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This card is used in
30.83% of all Warrior decks
Perfect for clearing the board if things have become too out of control.
Audi famam illius
Solus in hostes ruit
Et patriam servavit
Audi famam illius
This is the one true "Wild Card" in Heartstone :)
Bugged? So far out of 3 times, it cleared all the minions, and I had many as a lock, but left the one owned by Garrosh alived.
My favorite is
"Do you know the first rule of Brawl Club?" -Of course, I'm. ^^
Similar to the "catch-up"
from Mage, this card is only useful if you're able to keep a minion on the board or have a weapon on hand. If using
as a desperation move then your position in the game is already suffering. The best recommendation when using this card would be to throw down a minion on the board (if you have none) in order to have that small board control if your minion is the one that survives.
Great animation and extremely fun to watch though!
Do not overcommit to the board against warriors.
It cost me a few games to learn that. :)
Every single time a warrior used this card against me, his only minion stayed on the board.
This card makes up one-half of an amazing Warrior power play.
Here's how it works:
Once you have Sylvanas on the board, drop a Brawl...
All minions get dumped into a pile in the middle of the board, kick up some dust, and then one random minion gets spit out and survives. If that survivor happens to be one of your minions, great. If that minion happens to belong to your opponent, Sylvanas' death at the hands of the Brawl spell will proc and you will instantly gain control of your opponent's survivor.
It's a great gimmick for guaranteeing that Brawl will always play out in your favor.
Its very wierd. I have got my ass owned several times by this card. most of the time I had 3 or more minions and warrior had 1. Every time his only minion survived. In description theres nothing sayd that warrior minion will survive or his minion has bigger odds surviving. what are the odds of that happening several times.
To those who don't already know, you can tell which minion will win a brawl before all of the losers are kicked out and the dust settles.
When brawl is played, all minions will dive into the center of the board one by one. The last minion to enter the brawl will be the winner!
Not terribly useful information but something interesting to know anyway.
I like this card. It is great to clear some strong minions from field and I just really enjoy this roulette and can't wait to see who will win it. :)
I just dropped this after my opponent filled up his side of the board with
. One single lonely
survived. So sad.
Do you know the first rule of Brawl Club?
No outside drinks.
NB: Do not wait until late in your turn to play Brawl.
Once you play Brawl, you will be unable to attack or target the surviving minion,
or to summon any other minions
, until the animation has completed.
I don't mean the events will be queued - you will not be allowed to take or queue any such actions until the animation has ended. If the turn ends before the animation completes (or too shortly afterwards) you will not get the chance to take any such follow-up actions that turn.
While usually you can queue several actions in a row, the Brawl animation prevents you from queueing any minion-related actions. This means you cannot target or attack minions, cast any spells which require minions, or summon new minions, until the animation has completed. Since you normally can queue several actions in a quick flurry, this exception can catch you off-guard if you're not expecting it.
The animation is lengthy, so if you're planning on using Brawl, make sure you use it before the fuse starts burning. If you don't, there is a good chance you'll be prevented from taking other actions that turn.
If the surviving minion has an ability that triggers on deaths like
, it WILL trigger. Which is bad. Very bad.
"Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle."
From the Curse of Naxxramas patch notes
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