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A card that's only possible in a digital card game like Hearthstone.
If Freezing Trap is activated on a minion that costs 9 or more mana (eg.
), that minion will cost more than 10 mana and become unplayable unless some other mana reducing card is played like the
This is because players cannot have more than 10 mana at any moment in time, even if
is used. These 2 spells will still work if you first use up some mana to empty some mana crystals.
When playing against a Hunter with active secrets, always attack with your weakest minion first, in case it is a Freezing Trap or a
If you have multiple Secrets active, any/all of them CAN trigger to the same event in unexpected ways. For example, if you have both
in play in that order, if an enemy Minion attacks your hero, Misdirection will trigger first, then Freezing Trap will also trigger, returning that minion to its owner's hand, completely negating the damage it would have dealt due to the Misdirection. However, if you play a Freezing Trap first, then Misdirection, the Freezing Trap will trigger first, returning that minion to its owner's hand, and Misdirection will not trigger since there is no longer an attacking minion to trigger on.
How to troll others with this card:
1) enemy plays
2) kill all minions exc. Questing Adventurer
3) play Freezing Trap
4) end turn and wait. Enemy will use pretty lot of cards to buff it up, and when it attacks and gets returned, all these cards are wasted.
Unless the enemy have a charge to play or
, it will work.
Take note about this secret, it cannot play along with
will activate when a character attack your hero
If that attacker is a minions, both
Before that minion attack other target, it will return to it's owner's hand without "finish" the attack and
will be wasted
BUT, this card is pretty cool when you have sufficient mana to play
in 1 turn
If enemy order minion attack
, and you can summon 3 snakes, draw 3 cards and return that minion to opponent's hands
Unless the enemy has weapon or spell card on hand, else he can't do anything to this combo play
When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
This card is used in
39.66% of all Hunter decks
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