Inner Fire - Card - Hearthstone
This card is used in
29.29% of all Priest decks
Um... Chuck Norris?
Card is be the nail on the coffin of any PW:S/Divine Spirit setup, culminating in this card or a Crazed Alchemist setting a minion's attack equal to some insane 40-50+ number.
Take a 2/7 Oasis Snapjaw: PW:S (2/10), PW:S (2/13), Divine Spirit (2/26), Divine Spirit (2/52), Inner Fire (52/52).
With less cards you can still turn a 2/7 into a 20/20 or so. The whole chain is actually pretty cheap (4 mana to turn 2/7 into 20/20!) if you get the cards you need!
Same can obviously be done with a Crazed Alchemist effect, but this way you maintain the HP (for show) and it costs 1 less mana.
Despite this image, the non-golden card only costs 1 mana as well.
Besides the usual minion buffing, it's important to keep in mind that you can use Inner Fire to negate enemy attack buffs, or to simply lower the attack of enemy minions. A well placed Inner Fire will really take the teeth out of
for example...something normally requiring significantly more expensive like Holy Nova or Shadow Word: Death (Holy Smite works as well in this case). Alternatively, if you can't quite kill a dangerous enemy minion, bringing that nasty buffed 14 attack minion it down to one health would normally mean eating a huge hit. Tossing an inner fire on this enemy would make it a 1/1 or 2/2...FAR less deadly, and can give you time to come back.
Inner Fire can be used in this way to contextually counter cards such as:
Mark of Nature
Blessing of Might
. So although Inner Fire remains a FANTASTIC buff for our own priest minions, keep in mind, it can be used as an aggressive and effective debuff as well. Weigh your options and act accordingly :)
Just to clarify for those who aren't sure -- this sets the attack to the minion's current Health, not maximum health. If the minion has already taken damage, say a light well down to 0/3, it will have the attack set to 3, not 5, so consider healing the minion first.
Also, it is a one time thing, if you later buff the health, the attack does not increase.
The flavor text got me thinking if the hearthstone flavortext writers watched Animaniacs.
It's time for another good idea, bad idea.
This card is completely ridiculous for its cost versus power, not even considering its raw potential. I ran into several instances today where this card was used as a cheap trick with Divine Spirit to buff a simple Northshire Cleric to a 6/1 by turn 2 and significantly hurt my chances of winning the match. This card along with Divine Spirit NEED to be nerfed, because cheap combos like this are complete crap when it comes to the rest of the game's classes. Priests and Paladins alike have not been significantly hit yet by the nerf bat and it's starting to show that they're a dominant class when combos arise that become 1-2 turn kill-sticks.
This plus a divine spirit and a 2/14 previously divine-spirited creature on the board, took me from 4 health vs. 30 to a win in one turn. Holy nova was the kill shot. Betting the guy crapped himself. This card is insane.
Killing people with
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