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Good if you playing a really fast aggressive deck.
Building a deck around this card alone is very, very difficult. It isn't like there is an incredible amount of cards you can just discard at little mana cost (unlike Rogues), and it also isn't like you can get by simply playing a ton of weaker minions (unlike Beast hunters)... However, if you find that your deck has a particular weakness against Warlocks, this card can likely bridge that gap. Their draw powers are immense due to Life Tap, but once you turn that into a weakness with this card, they'll likely just be down 10 life with nothing to show for it.
This card is HELLA situational. Most of the times I draw this way too early and struggle to empty my cards - while i do so my opponent empties his as well, making the card useless.
This card does
have a hidden bonus for playing it when your opponent is out of cards. It just does nothing.
I think the face actually look like
In case this is the only card in your hand and your opponent has one card in his hand as well, you CAN play this and draw one card.
This card is totally overpowered! An MtG card with the same effect (Balance of Power) costs 5 mana and considering how mana works in Hearthstone, I think it should too. The fact that you can draw a bazillion cards AND play them at the same turn makes this way too good Yes, I am aware that it can be a dead card against some decks but being able to just put all minions with charge in a deck+ divine favor and win more than half your matches is just stupid.
It's like Blizzard doesn't want people to play control decks.
Basically a cheat for an aggro deck. Against
for instance this is almost a guaranteed way to draw at least 3-4 cards.
This card essentially punishes you for playing well and having card advantage over your opponent. In my opinion it's terrible game design and the card should be reworked...
If you're going to run this card, you may as well run
, and throw in a
for good measure.
This is an interesting card. Against control, it's insanely, almost brokenly overpowered. But against aggro, it's very very bad, to the point of being a dead card.
So this is one card that is both hilariously overpowered, and hilariously underpowered, just based on match up. I'm not sure If I'd call that balanced, but the card is cool.
Draw cards until you have as many in hand as your opponent.
This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
This card is used in
23.1% of all Paladin decks
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