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This minion's Attack is always equal to its Health.
This card is used in
24.33% of all Priest decks
Spawn of the Light? Or Pawn of the Lights?
Seriously, it looks more like a fire elemental, including the shackles and grin. So, maybe it's indeed not a spawn of the Light, but the Light's pawn, an enthralled elemental?
This card works amazingly well with
. In just one turn I got a 16/16 monster on the field and would have won.
Then my opponent, also a priest, used
and then his own Divine Spirit. The Lightspawn had a whopping
. It's insane.
If not already at full health, you should heal the Lightspawn before attacking with it for additional damage.
If you are trying to kill an enemy Lightspawn with multiple minions, you should attack with your highest damage minion first because this brings down the Lightspawn's Attack, which might be just enough to let your followup minions survive.
effects are the best counters to Lightspawn.
has no effect on the Lightspawn since the health and attack are the same. Crazed Alchemist will immediately kill a silenced 0/5 Lightspawn though.
The card text is constantly active.
If you try to buff the Lightspawn with an effect like
Dark Iron Dwarf's
Battlecry, or debuff it with
, nothing will happen. Or more accurately, the Battlecry/spell did its work, then the continuous effect of Lightspawn's card text overrode it.
This is true even for other continuous effects, the
Dire Wolf Alpha
will not increase Lightspawn's Attack, Lightspawn's text has precedence.
For obvious reasons, any card or ability that raises the maximum health of Lightspawn works very well with it, in particular
. Note that Divine Spirit works by increasing the target minion's current health and maximum health by a value equal to the minion's current health.
Another interesting mechanic : if the Lightspawn is damaged, and a
is used on it, the lightspawn current attack will become his maximum health.
For instance the Lightspawn took 2 damage, it is now a 3/3, if
battlecry is used on it, it will still be a 3/3 but the health color will switch for red (as damaged) to white (as at full health), so it can't be healed to 5 anymore.
on turn 4
Power Word: Shield
x2 for a *36/36 ready to attack minion on turn 5
*as long as your
doesn't take damage on turn 4
healed it twice +2 with bubble and then doubled its health twice, needless to say i won
This card is an absolute Silence magnet for your opponent. Since its printed ATK is 0, it becomes dead weight once silenced so it draws silence effects nearly every time if your opponent has them.
If you're serious about running this card, consider cards such as Shattered Sun Cleric, Defender of Argus, or even Inner Fire to give this minion the ability to at least attack again if it should get silenced. It can also serve as fodder for Divine Spirit+Inner Fire combos after silence, since 5HP is enough to do damage with that combo and it tends to be left alone and ignored on the field after getting silenced, similar to Lightwell.
I love using
on this after is has been buffed up to 10, 12, 16. It's just so satisfying to do
follow the rules
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