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Mana Curve

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4.2/5 (21 votes)

Pure Shaman Control OTK

Card Notes (16)

Spells

  • Windfury x2 - Powerful abilities. Key for aggressive game. Cheap cost. If you sure you are alive use it round before. If not, save it.
  • Rockbiter Weapon - Your weapon. A little help. Reason of this is cheaping and not overload.
  • Hex x2 - Your other disabler key. It forces you to attack him but still key on control game.
  • Ancestral Healing x2 - You can heal your units and you decide what units enemies can attack. Good by any reason at no cost, protect yourself, protect oneself being healed and protect who you choose being not attackable.
  • Totemic Might x2 - Heal your totems, heal for victory. Early game works vs mage on 1st 2nd round avoiding her dominance on board with her passive.
  • Earth Shock x2 - One of Shaman disabler keys. Good for enemies and good for you. Nice combo with Ancestral healing.
  • Bloodlust x2 - Key for victory. You can destroy you enemy with even just one and just totems. It is the hidden burst capability of shaman.
  • Feral Spirit x2 - Your primary defense method early and mid game. 2 hits are a lot, letting you delay enemy strategy.
  • Ancestral Spirit x2 - A defensive key for victory. Any tauntable unit will be double life if not silenced. That's a lot on though units.
  • Far Sight x2 - A good Card. It can do to win a game with a very good price reduction. Sometimes it is just a draw card.

Minions

  • Windspeaker x2 - Another windfury. It is an unit with average stats where his best is giving windfury to a powerful unit.
  • Flametongue Totem x2 - Shaman damage method key in any situation. By other way let you punish enemies if they hit your totems. Protect it!
  • Fire Elemental x2 - Very good unit, Use his battlecry killing or helping to destroy units, you can use it on untaunt minions. Combie with Ancestral Healing if necessary.
  • Mana Tide Totem x2 - Shaman draw card. Good because it is permanent until die counterpart is it is at end turn. Try to save it atleast 2 turns.
  • Earth Elemental x2 - The highest taunt unit with very good damage.
  • Al'Akir the Windlord - 6 damage for sure with no counter Charge+Divine+WF. Nice Strategic legendary Card.

Statistics   Click on the charts below to highlight the related cards!

Cost
04
13
26
38
42
54
62
70
81
Attack
04
10
20
33
40
50
62
72
Health
10
20
36
40
53
60
70
82
Qualities
Free23%
7
Common40%
12
Rare20%
6
Epic13%
4
Legendary3%
1
Mechanics
Battlecry13%
4
Charge3%
1
Deathrattle7%
2
Divine Shield3%
1
Overload: X13%
4
Silence7%
2
Taunt30%
9
Windfury17%
5
Types

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