This card is used in
54.69% of all Priest decks
The flavor text is definitely correct.
At the time of me posting this, I haven't played the beta, but I'm assuming that using this card also lets you attack with it in the same turn, making this one of the most deadliest and amazing cards in the game (at this time). It's defensive, offensive, and everything in between simultaneously!
, you CANNOT attack with the minion you take control of with Mind Control in the same turn, unless it has
Mind Control is not applied as a buff to the target minion, so
the Mind Controlled minion will
return it to the original owner.
If a Mind Controlled minion is returned to the hand by an effect such as
, the card is returned to the
hand. To Magic: The Gathering players,
If you Mind Control an enemy
, your newly gained Wild Pyromancer will witness the completion of the spell, trigger, and deal 1 damage to all minions.
Normally, Mind Control cannot be cast if your board is full (7 minions). However, if you have a
in play with a total of 6 minions, casting Mind Control will cause a 7th minion to spawn. Since your board is now full, Mind Control will instead destroy target minion. Any
that activates as a result of this will trigger as if the opponent still controls that minion.
Mind Control is best used on large minions, or a minion with
that is sitting in the way of your victory.
This card is considered a "2 for 1 card", because not only do you remove an enemy minion, you also gain one which (almost always) require the enemy player to spend another card to remove. That is, your enemy must spend 2 cards to counter 1 card (Mind Control).
The casting cost of Mind Control is often compared against the equivalent of summoning a
followed by an
, both of which cost 5 mana for a total of 10.
closed beta patch on 10 Dec 2013
, Mind Control's casting cost was changed from 8 to 10.
Mind Control was nerfed from 8 to 10 mana due to public outcry. "From a pure balance point of view, we didn't have to make any changes to it, it was just an
card". (Source: Eric Dodds,
"Hearthstone: 10 Bits of Design Wisdom"
, Game Developer's Conference 2014. Skip to 44:15 of the video.)
Ow, my wall-punching hand!
Golden version unlocked at Priest level 49 and 50
The mana cost will increase to 10 mana in an upcoming patch.
Just played a priest with 3 of this.. shouldn't be a common
artwork of the card in higher resolution:
Is it bad that I'm making a pokedex-esque checklist of all the legendaries I've used this card on? You know what they say, gotta catch em all!
Quite possibly the most hated card in the game as of this post.
This is, without a question, the most
card in Hearthstone. It doesn't matter how expensive the card is, or how expensive the card will be after patch, it does too much, even at 10 cost. Most removal cards simply stop, or slow down momentum. What this card does, is take the opponent's momentum, and make it your own, which is absolutely absurd. There is no reason not to pick this card up, it outperforms any other form of removal, in every aspect, which is the definition of overpowered.
If the creature that was being mind controlled got silenced, then it would possibly be balanced.
8 cost is fine but it should have more counters other than counter spell and spell bender which are secrets available only mages and are not that hard to circumvent. Mind control should count as a spell/curse/debuff whatever you want to call it so when you silence it it goes back to the rightful owner. Also put a limit of 1 per deck.
Pretty much every time I lose to a priest, it's because of this bloody card.
could this card be an easter egg about priests dropping people into the lava in blackrock mountain?
the guy is even wearing his shadowcraft set :D
Pretty legit flavor text :/
The control effect takes place after anything that might trigger from casting a spell. The game won't let you play this if you don't have a free minion slot on your side, but if you have a Violet Teacher, you better have two free slots unless you just want to remove an enemy minion. With a Violet Teacher on your side the first action is the triggered effect of creating that 1/1 minion. If that minion takes the last slot then the mind controlled enemy minion just goes poof.
This card needs to be reworked. A guaranteed high value 2 for 1 that shuts down any control deck once turn 10 happens with 0 counterplay possible is neither a fine or healthy gamedesign idea.
Personally, I only really use this card as a last stand. I am well aware of its power, but when I have an opponent that that kicks my ass with a buffed up taunt card, I will put that look of awe and disappointment on their face.
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