Kidnapper - Card - Hearthstone
This card is used in
3.57% of all Rogue decks
As it's a combo card, be sure to play it after another card to use its "combo" ability, which could help you out tremendously against a monster that has been built up.
Most likely a reference to the serial killer in the South Park episode where Cartman becomes a "psychic", who kidnapped Cartman and made him look at his vacation photos.
At double it's closest competitor, at 6 mana this is by far the most expensive
, the Kidnapper's can be used on one of your own minions as well, similar to one of the
In its current state, this card is horrible. I don't see anyone using this before the mana cost or stats get adjusted.
This card is terrible.
You need to combo him to gain the sap affect, but he alone already costs 6 mana. That late into the game its difficult to have any 0 drops to combo with, so you're typically not gonna be able to play him until 7+ mana
On the other hand, if you do not combo him, he's just a 5/3 for 6 mana. No stealth or anything, Incredibly fragile for a 6 drop.
Keep in mind that the combo effect, "return a minion to its owner's hand" can work on both your minions or your enemies minions. Which also means that you will also be FORCED to return one of your minions to your hand if you comboed it, and there was no enemy minions.
Man, the foil version really makes this gross looking card even grosser.
I can't stop hearing "I usually wear cologne." on the 'Play' sound file...
with worse stats plus a choose one:
that requires a second card to activate.
This card is pretty meh.
IMO, this card should be "Combo: Select a minion and put it into
That would give the word "Kidnapper" sense, and would be good enough for a epic rarity card, that cost quite a lot, and requires combo to activate.
His attack audio remind me of Scorpion from Mortal Kombat. I dont know how but he seems pretty familiar excepting from mk... Cant remember from where however... Ah of course! He sound like a psycho agent! Sadly hes not too good for the cost... he should have proper stats for a 5/6 mana card and the should be left as he is beacause he is a high cost and doing a combo wouls be pretty hard.
Arena wise, This is a pretty fun card. I've picked this up in two of my rouge arena runs and it has actually won me the games a few time because the tempo swing this card causes when used on a big minion. The problem is that its a 6 mana cost 5/3 minion, this makes it very difficult to combo and it can be killed easily by the very common 2 mana 3/2 minion. I really hope blizzard lowers the mana cost or adjusts this minion's stats to make him a more of an epic card.
Honestly I think this card is one of the cooler ones in the base set that's a non-legendary. I mean the audio files are really cool sounding but the card is horrible in arena and constructed play which really sucks.
As people have mentioned, its the stats combined with the very-hard-to-pull-off combo ability of the card that makes it pretty woeful.
How could it be fixed?
1. Improve its stats. 6/5 or 6/6 seems pretty par for the course for minions with abilities that are all usually upside, such as Fire Elemental, Temple Enforcer and Dread Infernal. Both of those would see it get eaten by a Boulderfist (hey, gotta trade something to get that ability), but allow it to be competitive even when you don't combo it - and you probably won't be comboing it.
2. Reduce its cost and potentially its stats in order to allow it to feasibly combo while not providing an insignificant body. I feel like a 2/3 for 3 that combos to bounce would be pretty fair. 3/2 for 3 might also be fair; it does mean that the stapled-on-Sap becomes half price (1 mana), but the card should have some upside and downside (it becomes arguably better than a 3 drop if you combo, but worse than a 3 drop if you don't).
As it stands now, this card is virtually unplayable in constructed, and not the greatest of picks in arena.
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