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I found out the hard way today, durring the beta, that you can apparently Hammer of Wrath yourself. I was moving it around a bit thinking about whom I should bring the hammer down upon and I sort of slipped on the mousebutton and accidentally hammered my own hero ...
It does not have a flavor text at the moment, which is interesting, because every single other card has one (alright,
might be an exception, but it has its own reasons).
Edit: today's (2013. dec. 10.) patch seems to add a flavor text to this, giving one to every card (except the one mentioned above for obvious reasons) a flavor text.
Golden version unlocked at Paladin level 32 and 34
I feel like this card is too expensive. Comparing it to other early game removal, it doesn't stack up in my opinion.
does the same damage, with the option to draw a card and still hit for one, for 2 mana. Albeit just to a minion but I've never seen hammer used on a hero.
does the same damage for half the mana and freezes which can be huge for keeping a big creature at bay for a turn or for opening up an
one less damage, two less mana. If you had two you could deal 4 damage and draw 2 cards for the same cost.
I just always feel like if I am lacking board control going into turn 4 and hammer is a wasted card. Sure I can remove something but I can't do anything else that turn and my opponent is likely going to keep coming.
Effectively paying 2 mana to draw a card. This cost should be brought down by at least 1 mana.
This card isn't trash, it's just less helpful during the earlier rounds.
of Hearthstone shows a mana cost of
average direct damage
Mana ≤ D-1
The "minus 1" originates of the additional card in your hand. Cards supporting this rule of thumb are:
. Often additional effects are added for the mana cost, like
. An exception of this rule are mage sorceries like
(1 cheaper) or priest
Applying this rule, this card with 3 damage should cost 2 mana. However, we get a card!
Mana = 2
To kill turn 3 creatures in your turn 4 it's ideal. Only 6 of the 44 Three-drops have more than 3 life:
are insta-killed. If you are 2nd to play, you have to compete with Four-Drops: you kill them in
if no buff or the coin helped. It isn't that bad? This card is right on the manacurve!
When you have this, everything
Hammer of Wrath
Deal 3 damage.
Draw a card.
This card is used in
46.91% of all Paladin decks
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