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Even if he is the weakest elemental lord ....is still badass
Sure he is not as strong as Therazane or Ragnaros, but come on... At least he does not get owned by an octopus.
Even tho he is the weakest he can still beat all other 3. You'll have to be lucky, but it's possible.
He is the weakest of the four Elemental Lords (others are
Ragnaros the Firelord
After defeating the Old Gods, the Titans chained the four elemental gods in the Elemental Plane, where they would contend with one another for all eternity.
After the Cataclysm, Al'Akir the Windlord allied with Deathwing, but a raid of heroes defeated him and his four lieutenants , the Conclave of Wind, in the
Throne of the Four Winds
Edit: delete "far beneath the surface of the world" part, add Neptulon's card link.
He has five quite different moves
it is a cool looking card
I like this card (1) because the artwork is fantastic (not that they aren't all great work), and (2) it reminds me how often I was humbled (read: handed my ass) by this guy when I was pugging up in Cata. It was
a great 5-man
- loved it. Nothing like that mess in PvE below it where you had to kill those flying hags one at a time, carefully not using any AoE or they would zerg your butt into the ground, or floating platform in this case.
Great 5-man. Great boss. Lot's of fun.
This card is awesome Al'Akir the Windlord and that is the reason is my favorite card
The rogue Tier 11 is inspired by Al'akir, if you want to have his headgear.
I guess you would feel more than a little breeze when this guy"passes the gas" :P
4 elements, basic of every ancient (secret) society: earth, fire, water and wind!
seems like Freemasons has they influence here also :)
A fun fact for all is an
interview with blizzard
(last heading; first paragraph.) stated that all gold cards in Hearthstone will have the bonus of being animated, there is a preview of the animation for the
gold Sprint card
Windfurry rock's !
Make sure that your cards don't blow away.
I love how he's the "weakest," but a mob of level 60's could take down Rag back in the day, Neptulon got owned by an octopus (although, after seeing one eat a shark, maybe not so unrealistic) and Therazane needs your help to whack a bunch of cultists. Al'Akir seems to be the only one that could stand on his own.
Yes, Give a shaman card the most important mechanic of paladins.
I know people are going to be like "wah?" but hear me out on this - I don't think this card does enough to warrant the cost.
"But it has like every good keyword ability on it!" and there in lies the problem. Remove "Taunt" from the card's text and take back this post. he is basically a charging WindFury Harpy (that costs more and does less damage). I do not consider him to have more survival because yes he has Divine Shield, but unless he can go for the Hero he is probably ending up breaking that first turn just to be able to utilize the Windfury mechanic. He also has "Taunt" so he cannot be protected by drawing the attacks away from him with other taunters.
Just think to yourself "Do I want to use 8 mana to summon a creature that has to just trade 1-for-1 with basically any 4-6 cost taunter in the game?" I don't use "He can be pumped!/That Taunter can be destroyed with a spell/etc" because that is true of any card.
OBEY MY COMMAND!
For the weakest Elemental Lord, he sure knows how to ham it up.
Despite the super-high cost of 8 and that he has Taunt, the fact that there's a Charge card with Windfury is more than enough to make Al'Akir exceptional, and by NO means the "weakest of the elemental lords". He would fit better with Rogue, Druid, or Paladin decks, but sadly, he's not neutral and tied to Thrall.
To get the most out of your (probably) extremely limited time with him since he has an even bigger target on his back than a Windfury Harpy or Gadgetzan Auctioneer, try to wait for Turn 10 (9 with The Coin) and both your Rockbiter Weapon cards to be in your hand to give him 9 2x hits, play him next to (one or two) Flametongue Totems, or playing him alongside another Windfury creature to setup your new Windfury for the next turn. If he lasts at least one full turn, throw Bloodlust up and go ham!
Not only is Al'Akir exceptional at dealing high amounts of damage, even on the turn he comes out, he can be used for any type of distraction you want as well (granted, any Windfury creature would, but he has Divine Shield as well, letting him take two hits). If you have a better strategy you want to play (like using Bloodlust on the rest of your creatures), simply throw him down to protect the rest of your crew (or yourself) from that nasty Assassinate, Polymorph, Core Hound, or alike cards. I guarantee you that your opponent will do everything in their power to drop him ASAP, even if it means throwing out multiple spell cards or creatures already on the field, letting you set up a better strategy that doesn't put your other minions at risk (unless they have a significant amount of minions).
For a crap element, this is quite a good card.
4 elements, basic of every ancient (secret) society: earth, fire, water and wind! seems like Freemasons has they influence here also :)
My favorite little weak guy.
Al'Akir the Windlord
He is the weakest of the four Elemental Lords. And the other three don't let him forget it
Al'Akir the Windlord is ruler over the skies, air and storms.
His domain is the sky over the Elemental Plane, which touches all of the other elements.
He is one of the four Elemental Lords of the Old Gods, whose armies were led by the most powerful elemental lieutenants: Ragnaros the Firelord, Therazane the Stonemother, Neptulon the Tidehunter and Al'Akir the Windlord.
In World of Warcraft, Al'Akir the Windlord is the final boss of the Throne of the Four Winds, a 10/25 man raid instance floating in the air off the coast of Uldum.
NOW they give him a voice :S
In case somebody wants to know what the f**k he is saying:
WINDS! HEED MY COMMAND!
LIKE SWOTTING INSECTS!
Winds! OBEY MY COMMANDS! One turn later, silenced by an owl. GG
Silence would be quite hilarious on this guy :))
Quite a weak card, one of the worst legendaries in the game imho:
- Way too expensive (possible fix: 5 cost with 3 overload)
- It has taunt... with 3 attack, that means it can't be protected by other taunters and 5 toughness makes it really weak.
- Severely crippled by silence
Really only useful if you're already winning and can use it to hit the enemy hero twice or in conjunction with Rockbiter Weapon on turn 9-10 for a 2 for 1 trade.
Think of this guy as a Taz'dingo with a lot of dispellable buffs for 8 and it doesn't look good at all.
cards like this shouldnt exist.
was winning a game and was quite comfortable till this dropped.didnt even have time to counter the attack.
I feel like this guy should be given a buff in the terms of not attack but switching out taunt with spell power +1. Mainly because he isn't that good of a blocker and no one expects a windfury creature to block that much, also giving him another attack point gets risky because if you have him with two rockbiter weapons that is 20 damage out of your hand either to your enemy or to two creatures.
It would be cool if instead of having divine shield, Al'Akir would just be invulnerable while attacking. I think this would make him a bit more useful and unique.
If you want him to survive more than 1 turn, it is good to use
on him. He'll even come back with a brand new shield!
This card offers an absurd amount of versatility. As long as you have 8 mana to play it, there can't be a situation - in both offence and defence - in which this card does nothing, especially when combined with other shaman-knacks.
This card can be very deadly, if a shaman knows what he's doing.
When he attacks he yells "Thanks for the insects"
At least that's what i hear.
I think you guys are seriously underestimating and even more badly understanding this card itself. By the way, it's useless to compare this to stuff like argent commander+windfury(which is considered as a brick in your deck too), as Al'Akir is one only card that provides really high value, and you should think more about the value that this card can get out. The drammatical number of attributes that
Al'Akir the Windlord
has on himself makes him extremely versatile, as well as having quite good damage for lethal/defensive stance in critical situations; I read "well it's useless cause of the next turn it just gets killed by three guys or so", maybe you don't seriously understand what
is, 3 for 1 or even a 2 for 1, it's an incredibly high valuable thing for a card that has charged already.
Actually, really bad legendary card. For 8th drop, has only 3/5x2, which will cause him to be dead after trying to kill even 5/4 taunter. Still, looks pretty awesome with flametongue + 2x rockbitter combo, allowing him to deal 22(11x2) damage instantly, which makes him a Huge lethal card if game goes right for you.
Still, very fun card to play cause i really like his voice when you play it from hand and attack.
Combined with Rockbiter, Flametongue or Bloodlust this card can become a true terror.
This card causes a lot of debate. At first glance the wall of card text makes him look formidable. What turns off most people to him is that he is very vulnerable to Silence as well as having very low stats for his cost. However I contend that this is a great fit into the standard Shaman builds. Consider that many Shamans run
. Both of these can be played in the same turn as Al'Akir, making him a 10 damage missile. If you can somehow pull off all three in one turn that's a whopping 16 damage, and that's even before your opponent has a chance to retaliate! These combos are devastating late game, especially when you draw into them (as opposed to letting the two aforementioned cards be dead weight until you can set the combo up)
People often cite this as to why this card is not good since it truly shines with combos. However consider this; other class legendaries also require combos in order to get their maximum potential (or even any use) such as
This is not a terrible card by any stretch of the imagination. You just have to know how to use him efficiently.
He became good friends with
Al'akir is way better finishing option compared to
. It does not require minions on board unlike Bloodlust to be effective finisher and it's really flashy because of that, in most games when Al'Akir enters on board the game is over.
His versatility and multiple task compatibility is what makes him a good legendary card.
Against aggro deck it will trade at least 3 for 1, and leaves taunt body on board. Against control games it is able to do hard removal in desperate situations thanks to Divine Shield,
On turn 10 you can do 18 damage from a hand (x2
) and if u have
on board from previous turn that is 22 damage. The maximum is 26 damage and that rarely happens.
There is a reason why shaman players call him Al'Akir the Winlord!
He's super cereal on catching
Al'Akir the Windlord
Windfury, Charge, Divine Shield, Taunt
This card is used in
21.78% of all Shaman decks
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