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Being able to draw cards every turn is huge, especially if you have a low mana curve. Don't be scared that you're losing health--the extra cards are worth it.
There are some Warlock cards that restore health too, like
This hero power is great it allows you to get more 1 card for 2 life.
Cards in the hand and creatures on the board are much stronger than full life with no cards in hand.
Also since you wont need too many draw creature and spell cards you can have more powerful monsters.
Edit: Verified this myself later in a Practice match:
when you are out of cards, you will take life tap's normal damage plus the next level of Fatigue damage. Example:
Fatigue: -2 HP
Life Tap: -2 HP
Fatigue: -3 HP
You may suicide your hero with his power, if you are at 1 or 2 life and use it to draw a card.
After winning those 500 matches on Play Mode your hero card will turn Golden.
I think it turn your hero power golden too.
Easily the strongest hero power, by about a country mile. That 2 life payment is nothing compared to the ability to never have an empty hand. This power is the subtle reason that Warlocks are consistently at the top of tier rankings. Hearthstone has
limited options for card draw, usually limiting it to cantrips or special abilities on easily-removed utility minions that barely contribute to your board state. In that environment, reusable card draw that doesn't cost a card from your hand and is virtually always available to you is insanely strong.
Think about it this way: if you decide to make an aggressive deck filled with fast hitting low-drop creatures, you'll be top decking by turn five. If you choose to be a Paladin or Warrior with this deck, you're stuck dropping one creature a turn, leaving you hugely vulnerable to even moderate board control. Warlocks and Warlocks alone can guarantee a second drop every turn, and that's totally insane.
The shoulderpads on the full artwork are white, though the icon variant has them purple, also its has some color correction. Cant anyone give a link to the recolored art?
It may seem obvious, but beware when playing
Mind Control Tech
or the like—if you get
, you'll take increased damage from your hero power when you tap!
Draw a card and take 2 damage.
This card cannot be added to decks.
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