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Mind Control
Spell
Priest
10
Take control of an enemy minion.
Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Stats
This card is used in
54.36% of all Priest decks
.
Related
Comments
Comment by
Alcest
The flavor text is definitely correct.
At the time of me posting this, I haven't played the beta, but I'm assuming that using this card also lets you attack with it in the same turn, making this one of the most deadliest and amazing cards in the game (at this time). It's defensive, offensive, and everything in between simultaneously!
Comment by
Xinhuan
Game Mechanics
Unlike
Shadow Madness
, you CANNOT attack with the minion you take control of with Mind Control in the same turn, unless it has
Charge
.
Mind Control is not applied as a buff to the target minion, so
silencing
the Mind Controlled minion will
not
return it to the original owner.
If a Mind Controlled minion is returned to the hand by an effect such as
Sap
or
Youthful Brewmaster
, the card is returned to the
controlling player's
hand. To Magic: The Gathering players,
Owner
means
Controller
in Hearthstone.
If you Mind Control an enemy
Wild Pyromancer
, your newly gained Wild Pyromancer will witness the completion of the spell, trigger, and deal 1 damage to all minions.
Normally, Mind Control cannot be cast if your board is full (7 minions). However, if you have a
Violet Teacher
or
Illidan Stormrage
in play with a total of 6 minions, casting Mind Control will cause a 7th minion to spawn. Since your board is now full, Mind Control will instead destroy target minion. Any
Deathrattle
that activates as a result of this will trigger as if the opponent still controls that minion.
Additional Notes
Mind Control is best used on large minions, or a minion with
Taunt
that is sitting in the way of your victory.
This card is considered a "2 for 1 card", because not only do you remove an enemy minion, you also gain one which (almost always) require the enemy player to spend another card to remove. That is, your enemy must spend 2 cards to counter 1 card (Mind Control).
The casting cost of Mind Control is often compared against the equivalent of summoning a
Faceless Manipulator
followed by an
Assassinate
, both of which cost 5 mana for a total of 10.
Trivia
In the
closed beta patch on 10 Dec 2013
, Mind Control's casting cost was changed from 8 to 10.
Mind Control was nerfed from 8 to 10 mana due to public outcry. "From a pure balance point of view, we didn't have to make any changes to it, it was just an
emotionally unbalanced
card". (Source: Eric Dodds,
"Hearthstone: 10 Bits of Design Wisdom"
, Game Developer's Conference 2014. Skip to 44:15 of the video.)
Comment by
Mormolyce
Ow, my wall-punching hand!
Comment by
Mukumber
Golden version unlocked at Priest level 49 and 50
Comment by
frmorrison
The mana cost will increase to 10 mana in an upcoming patch.
Comment by
ghostwing
Just played a priest with 3 of this.. shouldn't be a common
Comment by
tournevis
artwork of the card in higher resolution:
http://i.imgur.com/R5tB97m.jpg
Comment by
dalerus
Is it bad that I'm making a pokedex-esque checklist of all the legendaries I've used this card on? You know what they say, gotta catch em all!
Comment by
Maruset
Quite possibly the most hated card in the game as of this post.
Comment by
ShayoDarkleaf
This is, without a question, the most
disgusting
card in Hearthstone. It doesn't matter how expensive the card is, or how expensive the card will be after patch, it does too much, even at 10 cost. Most removal cards simply stop, or slow down momentum. What this card does, is take the opponent's momentum, and make it your own, which is absolutely absurd. There is no reason not to pick this card up, it outperforms any other form of removal, in every aspect, which is the definition of overpowered.
If the creature that was being mind controlled got silenced, then it would possibly be balanced.
Comment by
Kilkow
8 cost is fine but it should have more counters other than counter spell and spell bender which are secrets available only mages and are not that hard to circumvent. Mind control should count as a spell/curse/debuff whatever you want to call it so when you silence it it goes back to the rightful owner. Also put a limit of 1 per deck.
Comment by
Kyojen
Pretty much every time I lose to a priest, it's because of this bloody card.
Comment by
Lefterman
could this card be an easter egg about priests dropping people into the lava in blackrock mountain?
the guy is even wearing his shadowcraft set :D
Comment by
Zelphon
Pretty legit flavor text :/
Comment by
NoOneLeft
The control effect takes place after anything that might trigger from casting a spell. The game won't let you play this if you don't have a free minion slot on your side, but if you have a Violet Teacher, you better have two free slots unless you just want to remove an enemy minion. With a Violet Teacher on your side the first action is the triggered effect of creating that 1/1 minion. If that minion takes the last slot then the mind controlled enemy minion just goes poof.
Comment by
Marchenoir
This card needs to be reworked. A guaranteed high value 2 for 1 that shuts down any control deck once turn 10 happens with 0 counterplay possible is neither a fine or healthy gamedesign idea.
Comment by
Blufuzzyhat
Personally, I only really use this card as a last stand. I am well aware of its power, but when I have an opponent that that kicks my ass with a buffed up taunt card, I will put that look of awe and disappointment on their face.
Comment by
Shrikesnest
If you Thoughsteal a Rogue's Prepration, it will
not
reduce the cost of this card. Be advised.
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