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Best card description so far.
This card has an excellent pairing with
. Here's how it works:
Minion X is already in play.
on Minion X and attack opposing Hero for X+4.
and he will kill the already-doomed Minion X and absorb X+4 ATK.
I just beat another player using this trick where Minion X was a
and I was hitting for 11dmg each turn.
If a minion with this effect is silenced before the end of turn, it won't die (although the +4/+4 will be lost)
Just wanting to add my experience with this card:
I was playing my Priest and obtained this card via Thoughtsteal. I then used Shadow Madness on the Warlock's minion and used Power Overwhelming here on said minion. I attacked with the empowered minion and ended my turn. The minion went back to the Warlock but DID NOT DIE nor did it lose the +4/+4. The Warlock now had control over his empowered minion. I assume the minion would then have died at the end of his turn but was unable to test it as the Warlock then defeated me. So yeah... Apparently if the targeted minion switches sides at the end of the turn, it doesn't die but stays alive for another turn.
Very good card but the +4 health doesn't do much because the minion will die unless silenced.
Watch out for
, if the affected minion kill Sylvanas and survive, her Deathrattle can control him, preventing the killing effect to occur and keep the buff!
Learned this by trading a 7/2 Leper Gnome for my opponent Sylvanas :(
Overwhelmed minion returned to hand by
¿Does it remain the +4/+4 buff?
Whenever I see this card, I hear
This card can work amazingly well with Shadowflame. Buff a low-cost minion, such as a Blood Imp, while your opponent dominates the board. The Imp becomes a 4/5; then use Shadowflame to remove your already-doomed minion and completely wipe the enemy's minions away.
If your doomed minion is a demon and survives whatever purpose you super-buffed it for, you can also use Sacrificial Pact, so its sacrifice is two-fold.
My power is overwhelming! And yet, I did not die horribly at the end of the turn.
This card was fine back when the game had no expansions and no adventures yet but now I feel it should be tweaked.
With all the deathrattle minions running rampant using this card is basically deal 4 dmg for 1 mana with no consequences whatsoever since a new minion will spawn anyway, and sometimes an even better one (see nerubian egg).
There's just no drawback to this card anymore and it makes it too easy for aggro decks to get past taunts or beefy creatures with their own puny ones.
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
This card is used in
50.69% of all Warlock decks
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