Critical Hit - Deck - Hearthstone

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Mana Curve

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4.2/5 (21 votes)

Critical Hit

Strategy

Card Notes (16)

Minions

  • Argent Commander x2 - To northrend!
  • Azure Drake x2 - +1 spell damage nom nom
  • Dark Iron Dwarf x2 - Extreme removal or sinergy with Power Overwhelming.
  • Doomguard - Try to make sure he doesn't eat your good cards.
  • Flame Imp x2 - Very useful in the first turns, the 3 damage though later on can be scary.
  • Kobold Geomancer x2 - I lately found having that +1 damage with mortal coil in the early game is usually very useful.
  • Raging Worgen x2 - Worgens get killed instantly, but if they don't you can pull the 8/8 windfury combo, or 12/12 (Power Overwhelming)
  • Sen'jin Shieldmasta x2 - Taunts in aggro decks usually don't work but ... hunters.
  • Shattered Sun Cleric x2 - Blood Imps have failed me so many times, the cleric does her job with Flame Imps.
  • Spellbreaker x2 - Kind of a sap that spawns a 4/3 usually.

Spells

  • Demonfire - It's been a great combo with Flame Imps, otherwise just removal.
  • Mortal Coil x2 - Fireblast that draws cards and is affected by spell damage.
  • Power Overwhelming x2 - Removal or Burst - High affinity with Raging Worgen and the charges.
  • Shadow Bolt x2 - Spell Damage can make this pretty menacing.
  • Siphon Soul x2 - Hard removal doesn't fit very well in an aggro deck but with such low cost cards it'll work fine.
  • Soulfire x2 - Burns your cards, burns their life.

Statistics   Click on the charts below to highlight the related cards!

Cost
02
16
23
36
46
53
64
Attack
00
10
22
38
48
51
Health
10
28
34
44
52
60
71
Qualities
Free13%
4
Common63%
19
Rare23%
7
Mechanics
Battlecry37%
11
Charge10%
3
Divine Shield7%
2
Enrage7%
2
Spell Damage13%
4
Silence7%
2
Taunt7%
2
Windfury7%
2
Types

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