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Destroy a minion, then return it to life with full Health.
This card is used in
10.35% of all Shaman decks
Could be good to combo with Feugen or Stalagg to get a second Thaddius, also works well with Nerubian Eggs.
Can be absolutely devastating when used in conjunction with
on 10 mana crystals.
At the end of the turn it will spawn a second Kel'Thuzad as you "killed" him during that turn resulting in two 6/8 minions that can revive each other if they are not both destroyed in the same turn.
Other methods to bypass this include
since Kel'Thuzad didn't technically "die" as well as minion-stealing effects such as
Would be awesome to use Ancestral Spirit plus this card in your Cairne, would be an epic tauren party
Going to call it now - Shaman Finisher:
(6 damage) +
(6 damage) +
(6 damage) +
24 damage with 4 cards - ouch. Replace a
for similar effect.
Granted this card hasnt been released yet. But
seems op as hell, maybe even broken. Given what this card can do for only 2 mana seems way out of hand. Not trying to qq but i cant be the only one thinking this.
Obvious use is any of your own minions with positive Deathrattle.
More sadistic; using 2 of these on opponent's
Obtaining the Card
This card is obtained by unlocking the Military Quarter of Naxxramas and defeating the
for it. Specifically, this card is a reward from the achievement. The Class Challenge involves beating
Gothik the Harvester
with a special deck constructed by Blizzard that you must use.
Unlocking the Shaman Challenge first requires you to defeat the entire Military Quarter in Normal difficulty. But unlocking the Military Quarter first requires you to unlock the Arachnid and Plague Quarters (you don't have to beat them), as the wings of Naxxramas must be unlocked in order. (Source:
This means Unlock Arachnid -> Unlock Plague -> Unlock Military -> Defeat Military (Normal) -> Defeat Shaman Challenge.
The golden version of this card can only be obtained by crafting, and only after obtaining the non-golden version of the card.
The non-golden version cannot be disenchanted. The golden version can be disenchanted.
If you use Reincarnate on a minion that has external buffs, the "returned to life" copy will not have any buffs on it. It is a freshly summoned copy of the base card. (Source:
A minion resummoned by Reincarnate will not trigger any
, because it is not played from the hand. Any
effects on the resummoned minion will also not occur as Overload works like Baattlecries and is only activated when played from the hand.
Since it is a freshly summoned copy of the base card, if it has
, it will have Divine Shield. If it has
, it can attack immediately. The freshly summoned copy has summoning sickness and cannot attack immediately unless it has Charge.
A minion destroyed by Reincarnate will trigger its
(if it has one) before the copy is summoned.
No healing effects are triggered by Reincarnate (eg.
The reincarnated minion is always summoned on the
far right side
of the field. This is
knowledge if you are relying on the positioning of
to enable a kill via a Charge minion. For the reincarnated minion to take advantage of the totem, the totem must be the far right minion before Reincarnate is cast. This is
with that of Ancestral Spirit and many Deathrattles which summons minions in the same position as the original minion.
On the other hand
, you can potentially Reincarnate the Flametongue Totem to move it to the far right to get an extra 2 damage in.
If you use Reincarnate on a minion that is already affected by
, the result is that you will get back 2 fresh copies of the minion. (Source: Ben Brode
If you use Reincarnate on a
that is affected by Ancestral Spirit, you end up with 2 Cairnes and 1
. This is because Cairne only dies once (to Reincarnate) and so Deathrattles only trigger once. There are 2 Deathrattles triggered (once each), one to summon Baine, and one to resummon itself by Ancestral Spirit. (Source:
If you Reincarnate
, you will get a second copy of him at the end of the turn. (Source:
Reincarnate is an extremely versatile card that can be used for 5 main purposes:
To full heal a minion (and give it back its Divine Shield). (eg.
To trigger a Deathrattle twice. (eg.
To trigger a Deathrattle
To win the game by using it on a minion with Charge that has already attacked. (eg.
To remove effects from a minion. You can remove negative effects such as
and restore the minion's original card text. You can remove positive effects such as
Defender of Argus
You can use Reincarnate on enemy minions if it has a beneficial Deathrattle to you, such as
. Not always the right move, but it can be hilarious.
This is not immediately obvious, but Reincarnate can be used as a Silence on minions that buff themselves (via Battlecries) as they come into play. Using Reincarnate on a
Ancient of War
removes the Taunt or Attack buff on it, using it on a
reduces it to a 4/1,
Does not work on
Druid of the Claw
as the card
This card was originally called Rebirth. It was subsequently renamed to Reincarnate because
is a Druid-only spell in WoW.
is the Shaman-only spell it is based on. (Source:
Having tested this out now, it's decent. It'll often be a card that sits in your hand, but if you go to the late game - which isn't infrequent in midrange shaman - you can pull off some game winning combos.
Like with many not-good-on-their-own-cards (looking at you
, you sexy egg), the 'ability' to include this in your deck depends on how many 'enabling' cards you run.
Cards to look out for are positive, decently strong deathrattles, divine shields, high health minions, and potentially charge.
As an example, in the deck I designed to try and make it work, I'm running 8 cards I consider enablers:
(a 4/4 for 2 is pretty darn good, especially when you leave the egg behind for use with Flametongue Totem and Rockbiter Weapon)
(I don't usually run Earth Ele in my shaman decks, but in a Reincarnate deck the reincarnated version gets around the overload, and on turn 5 only certain removal will be able to get rid of it without netting card disadvantage)
(getting back the divine shield on your taunt-yeti is pretty nice, and certain classes don't have the easiest time breaking the shield as is)
(if this comes out late - as in, you get to Reincarnate on the turn you play it - you're looking at 2 yetis on the board, and 1 deathrattle yeti; amazing position to get into when you're both topdecking)
(8 mana, 2 card mind control that leaves behind Sylvanas so that you can potentially steal another minion)
The deck can also potentially run
, but Ancestral Spirit is a little more situational given that you need to efficiently kill the minion off that turn to avoid running into silences - though the main reason I haven't included it in mine is that I'd need to cut some higher priority cards to make it fit into the 30 cards. If you were to try and run it though, you could possibly look into
, though that's likely being *too* greedy.
I had a player use
, and I had no removal in my hand, so I dropped a strong minion to deal with it.
They followed up with
, stole my two strongest minions and still had Baron and Sylvanas on the board. Pretty much instant concede at that point.
can be cast on enemy minions too! This means you can:
Remove buffs (hello
. Also you can disarm and remove annoying from
Trigger negative (
Also this card works well against , attack and/or health reduction on your own cards.
Don't forget about refreshing and .
Reincarnated target is counted as summoned, meaning that card texts like
This card is a
Few new combo can be make by combination of
, then up to how you manipulate your
On turn 10, do any of below:
x 2, then
, you got 24 damages.
, you got 30 damages
for twice and attack , you got 24 damages
Of cause similar things does 24 to 30 damages, up to how you use it.
A new deadly combo to the enemy
Using golden reincarnate on a non-golden minion it creates a golden version of the minion.
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