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Whenever a minion takes damage, gain +1 Attack.
He used to work as an accountant before he tried his hand at Berserkering.
This card is used in
49.95% of all Warrior decks
Well, being an accountant is enough to make
Works very nice with
. When she summons an imp, she loses HP and it triggers +1 attack
This card's ability activates off of damage done to ALL minions. Couple him with
while there are many minions on the board can turn this guy into a real best real quick. Even better, for a 3 drop he has 4 health, which is a great value. He most likely won't live for very long because he can snowball so quickly, so he often becomes removal bait. Most low cost spells don't do 4 damage so they're going to be trading down, hopefully for you using up their bigger removals on him rather than a much bigger minion.
I think this is OP card. It's 2/4 for only 3 mana (2/4 Gnomish Inventor costs 4), and rapidly going INSANE.
3 mana, 2/4
Whenever a client asks 'Do I need a W-9 or a W-4', gain 1 Attack.
One of my favorite cards,
2/4 for 3 mana may seem lackluster at first, but it's so easy to ramp him up. It's important to note that he gains +1 Attack from all minions. Simply throwing him out before a trade (even if no minions die) will instantly give him 4/4 for 3 mana, which is already worth it.
So far it seems like it works on all damage dealt against minions, including self inflicted damage such as
, even damage where life points are not being taken away, such as
However it will NOT proc vs a Divine Shield because damage is prevented, unlike with
where damage is simply ignored
I just had a crazy moment vs a priest where I used:
Ramped him up to 12 attack on the first turn, and none of my minions died. I was pretty happy until the priest used my own
against me, then dropped down a
If only this wasn't a warrior only card
, one minion provides armor, the other gains attack.
I was facing the AI and their Frothing Berserker triggered when I hit his hero, which shouldn't happen based on the card description of "minions".
One of the more powerful warrior cards.
It's main downside is 4 hp, so it's easily removed by things like flamestrike / fireball / eviscerate / mortal strike.
Would be a lot more functional if it started out as 1/5.
I can't wait for Death's bite in Naxxramas!
Just to be clear, it gains +2 from one minion attacking another, as long as they both have attack value; so it can be worth burning through a field and then using this to attack the hero.
One of my favourite card...my warrior front line is this plus
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