Divine Paladin - Deck - Hearthstone

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4.2/5 (21 votes)

Divine Paladin

Card Notes (16)

Spells

  • Consecration x2 - Great mass removal. Combines well with Equality. Hits enemy Hero.
  • Equality x2 - Equality + Consecration to kill all opponents minions, or just used on it's own to allow Silver Hand Recruits to kill any minion.
  • Hand of Protection x2 - Central mechanic of the deck. Makes minions last longer. Maintains board control.
  • Blessing of Kings x2 - Incredible Buff. Best played the turn you attack with the buffed minion for guaranteed damage.
  • Avenging Wrath x2 - Good for removal of several minions and/or to finish off enemy hero. Combines well with Equality.
  • Redemption x2 - Great tempo. Best used on Knife Juggler or anything with Divine Shield. (Divine Shield will come back)
  • Noble Sacrifice x2 - Great for interrupting opponents plans. Can stop single large enemy minion from getting through. Combines well with Sword of Justice and Knife Juggler.

Minions

  • Argent Commander x2 - Just an all-around good card. Great for board control, surprise damage to enemy hero.
  • Argent Protector x2 - Good economy. With another minion to Divine Shield this card is almost always a two for one trade.
  • Scarlet Crusader x2 - Very economical minion especially if you can replace the Divine Shield with Hand of Protection and/or Argent Protector, or if revived with Redemption.
  • Knife Juggler x2 - Lasts longer than normal with Divine Shield. Works well with Paladin Hero Power and Imp Master.
  • Imp Master x2 - Great source of minions. Combines well with Sword of Justice, Blessing of Kings, and Knife Juggler.
  • Tinkmaster Overspark - Great value as long as the only minion you target is either a small minion on your side or a minion larger than 5/5 on your opponents side.
  • Cult Master - Good card advantage provided you play him the turn you are sending minions to their deaths.

Weapons

  • Truesilver Champion x2 - 8 damage and +4 life for 4 mana is great economy. Good for finishing off players or to further your board control. Also, with 2 durability, it’s short lived enough to not interfere with Sword of Justice.
  • Sword of Justice x2 - +1/+1 to any minion you play, and the occasional attack to finish off an opponent’s minion makes this 3 drop immensely valuable. Best played as early as possible.

Statistics   Click on the charts below to highlight the related cards!

Cost
00
16
26
37
47
50
64
Attack
00
12
22
35
43
Health
12
27
31
40
52
Qualities
Free7%
2
Common50%
15
Rare27%
8
Epic13%
4
Legendary3%
1
Mechanics
Battlecry10%
3
Charge7%
2
Divine Shield27%
8
Secret13%
4
Types

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