This card is used in
3.35% of all Rogue decks
Obtaining the Card
This card is obtained by unlocking the
Arachnid Quarter of Naxxramas and defeating the
for it. Specifically, this card is a reward from the achievement. The Class Challenge involves beating
with a special deck constructed by Blizzard that you must use.
Unlocking the Rogue Challenge first requires you to defeat the entire Arachnid Quarter in Normal difficulty.
The golden version of this card can only be obtained by crafting, and only after obtaining the non-golden version of the card.
The non-golden version cannot be disenchanted. The golden version can be disenchanted.
If multiple minions die at the same time, any
resolve in the order the dying minions were summoned. (Source:
The friendly minion returned to your hand is randomly chosen. If there is no such minion, nothing happens. (Source:
Transformed minions (
) return to the hand in their new form (
If your hand is full when returning a minion to your hand, the minion will be destroyed instead. Any minion destroyed in this manner
trigger. Blizzard has clarified that this is
working as intended
Deathrattle effects on the returned minion do not occur, unless the player's hand is full as above.
There is a
game breaking bug
with Anub'ar Ambusher and it requires a very specific board setup in a match between a Rogue and Hunter. You have 2 minions in play, Minion X with 3 or more HP and an Anub'ar Ambusher with 1 or 2 HP remaining. You attack with Minion X into an enemy Hunter with
in play. Explosive Trap triggers and kills Anub'ar Ambusher, causing its Deathrattle to run. This is supposed to return Minion X to your hand, but currently Minion X remains stuck in mid-attacking animation and the game desyncs. No further action can be taken by either player other than using emotes at each other and hovering the mouse pointer over cards. (
Video showing this bug
As a 4 mana 5/5 minion, it passes the Vanilla test easily, and can trade with a
The Deathrattle can be beneficial, depending on the situation. For example, you can summon and attack with a
minion, sacrifice an existing Anub'ar Ambusher on the board, causing the Charge minion to return to your hand, allowing you to Charge again. With sufficient mana, you can "full heal" any minion this way.
On the other hand, returning a minion to your hand can be harmful as it loses you tempo and board presence, since you have spend mana to play the minion again and go through a turn of summoning sickness. This is somewhat mitigated if the minion has Charge or has a strong Battlecry.
Opponents can potentially play around Anub'ar Ambusher by manipulating the board. For example, they can
a second minion before killing the Ambusher, causing a
to return to your hand (as opposed to using Polymorph on the Ambusher and killing the second minion).
costs the same mana, returns a friendly minion to your hand immediately, but has 1 less HP.
The original card text did not have the word "random" in it. (Source:
is a mob that is commonly found in the western side of
Its deathrattle seems very random, it can help you trigger battlecry twice and so on, but it can also lose the buffs on your minions, thats why i prefer a brewmaster instead of this.
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