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Blizzard CM Zeriyah has confirmed via twitter that this ability
affected by spellpower, and thus you can be able to deal
damage than just the damage that you take to the enemy hero, depending on how you setup and strategize. Like if you add
to the field, for example.
This will also trigger if you cause the damage, for example, by attacking an enemy creature - handy for bypassing taunters to finish off the enemy :)
I had 1 health remaining, no minions with Taunt and this secret. My opponent who was at 9 health proceeded to buff a minion up to 15 attack to massively overkill me. It backfired killing him as well.
I was very smug!
Be warned if you equip a weapon and use it to attack a minion.
I used my weapon to take out a simple 2/1 expecting my eye for an eye to be there when his mega beast attacked next turn. Instead the secret was consumed when the 2 damage instead of the 9 I was hoping.
Edit: Patch 18.104.22.16844 changes this behaviour
Secrets can now only activate on your opponent’s turn.
Activating your own secrets feels a little strange, but mostly, the ability to do this was preventing us from creating new and powerful secrets that trigger off of events you can easily control (like a minion dying). They end up functioning just like spells, instead of trying to bait your opponent into a bad play. This change keeps secrets working like traps you lay for your opponent, instead of spells that you cast and use on your own turn.
Can someone confirm or deny if this works when taking fatigue damage when you're unable to draw a card?
This secret's wording is quite precise. When your hero takes damage - from any source - during the opponent's turn, that much will also be dealt to the opponent. This includes damage from:
** Single target, multi-target or AoE
* Hero powers that deal direct damage
under the right circumstances
* Battlecries that deal direct damage, eg.
* Minion and hero attacks against the paladin
Note that the secret triggers from the first source of damage and is immediately consumed. This means that multi-target attacks like
will trigger on the first point of damage that hits the hero, dealing only that much damage to the opponent.
However, this secret is apparently also affected by , allowing it deal more damage than the attack which triggered it.
This card has been panned as a poor card, but is still capable of being effective under the right conditions. Facing mages with
is an obvious example of when this card can be well worth its mana cost, but the most important factor is undoubtedly timing. Wait until you are fairly certain that a large amount of damage is immediately incoming before playing this secret. This is also one of the main weaknesses to the card - your opponent may see this coming, and fake with a weak attack before committing with a larger one.
This card is not very useful against a competent opponent. When they see you have a secret active, they're going to assume it's either this or
, so they're going to throw a cheap minion at you to trigger that before doing anything nasty.
Ofc it's bugged. If a paladin attacks a minion and takes damage, this does not proc. Just lost an arena game thinking that a paladin did not have this secret.
Interesting interactions with cards/powers from another class: This will return armor based damage to the enemy as well.
Eye for an Eye
When your hero takes damage, deal that much damage to the enemy hero.
Justice sometimes takes the form of a closed fist into a soft cheek.
This card is used in
5.34% of all Paladin decks
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