The original aggro deck, Face Hunter has lost some of its charms but can still burst you down before you have a chance to respond. The strength of aggressive decks is something that has always been closely watched by Blizzard. Face Hunter has up until recently been the perfect example of that. Back in the beta days and even later with Undertaker, the archetype has been balanced on a pinhead typically being too weak or far too powerful.

Fortunately, just before the dawn of Standard, Blizzard released a slew of nerfs a few of which were specifically targeted at non-interactive minions or highly aggressive minions. Knife JugglerLeper Gnome, and Arcane Golem were all hit pretty hard and as a result, the archetype has almost completely fallen out of favor. You’ll still see one or two occasionally but it’s become somewhat of a rare occurrence.

General Strategy

  • Deal as much damage to the enemy hero and kill them as quickly as possible.
  • Use weapons to deal with enemy minions while maintaining your own board presence.
  • Use secrets to slow the enemy down.

Counter Strategies

  • Enemies will look to control the board.
  • Don’t attack too blindly into traps, this can kill your momentum and lose the game.
  • Enemies may trade in minions unfavorably to avoid Unleash the Hounds value.

Wild vs Standard

You may notice a few differences here and that’s one of the reasons it’s so hard to succeed with Face Hunter on the Standard ladder. It’s lost Mad Scientist - a hugely efficient minion that not only lets you play a secret for free but also thins out your deck – and Haunted Creeper  – the stickiest 2-Cost minion you’ll ever see in Hearthstone. Those were a huge blow, but luckily they’re still available in Wild if that’s the version of the deck that you prefer.

Playstyle, Tips, and Notes

Prioritize your board presence over life total. If you need to eliminate an opponent’s threat use your weapons or spells if at all possible. Keeping renewable damage sources alive is extremely important.

Don’t forget to hero power. Sometimes you want to avoid overcommitting too much when against certain archetypes that have cheap board clears like Rogue’s Fan of Knives .

Mulligans

Playing minions on curve and utilizing all of your mana is easily the most important part of an aggressive deck like this. Not having something to play on any of your turns is utterly disastrous and seriously puts you at risk to losing.

Therefore, mulligan in a way such that you have a clear Turn 1, Turn 2, and Turn 3 play ideally. It’s also acceptable to mix and match cards as long as you use your allocated mana each turn. So playing a 1-Cost and 2-Cost minion on Turn 3 is perfectly fine.

One thing to note for the Wild is that you absolutely do not want to keep secrets in your opening hand. If at all possible you always want to cheat those out with Mad Scientist.

Tech/Replacement Cards

Other acceptable cards include:

Matchups

Good Neutral Bad
Tempo Mage Renolock Control Warrior
Zoolock Face Hunter Control Priest
Secret Paladin   Patron Warrior
Midrange Hunter   Token Druid
    Aggro Shaman
    Freeze Mage

 

 

Frequently Asked Questions (FAQ)

Is this archetype competitive in Standard?

Somewhat. Aggro Shaman has conquered just about every aggressive deck since it lost a lot less in the last round of nerfs.