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Mana Curve

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4.2/5 (21 votes)

Survival/Marksman Hunter

Less reliance on minions, more on traps and spells.

Strategy

Card Notes (19)

Hero Power

  • Steady Shot - Good for keeping the pressure on your opponent. With the low-cost of most of the cards in this deck, you should be able to spare 2 mana often to take a shot at the other player.

Spells

  • Arcane Shot x2 - Effective for removal, or chewing someone down so an explosive trap can finish them off.
  • Deadly Shot x2 - If the enemy player only has one minion on the board, it's not so 'random' at all.
  • Explosive Shot x2 - Be careful where you place this. Make sure you get the most out of its use.
  • Explosive Trap x2 - Murlocs, totems, cheap minions... Poof, gone.
  • Freezing Trap x2 - Surprisingly useful both early and late in the game.
  • Hunter's Mark x2 - Great for trimming powerful minions so they won't survive an explosive trap or arcane shot.
  • Misdirection x2 - This might be my favorite trap. I don't know what's better--making a high-damage enemy minion damage the enemy hero instead, or another enemy minion, killing them both.
  • Multi-Shot x2 - A very handy card in general.
  • Snipe x2 - Reinforcements? What reinforcements?
  • Flare - Helpful if the other guy likes to play a deck like this one.

Minions

  • Ironfur Grizzly x2 - Low cost, good damage and health. Very solid cards.
  • Stonetusk Boar x2 - Cheap, with charge. If you can't find a use for the boar you're not paying attention.
  • Stranglethorn Tiger - Stealth isn't as good as charge, but it's not bad at all.
  • Kobold Geomancer - This may seem an odd choice, but it's a cheap way to up the damage of your arcane shot and traps. Drop behind a taunt if you can, expect the other player to target this as soon as it gets played.
  • Harrison Jones - Warriors, Paladins and Rogues beware! Mr Jones is imperitive for keeping weapon-heavy classes from ruining your day, and he's got solid stats to boot.
  • Azure Drake - Bonus spell power and a free draw--this is one of my favorite cards in the game, and that bonus spell damage really comes in handy... provided you can keep this card in play for more than a turn.
  • Leeroy Jenkins - Trying to figure out how to keep him guarded for more than a turn.

Weapons

  • Eaglehorn Bow x2 - With as trap-heavy as this deck is, this is a no-brainer. Be sure to keep track of the durability--secrets won't replenish if you run out before firing them off. It is important to remember also, ALL secrets grant durability--yours and theirs.

Statistics   Click on the charts below to highlight the related cards!

Cost
02
15
29
36
42
56
Attack
00
12
21
32
41
52
61
Health
12
22
32
42
51
Qualities
Free20%
6
Common47%
14
Rare27%
8
Legendary7%
2
Mechanics
Battlecry10%
3
Charge10%
3
Spell Damage7%
2
Secret37%
11
Stealth7%
2
Taunt7%
2
Types

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