means that you most likely want to have two copies of the card.

Back to TopS Tier

These are the best, most versatile epic cards in Hearthstone. These are staple cards in every collection. They improve the power level of several strong decks and will likely continue to do so in the future. They're also great crafting options for the players on budget, because they fit into so many lists.

Card Name Set Class Commentary
 Corridor Creeper  Kobolds  Neutral 

Absolutely the best craft in this tempo-driven meta. It’s by far the most popular card on the ladder, and it’s auto-include into any Aggro, Midrange, Tempo and even some slower decks. Getting an extra 5/5 for free is just too good.

 Doomsayer  Classic  Neutral 

While Doomsayer isn’t as popular right now as it used to be, it’s still a great craft if you play slower decks. Turn 2 Doomsayer often saves your skin against Aggro, and there are some interesting combos like the one with Frost Nova or Spreading Plague vs big boards. The card will be played in the future.

Back to TopA Tier

These cards are either great in the current high tier decks, or are extremely useful in most budget decks. They will likely see play in several future Standard decks (or Wild, once they rotate out) and are unlikely to be pushed out of the meta by more powerful cards.

Card Name Set Class Commentary
 Spiteful Summoner  Kobolds  Neutral

While not as good as Corridor Creeper, Spiteful Summoner is also used by many so-called “Big Spells” decks that only run very expensive spells alongside this card. And so, on Turn 6 you can get e.g. a 4/4 + a random 8-drop, which is great. Seen in classes like Priest, Mage, but also Warrior and Hunter.

 Shadow Visions  Un'Goro  Priest

A Priest staple, it’s a card that simply every Priest deck wants (only the Big Spells Priest can’t play it, for obvious reasons) – tutoring a card from your deck is a very powerful ability. Since you’re given an option of three powerful spells each time (powerful, because you don’t put bad ones into your deck), you can nearly always pick something good in a given situation or matchup. Super useful in combo-oriented decks.

 Call to Arms  Kobolds  Paladin

A new Paladin staple, played in probably every single Paladin deck right now. And, believe it or not, it might stay that way until the card rotates out. Not only you’re getting a lot of tempo on the board for just 4 mana, but you also remove the cheap minions from your deck, making you more likely to draw the cards you actually need.

 Ultimate Infestation  Frozen Throne  Druid

One of the best Druid cards ever printed, Ultimate Infestation will see play as long as slower Druid decks see play. Even though right now Druid isn’t a very popular class, I’m certain that it will change and that UI will see a lot of play before it rotates out.

 Psychic Scream  Kobolds  Priest

1 copy. Even though I’d say that Dragonfire Potion is generally a better clear, especially since it comes at 1 mana cheaper and fits into the decks that want to do more than just stall the game, it’s a better option to craft right now, as it won’t rotate out until 2019. The card’s main power lies in the fact that it doesn’t care how big your opponent’s minions are or what Deathrattles they have – they just get removed from the board.

 Voidlord  Kobolds  Warlock

The card was a little bit undervalued when it first came out, and it’s true that playing it for 9 mana would be too slow. However, with Possessed Lackey and Skull of the Man'ari, cheating it out as early as Turn 5-6 is very common, making it an insane anti-Aggro card, or just “card that’s really annoying to deal with” in general. The fact that you can revive it multiple times per game makes it even better.

 Dragonfire Potion (*)  Gadgetzan  Priest

One of the best AoE clears in the game and staple in multiple Priest decks. 5 AoE for 6 mana is already strong, and the fact that it doesn’t hurt Dragons makes it even better in a Dragon Priest deck (a bit worse if you face Cobalt Scalebane, but still…). Sadly, it rotates out soon, so it might not be worth to craft if you don’t plan to play Priest until Spring 2018.

 Southsea Captain  Classic  Neutral

Even though it’s one of the most popular Epics right now, it’s not really because Pirate decks are super popular, or this card is particularly powerful in non-Pirate lists. It’s because of Patches the Pirate – summoning it on Turn 3 as a 2/2 is very powerful and Captain is the most common “activator” for the card. However, even though it’s incredibly popular, it’s a bit lower on the tier list, because there are cheaper alternatives – like Southsea Deckhand  or Bloodsail Corsair.

 Carnivorous Cube  Kobolds  Neutral

A very interesting and skill-testing card, Carnivorous Cube lets you suffer a tempo hit in order to double the value of your investment later. However, people have found a way around the tempo loss – like eating something big and destroying the Cube immediately with Dark Pact. It’s a staple in Cube Warlock (hence the name), but might find its way into more meta decks in the next Standard year.

 Vilespine Slayer  Un'Goro  Rogue

Generally, cards that do something to affect the board, with a body attached are at least decent. This is a card that doesn’t only “do something”, but destroys a minion, any minion. Even though the 3/4 body is rather small for a 5-drop, the fact that it can deal with any big threat while adding some board presence makes it an insane tempo tool.

 Curious Glimmerroot  Un'Goro  Priest

Even though this card looks pretty harmless, it’s just really good. Having a 3/3 body that draws you a card should realistically be worth like 4 mana, and yet this is priced at 3. Great bargain, and good way for Priest to get both tempo and value in a single card. That is, if you have enough meta knowledge to back it up – because if you don’t guess correctly, it’s just a 3/3 for 3.

 Twisting Nether  Classic  Warlock

1 copy is usually enough. Even though 8 mana for a board clear is quite expensive, it’s probably the most elegant AoE removal there is. No requirements, no restrictions, it just kills everything on the board. Commonly seen in slow Warlock lists as the ultimate, late game “I clear the board” move. Solid and future-proof craft if you play Warlock.

 Primordial Glyph  Un'Goro  Mage

The card was indirectly nerfed by adding more “bad” and “situational” Mage spells throughout the last two expansions, but in the end, it’s still solid. With three choices, you have a very high chance to get something useful, and the discount means that you might cheat out the spell earlier – like Firelands Portal on Turn 5 can be really devastating. Played in pretty much every Mage archetype.

Back to TopB Tier

Generally great cards and likely to see play in the future. Having these cards improve every collection. However, they either are only played in a few specific competitive decks or are only conditionally playable if the player owns other cards.

Card Name Set Class Commentary
 Murloc Warleader  Classic  Neutral Before the nerf, Warleader used to be one of the higher priority crafts. However, even though the nerfs made it significantly worse, it’s still a decent card to get. Right now it’s played only in a single deck – Murloc Paladin. The deck is underplayed, but very strong. Since it’s a Classic card, though, it will be played in the future as long as some Murloc deck is played.
 Primordial Drake  Un'Goro  Neutral

The card was pretty popular throughout the last two expansions, but it just doesn’t fit the current meta so well. While it’s still a good, high cost, defensive option, most of the decks right now are built around tempo and don’t need a card like that. Still, it’s pretty solid option, and a card that should see more play next year.

 Ice Block  Classic  Mage

As long as slower Mage decks will be thing, especially the combo-oriented ones, Ice Block will see play. Buying yourself an extra turn instead of just dying is an incredibly powerful effect. Ice Block is a very likely candidate to get moved into Hall of Fame, but even if it does, you will still get a full refund for it.

 Grand Archivist  Kobolds  Neutral

1 copy. Mostly used as a supplementary card in the “Big Spells” strategy. Spiteful Summoner is the main card, but Grand Archivist is also useful to cast those big spells for free. 

 Preparation  Classic  Rogue

The ultimate tempo tool – gaining 3 mana for 0 mana would probably be the most powerful effect in the game. Luckily, it’s a Rogue card and the mana “gain” is restricted to only a single spell, meaning that you can fully utilize it only when you use 3+ mana spell. Since Rogue doesn’t have access to any super powerful, high cost spells, the card is balanced – but it’s still a crazy tempo tool, especially in Miracle deck with Gadgetzan Auctioneer on the board. The card will see play in the future.

 Living Mana  Un'Goro  Druid

Staple in any aggressive Druid deck, flooding the board with one card is really powerful and it even has some late game scaling. It puts your opponent in a very awkward spot – he doesn’t want to clear, because you will get your mana back, but he has to, because otherwise he will take a lot of damage. It only gets countered by cards like Devolve or Psychic Scream, but it’s still very powerful.

 Mountain Giant  Classic  Neutral

Mountain Giant could be a Warlock class card and it wouldn’t really make a difference in Standard. It’s just that the card is good in the decks that can consistently have a big hand size early in the game, and slow Warlock decks are perfect for that, thanks to the Life Tap Hero Power. It has seen play in multiple metas and will likely still be played in the future.

 Faceless Manipulator  Classic   Neutral Faceless Manipulator used to be mostly a part of some combos, in decks like Handlock or Worgen Warrior. Right now it’s most popular in Cube Warlock, to copy all of the big Demons and Cubes, but it will most likely see play in other decks in the future too.
 Twilight Acolyte  Kobolds  Priest Supplementary card in Dragon Priest. While not as powerful as the Drakonid Operative and Duskbreaker, it has some great uses. It can neutralize a big threat, put it into a removal range, but most importantly it can turn any minion into Potion of Madness target, so you can later play your Divine Spirit + Inner Fire combo on it and OTK the opponent.
 Obsidian Statue  Frozen Throne  Priest

Even though the card was a bit overhyped, it found its place in Big Priest, where it’s a necessary staple. On top of that, it might see some play in the future in decks like Control Priest, or maybe in a new version of Big Priest post-rotation (if it will survive).

 Bittertide Hydra  Un'Goro  Neutral

Despite the downside, 8/8 for 5 is a great, aggressive card. The problem with this card in the current meta is that it’s full of high tempo cards and cheap tokens, making this card too slow against many of the top meta decks. E.g. between all the cheap cards and Knife Juggler, Aggro Paladin can easily dish out 10+ extra damage when you play this card. Still, it’s not completely useless and it will probably see some play next Standard year.

 Gentle Megasaur  Un'Goro  Neutral Auto-include into any Murloc deck. Right now it’s only played in Murloc Paladin, but basically, whenever a Murloc decks pops out, it will see play in it, because it’s very powerful. Vanilla stats + insane effect + Beast tag on top of that, which might sometimes be relevant.

Back to TopC Tier

These cards are about average. As a new player, you probably wouldn’t want to craft one, but you generally don't mind opening one. Most of these cards have niche use and will probably see play in the future. Not as useful to craft because their use tends to be narrow compared to the broader impact enjoyed by the cards above.

Card Name Set Class  Commentary
 Pyroblast  Classic  Mage 1 copy. The biggest burn spell Mage has access to. It can be used in a Tempo/Secret Mage to add even more potential damage to the deck, or whenever a slower Mage deck pops out, it can be used as another burn finisher (like in Freeze Mage).
 Dirty Rat (*)  Gadgetzan  Neutral

Mostly used as a tech card vs combo decks. The ability to pull a random minion from the opponent’s hand lets you deal with it immediately on “your terms”. For example, if you pull Prophet Velen vs Priest, it’s only a 7/7 minion, but for them it’s an important part of their combo. Similarly, it can destroy Exodia Mage by pulling out Archmage Antonidas, or at least slow it if you hit Sorcerer's Apprentice.

 Arcane Tyrant  Kobolds  Neutral

Tempo tool for decks running multiple high cost spells. Right now, the card is used in decks like Jade Druid (to combo with Nourish, Spreading Plague and of course Ultimate Infestation) or Big Spells Mage (to regain the tempo lost from the weak early game). Might find more uses in the future.

 Branching Paths  Kobolds  Druid It’s a solid card in Druid. The flexibility is always welcome – being able to pick between gaining Armor, drawing cards and giving your minions attack makes this card a very solid choice. Right now it’s pretty common in Jade Druid, but it will likely see play whenever a Midrange-ish Druid deck pops out.
 Vilefin Inquisitor (*)  Old Gods  Paladin A Murloc Paladin card. Great in that deck, but only in that single deck. Turning your Hero Power into Murlocs activates all kinds of synergies. If you want to play it, it’s a good craft, but remember that it rotates out soon.
 Skulking Geist  Frozen Throne  Neutral 1 copy. Semi-common tech. It was really popular when Jade Druid was dominating, but even right now it’s not that bad. You can hit cards like Inner Fire vs Combo Priest or Dark Pact vs Warlock, both of which are important parts of the combos.
 Fal'dorei Strider  Kobolds  Rogue Great card in a cycle-heavy decks like Miracle Rogue. The best Miracle lists run two copies of this card right now. It’s a great win condition in the long run, and if you get lucky enough you might start getting value/tempo as soon as next turn. That said, it doesn’t fit into the more popular Tempo Rogue, and since Miracle isn’t the best deck right now, this is not a high priority craft.
 Gluttonous Ooze  Un'Goro  Neutral 1 copy. A solid weapon removal, but not really a high priority craft. It’s comparable to Acidic Swamp Ooze – better in some cases and worse in the others. Since Acidic Swamp Ooze is a basic card, craft this only if you face a lot of aggressive weapon decks (like Aggro Paladin).
 Cabalist's Tome (*)  Old Gods  Mage Right now played in only a single deck – Exodia Mage. Since you need to cast a lot of spells from outside of your deck, this card is exactly what you need. If you play Exodia, it’s basically a must-have. If you don’t – you don’t need it.
 Simulacrum  Frozen Throne  Mage 1 copy. See above. Played only in Exodia Mage, and there is no other Mage archetype that would want to run it right now. Might change in the future.
 Cabal Shadow Priest  Classic  Priest The card didn’t really see much play since Classic, it was sometimes a tech in Control Priest and such, but generally it was considered too situational. However, right now many people try it out with Twilight Acolyte. A very powerful 9 mana combo – not only you play two minions yourself, but you can steal whatever you want from your opponent. Snatching a Voidlord or let’s say Obsidian Statue can turn the game around. And it’s a Classic, so it will stay with us.

Back to TopD Tier

These are the last viable Legendaries that you might commonly encounter in the Kobolds & Catacombs meta. They are generally on the edge between being playable and unplayable. Those are either budget / tech replacements in competitive decks, or staples in the low tier, off-meta decks. You definitely don't want to craft them unless you're sure that you want to play that one, specific deck they're used in. Not recommended for new players with low Dust budget. 

Card Name Set Class Commentary
 Shield Slam  Classic  Warrior

It used to be one of the most staple Epics in all kinds of slow Warrior decks, but Warrior is probably the second-worst class right now, with the slow Warrior decks being nearly completely out of the meta. If you want to play one, you probably still need it. Gains some extra points for being Classic card, so it might be more useful in the future.

 Brawl  Classic  Warrior See above.
 Doomerang  Frozen Throne  Rogue Played in a single Rogue deck – Mill/Kingsbane Rogue. It has great synergy with the Kingsbane – one copy gets back into your hand, while the other gets shuffled into your deck. That said, it’s the only deck that utilizes this card, and that deck is far from good right now.
 Meteor  Un'Goro  Mage 1 copy. A solid Mage removal, but fast decks don’t want to play it and slow decks are not very good or popular. Not a high priority craft, especially since the Basic Flamestrike is often a good enough replacement. You might want it if you play something like Big Spells Mage, but that’s it.
 Dragon's Fury  Kobolds  Mage Card specifically made for Big Spells Mage – it’s very powerful when you hit a high cost spell, like a much better version of Dragonfire Potion. However, the problem is that unlike slow Priest decks, Big Spells Mage is a very specific and not too powerful deck. Right now it’s not a great craft unless you really want to play this one deck, but might get better in the future.
 Call of the Wild (*)  Old Gods  Hunter Before the nerf, a staple card in Midrange Hunter. After the nerf, it didn’t really see much play until recently. There are two decks that can use it – first is Spell Hunter, where it might be played a single copy. And then, “Big Spells” Midrange Hunter where it’s the only spell you play alongside Spiteful Summoner and Grand Archivist. Can be subbed easily in Spell Hunter, so unless you want to play the second deck, it’s not worth crafting.
 Sleep with the Fishes (*)  Gadgetzan  Warrior

It’s a great removal in slow Warrior lists, but the problem I’ve talked about earlier is that slow Warrior lists aren’t good right now. The card is staple if you want to play such a deck, but it rotates out soon, so unless you want to play it right now, you should probably pass.

 Evasion  Kobolds  Rogue 1 copy. Rare card in Rogue. Sometimes seen in Kingsbane/Mill Rogue as a defensive tool to buy yourself a turn. The problem is that without a board clear, buying one more turn is often not enough, and it’s not like an Ice Block, where you can use it on low health and expect it to always save you – if opponent can kill you with a single hit, you will still die.
 To My Side!  Kobolds  Hunter Played in one deck, Spell Hunter. It’s not a great deck, and the card is not even necessary – some people run the Barnes + Y'Shaarj version, which cuts this one. If Blizzard will push the archetype, it will probably see play next year.
 Dead Man's Hand  Frozen Throne  Warrior It’s pretty much the same story as with the other slow Warrior cards. Those decks are bad right now and there is no guarantee that they will become better in foreseeable future. Meaning that it’s a risky craft – you want to get it only if you really like a Fatigue Warrior or a similar deck and want to play it right now.
 Unstable Evolution  Kobolds  Shaman The card is great, but the problem is that Token/Evolve Shaman is a rather weak deck right now. If you want to play this single deck – you can craft it. But it might also see some play in the future.
 Burgly Bully (*)  Gadgetzan  Neutral Burgly Bully has seen some play here and there, especially in the Tempo Mage decks with Archmage Antonidas finisher. Right now it’s used by the OTK Paladin deck with Uther of the Ebon Blade and Auctionmaster Beardo. Thanks to the extra coins, you can pull off a single turn victory by playing your Hero Power 4 times. But since it rotates out soon, as well as the other combo piece, unless you want to test it right now, I wouldn’t recommend.
 Gnomeferatu  Frozen Throne  Warlock The card is generally an interesting case. Some people praise it and run it commonly (especially lower ranked players), because it might burn a vital combo piece or just an important card. On the other hand, it’s very uncommon in higher ranks, simply because milling a card is rarely relevant, especially against all those Aggro and Tempo decks. Not to mention that milling is not always good, you can actually hit a card they didn’t want and get them closer to the combo. I’m not a big fan of this card, but it sees SOME play, so I have to put it on the list.
 

Back to TopE Tier

If you haven't found the card you want to craft above, it means that it belongs to the last Tier - E Tier. Those cards aren't worth crafting. They aren't really good choices in the budget decks, they are overshadowed by better cards and they aren't generally useful right now. It doesn't mean that they're completely useless - sometimes an E Tier card gets support in a new expansion and jumps even as high as Tier A or B. Other times a new deck emerges that runs it as a tech card and it might become a D Tier card. Some of those cards might also be used in off-meta, "fun" decks, so if you like one in particular, there is nothing wrong with crafting it. You just need to understand that it's not and it's very likely to never be a competitive card.