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Playing this followed by
seems to be a solid strategy. Makes me wonder what other goodies are out there to counter balance such a powerful combo.
Use if your enemy has many big stompy minions threatening your small less-stompy minions.
A fist of silver...
Tyr? Is that you?
Situational for sure, but playing Equality with a
is another AOE option.
You can silence your own minion if you want to remove equality from him and get his health back up.
Sometimes the card is seen with suspicious individuals named Brotherhood and Freedom.
This card functions by setting both Current Health and Max Health of all minions to 1. No damage is dealt, so any effects that trigger on damage done do not trigger. Any damaged minions become undamaged in the process (the HP number of 1 displays in white color).
By itself, the card isn't that great, since your own minions are also affected (unless they are already on 1 HP to begin with). However, comboed with either
, it is essentially a board wipe. This combo has gotten somewhat popular due to the metagame shifting towards rush decks (and may of course shift away after this writing).
However, note that the Wild Pyromancer + Equality combo
work if your enemy has a
in play. Upon playing Equality, all minions are indeed set to 1 HP, but the continual presence of the Stormwind Champion buffs all the minion HP back to 2. So when Wild Pyromancer triggers, it will kill off the 1 HP Stormwind Champion, but everything else at 2 HP (with 2 max health) will just take 1 damage (becomes 1 HP with 2 max health) and then become 1 HP with 1 max health 1 as the Champion dies. So all you would have succeeded in doing is just killing the Champion, and all your own minions including your Pyromancer.
Note this also was the case for
prior to the patch on 17 January 2014. The old card text for Blood Imp was "Stealth. Your other minions have +1 Health."
Equality can be combined with 3 different cards for board wipes:
What if you had a Chilliwind Yeti with 1 health (4 HP was lost), then played Equality, then silenced Yeti? Will it be restored to full 5 HP, or will it still have 1 actual HP?
This card crushes Handlocks so bad.
Change the Health of ALL minions to 1.
This card is used in
57.63% of all Paladin decks
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