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This is the time you want to draw
From the looks of the card art I'd say it deals the damage to all enemies? It doesn't specify and I'm not sure I want to craft this unless I know.
Unfortunately the damage is single target, so this card isn't really better than
Hammer of Wrath
by any means, unless your deck's mana curve peaks over 3 mana. In most cases you shouldn't expect more than 2-3 damage, I probably wouldn't pick this card up in any deck.
Of course if you are lucky and get a
while targeting the enemy hero, then you basically instantly win the game, with 2
in your deck you only need 6 more damage to finish him, which isn't really hard unless he plays a taunt-heavy control deck.
Damage is affected by , making this a pretty interesting card for spell damage
Do you keep the drawn card?
Or is it discarded?
You get to keep the drawn card.
Holy Wrath always does 20 damage if you draw a
- your actual health and the actual casting cost of Molten Giant does not matter.
This also applies to other effects that increase/decrease the casting cost of cards - Holy Wrath deals damage equal to the base casting cost of the drawn card before such effects.
If your deck is empty, Holy Wrath does not deal any damage and you take Fatigue damage for trying to draw a card.
Spell Damage effects will increase the damage dealt, as expected.
If Holy Wrath draws a 0-cost card such as
, it will do 0 damage even if you have Spell Damage. Casting Holy Wrath on a minion with in this case will not remove Divine Shield.
In order to evaluate this card properly, the spell effects should be viewed as a combination of 2 things:
Draw a card.
Deal X damage.
Generally speaking, it costs 2 mana to draw a card. Most spells that draw M cards do so (2M-1) mana, where the -1 accounts for the fact that you are using a card itself. A number of spells support this (
Generally speaking, it also costs 1 mana to deal 1 damage. Generally, a spell that does P damage costs P-1 mana, where again the -1 accounts for the card slot used in your deck for the damage spell itself. (
, etc), with the exception of Mages where their direct damage spells cost 1 less mana under this, or has additional benefits such as Freezing.
Hammer of Wrath
, this spell looks fine as well, it is dealing 3 damage (worth 3 mana) and drawing a card (worth 2 mana) for the price of a card in your hand (-1 mana), so the spell costs 3+2-1=4 mana. Even both choices of
support this, as do other spells like
. And the Warlock's
costs 2 mana to draw a card, but because you don't lose/use a card to do so (which is worth 1 mana), you pay 2 health instead.
From all this, we can conclude that
Draw a card - worth 2 mana.
Deal X damage - worth X mana.
So by the above "formula", Holy Wrath should cost 2+X-1 mana. Since Holy Wrath costs 5 mana, we conclude that Holy Wrath is on the mana curve only if it deals 4 damage on average.
So, should you put Holy Wrath into your Paladin deck? Is this a good card at all? You would want to look at the average mana cost of your whole deck and see if it is at or above 4. Obviously this isn't enough, you also want to look at the mana distribution and look at the likelihood of doing 1 damage, likelihood of doing 2 damage, likelihood of doing 3 damage, etc.
And remember, it does give you a card draw - this is often overlooked.
pics or it didn't happen
You must choose target after or before draw?
Does the opponent look the card you draw?
This card is awful at its current cost, and probably would be awful even at a much lower cost. In order to make this card any good at all, you'd need to run a hilariously bad deck that would lose 75%+ of its games. As creature removal this is pretty terrible, because you're either paying 5 mana to kill something with 1 or 2 health, or you're massively rolling the dice and hoping you pull something really high-cost to kill a Molten Giant. Even as a Hail Mary pass this is atrocious, and you really don't want to be putting cards that can only do longshot Hail Mary passes in your deck anyway. Certainly not ones that might sometimes do nothing at all.
For everyone saying, "Hey, I'll use this late game in the control mirror to knock the last couple points of damage off of my opponent!" you're clearly not thinking about how many control mirror matches go three points into fatigue.
Seems like if you're going to have this card in your deck, you ought to have Molten Giant, Mountain Giant, and Clockwork Giant in there also.
Draw a card and deal damage equal to its cost.
C'mon Molten Giant!!
This card is used in
4.9% of all Paladin decks
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