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This could be pretty powerful with
, or similar cards, if it still triggers the Deathrattle. Two
Why couldn't this be Kael'thas? "Death was just a setback!"
effects will trigger before Ancestral Spirit triggers. Any other "when a minion dies" effect will also still trigger.
The minion is returned to the battlefield as a
freshly summoned copy
. If the base card has
, it will revive with Divine Shield. If it has
, it can attack imediately. Since it is a freshly summoned minion, it will trigger any "on summon" effects such as the
The returning minion's
does not trigger because it is not played from the hand. Any
effects on the returning minion also do not trigger; Overload functions similarly to Battlecries.
Ancestral Spirit is applied to target minion as a buff and can be
. The buff is considered to be a Deathrattle effect.
The returning minion will enter play on the same side as the original dying minion. This is of note since you can cast this spell on an enemy minion, and it will revive on his side of the board.
If you cast 2 copies of Ancestral Spirit on the same minion, it will resummon itself twice on death, as expected.
If you cast
on a minion affected by Ancestral Spirit, the minion is first killed, any Deathrattles will trigger (Ancestral Spirit's copy is resummoned here), then finally Reincarnate's copy is summoned. If the target is
, you get back 2 Cairnes and 1
If you use Ancestral Spirit on
and it dies later, Malorne's Deathrattle will trigger first (since its effect came into play earlier) and shuffle itself back into the deck. Ancestral Spirit will not trigger since Malorne is no longer in play.
This spell is frequently used on a minion with
to revive itself for round 2.
It is also commonly used on minions with
because those traits are immediately useful.
It can be used a minion with a useful Deathrattle to be able to trigger it again (eg,
Because the effect is a granted Deathrattle, the effect is delayed and it is not as versatile as
which performs a similar (but not identical) function.
You can use Ancestral Spirit on enemy minions if it has a beneficial Deathrattle to you, such as
. Not always the right move, but it can be hilarious.
's conflicting comment replies below:
Ancestral Spirit was recently changed (unknown when) such that casting 2 copies of it on the same minion will now return 2 copies of the minion to appear after the target dies. This was done in preparation for the Naxxramas adventure to work with
's ability, and that Ancestral Spirit's tooltip will be updated so that it reads more along the lines of: "Deathrattle: Resummon this minion". (
- read the 10 other blue posts in the thread too) (
Ancestral Spirit has new card text in Naxxramas that makes it clear that it grants a Deathrattle effect and summons a new copy. (Source:
) The old card text said "Choose a minion. When that minion is destroyed, return it to the battlefield." and makes no mention of "Deathrattle".
Under whose control does the minion return to? If I cast this on my opponent's minion, will I gain control of it when it comes back?
Does anyone know if this triggers (or re-triggers, rather) Overload?
If you play this on a sun walker and it dies it revives with divine shield its a great delay play.
What happens if you use this on let us say... King Krush, then it gets hexed/polmorphed then killed, does it return as a frog/chicken, or back to its glorious form as King Krush?
The flavor text is in reference to Monty Python and the Holy Grail's Black Knight character.
There is also an NPC in wow called
The Black Knight
as well as a legendary card in hearthstone also called
The Black Knight
that are in reference to the same character.
I don't have hearthstone yet :C but I've been wondering:
If I summoned a
on it and charged an enemy minion, would I be able to attack a second time after it died and was returned?
I'd guess not as it says 'return it to the battlefield' so it might remember that my wolf rider already attacked that turn, but if it doesn't remember, the charge would let it attack straight away (for the 2nd time in a turn). Any ideas on if this works?
If you fear of casting this and having it removed via silence, you can always play it on a minion and force that minion into death. Would work well with big chunky minions such as
Battle-cry effects won't proc on revival however death rattles do proc on death. Would be nice on
It's not said on the card, but the minion returns on his controller's side of the battlefield. So if enemy mind controls your minion with the spirit, he keeps the copy as well (
tested on AI
). Same if you cast the spell on the enemy minion -
deathrattle version of
If you cast it on an
, it will return with full health because the battlecry will not trigger.
Reference to the
World of Warcraft
One or two comments aluded to this, but I'll state it outright:
If you plan on using it, the almost-certain best way of utilizing it is on a minion you intend to trade with something. In that way, it sort of acts as 2 mana removal that scales with the strength of the minions you have out, and has the major upside of not being interfered with by the opponent (this is the same reason why it's often safer to save Divine Protection or Blessing of Might for when you actually plan to utilize the buffs).
Actually, it more or less does become a 2 mana Divine Protection for shamans - except that deathrattles will get triggered, and battlecries won't, making for some more-powerful-than-divine-shield shenanigans (ie. using it on a minion that usually enters play with divine shield - like Scarlet Crusader - will bring them back complete with shield; using it on a powerful deathrattle minion like Cairne will bring him back, as well as giving you Baine; using it on a usually-negative battlecry like Injured Blademaster brings the minion back stronger than ever, etc.). Now that I think about it, it may be no coincidence that this card is in the same class as Al'akir. With a Flametongue Totem already out, you could play Al'Akir + this at 10 mana, and potentially destroy 3 5-or-less health minions for 1 card (given that you'll still have Al'Akir around). Or you can kill 2 for 1 card, and do 10 to the face as is normally done. :-P
What will happen when this card and the new shaman rebirth/reincarnation card combined on a minion. Duplicate ?
Creepy enough. We can see on the picture: a yolo troll with no shamanistic hand glowing, armor or totems is returning the spirit to hes undead friend with an unknown zone in the background. Intresting thing about the golden picture: the spirit is leaving the body. Coincedence? I thing yes.
I think this card will be nerfed hard and/or one/all of the next cards:
In conjuction this cards can create a field almost immposible to overcome. And it's not really hard to establish that situation. And last but not least every single card it's good on it's own. Sure you have to create a dedicated deck but it deserves the effort.
Few new combo can be make by combination of
, then up to how you manipulate your
On turn 10, do any of below:
x 2, then
, you got 24 damages.
, you got 30 damages
for twice and attack , you got 24 damages
Of cause similar things does 24 to 30 damages, up to how you use it.
A new deadly combo to the enemy
My personal favorite use?
. Now you get sextuple value out of your Matryoshka dolls!
(Upon it's death, it pops out two 2-cost minions, then summons two
Give a minion "
Resummon this minion."
It was just a flesh wound.
This card is used in
16.98% of all Shaman decks
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