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Love this card!
Will people finally use the lightwell now? :)
This card is strong, but gets focused pretty quickly if it isn't safely behind a taunter. People will still usually snipe it down with spells, so it's advised to only play it with a Power Word: Shield to ensure its HP stays appropriately high.
However, depending on your luck with Divine Spirit or Inner Fire from that point on, I'd see people with 44/44 Lightwells 1-shot their opponents for fun.
Susceptible to being immediately killed by a Crazed Alchemist, though, so use at own risk. Giving it at least 1 attack (via Raid Leader or some other card) might be wise.
For anyone who's wondering: it can heal itself, quite effective at tanking for the first couple rounds. The
helps on that.
is effective on it, creating a very heavy hitting and quite tough minion in the 2nd/3rd round (even more so with
Am I the only one who thinks this card is a bit overpowered?
Needs a MASSIVE nerf.
, which is great - unless the opponent has one out too!
This card is great! And more dangerous than you might think.
The other day i faced a 14/14 self-healing minion on opponent's turn 3.
Play Lightwell on 2. On turn 3: Coin for 4 Mana, then play Power Word: Shield (1), Divine Spirit (2), Inner Fire (1): Tadaaaa 14/14 Minion!
It's not very easy for opponents to see this coming, nor to kill Lightwell on turn 2, because he heals pretty good early.
For a Deck combine it with Lightspawn (4) 36/36 Minion on turn 4 possible!, Northshire Cleric (1) to speed through your Deck. Add some bigger minions and utilitiy cards like Mind Vision, Temple Enforcer, etc.
The audio used in the summoning and attacking of this card is the same audio bit used in the Paladin Hero's Holy Light spell from Warcraft 3. The death sound is also identical to the Priest unit's Heal spell.
I put this card in all my decks :D
i love it.
One note maybe is obvious but don't play Lightwell when
in on your side of board, it will hurt :)
One nice thing about lightwell is people will likely leave it alive one turn if there's nothing for it to heal, allowing you to punish with inner fire.
At the start of your turn, restore 3 Health to a damaged friendly character.
This card is used in
20.08% of all Priest decks
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