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that seems effective.
next thing you know you will be stealing lunches
Golden version unlocked at Warlock level 32 and 34
When you cast Corruption on a minion, it gains a Corruption buff. This means that
effects can remove Corruption and keep the target minion alive.
Corruption might seem like a terrible spell because it doesn't remove a minion instantly like other spells do, but if you rephrase the card into "Pay X life and destroy target minion, where X is that minion's Attack", would you use it in your deck? This is a somewhat a bad rephrase since it doesn't take into account that the minion can suicide itself into a minion of yours, but some Warlock control decks do not typically have any minions in play in the first 4-5 turns - notably the Warlock Giants deck (also known as Handlock deck).
This is an extremely good card to use on other cards that eventually grow to be very big - removing them early can prevent a lot of damage later on!
This spell applies a debuff on the enemy that kill them upon the start of your next turn, in other words the enemy will know that it is gonna die and most likely waste it upon killing/damaging within the the next turn.
this debuff can be countered by the following:
return minion to your hand
sacrifice the pet
the spell is also considered to be the weakest due to that and that it applies no status ailment to stop the enemy minion, unless it receives a buff i wouldn't ever consider using it
1 mana removal is bound to have some drawbacks. This one gives your opponent a chance to silence it off or trade it. It's one of the cards that actually takes some thinking.
Some potential targets
Divine shielded minions
Fun fact: the Mind Spike hero power, which a Priest can get by casting Shadowform, takes its art from this card.
~the more you know~
I can confirm that using
on a minion with the Corruption debuff WILL cause the clone to be destroyed at the end of your turn as well.
Whoever posted the screenshot from WoW, you're wrong. That's not Corruption, that's Drain Soul!
This card is very powerful because the drawback is much easier to work around than, say, Naturalize. Still, you need to strongly consider the board state before you use this. Frequently, your opponent will leave one of your things alive because he doesn't want to trade for it. Using this spell removes all incentive to keep their thing alive, so they'll gladly suicide that Knife Juggler into your Succubus if you use this on it. It should also be noted that, although this will kill anything, it won't always save you. Hard removal is often a good counter to something like an early Molten Giant, but this will allow that giant to do some serious damage to you before it goes. Plan accordingly.
A card that would be awesome on a Mage deck...
This is one of those cards people will use until they get a better replacement like soul siphon. a one mana hard-removal sounds great, but a turn left alive can make it far too late.
Choose an enemy minion. At the start of your turn, destroy it.
It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
This card is used in
8.47% of all Warlock decks
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