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I wonder if this will work with Jaraxxus. :v
Death and demonic version of
, unlike bot avoiding summon of minion is harder as only can stop it and it can be less random as only demons will be pulled, also it helps prevent nasty habit of demons to cards from hand as won't be triggered. Downside is that it's a little bit more situation as you need demon in hand where you can use bot any time, but his stats makes up for it.
4 for 3/4 isn't bad as it is, but this looks like a very good card for handlock. Other than
Defender of Argus
being summoned, you the deathrattle will generally be in your favor.
On occasions this guy will be amazing. If for example you have him on board, ability to kill him off, and a Doomguard in hand, that's crazy value. Other times he will be ok, like getting a Flame Imp on the board without paying 1 mana and 3 health. And sometimes, depending on your deck he will be just a 3/4 for 4. Obviously he's great in demon heavy decks but those are gimmicky and people run them for fun, not effectiveness, but I think some zoo decks may run 1 of these just for that chance of getting a "free" Doomguard.
Random fact: The artwork of this card was first used as the artwork for the
in the Hearthstone alpha.
Pic for proof
Obtaining the Card
This card is obtained by unlocking the Military Quarter of Naxxramas and defeating the for it. Specifically, this card is a reward from the achievement. The Class Challenge involves beating
with a special deck constructed by Blizzard that you must use.
Unlocking the Warlock Challenge first requires you to defeat the entire Military Quarter in Normal difficulty. But unlocking the Military Quarter first requires you to unlock the Arachnid and Plague Quarters (you don't have to beat them), as the wings of Naxxramas must be unlocked in order. (Source:
This means Unlock Arachnid -> Unlock Plague -> Unlock Military -> Defeat Military (Normal) -> Defeat Warlock Challenge.
The golden version of this card can only be obtained by crafting, and only after obtaining the non-golden version of the card.
The non-golden version cannot be disenchanted. The golden version can be disenchanted.
If multiple minions die at the same time, any
resolve in the order the dying minions were summoned. (Source:
The summoned Demon has summoning sickness and cannot attack immediately unless it has
of the summoned Demon does not trigger as the Demon is not
from the hand (by paying the appropriate mana cost).
If there are no Demons in the player's hand, nothing happens when Voidcaller dies.
Your board can only have up to 7 minions, so it is possible that the Deathrattle has no effect. For example, if you have a full board and an older
and Voidcaller dies simultaneously, 2 spiders would first be summoned, filling the board to 7 minions.
If a Voidcaller dies and puts into play a second Voidcaller for free, the second Voidcaller's Deathrattle order always occurs first ahead of any other Deathrattle that was put into play earlier in the event of simultaneous deaths. (Source:
There is a current bug where Voidcaller will still summon Demons from your hand past the board limit of 7. See
for details and screenshots. This bug has been acknowledged by Blizzard (
15 Aug 2014 Hotfix
: The activation of Voidcaller's Deathrattle while Baron Rivendare is on the battlefield will no longer lead to more than 7 minions in play.
Voidcaller can be used to summon Demons with negative Battlecries into play without triggering them.
can be a useful card to pair Voidcaller with.
List of all collectible Demons in the game.
There are 16 of them, all Warlock-only except
List of all uncollectible Demons in the game.
There are 5 of them, all Warlock-only except
The Voidcaller costs 1 more than the
for the same stats. Comparatively, if the free summoned Demon from your hand costs more than 1 mana, it is worth it. For the same mana, the Voidcaller has 1 less attack and health compared to the
There are only two 3/4 minions in the game, the other being the
(it costs 3 mana though), also introduced in Naxxramas. There were no 3/4 minions in the game prior to Naxxramas.
The original card text did not have the word "random" in it. (Source:
Still not very present in warlock decks, but I think it will massively appear, especially in mid-range and handlock decks, in the upcoming weeks.
This card is incredibly strong, when combined with
, if your deck only runs strong demons, you will have almost systematically very good options for your Voidcaller to summon, without the balancing negative effect of the demon, such as discarding cards. It could also give you a 3/15
to possibly taunt with Sunfury or Argus, excellent against aggressive decks.
I'm convinced this card will increase the popularity of demon decks. The anti-synergy between demons made them really difficult to use properly, prior to this card. Now it becomes so satisfying to summon big demons without counterpart that you often get greedy and refuse to play demons the "usual" way. That might be the downside of this card !
You generally don't use weak demons such as
in control, mid-range and late game decks. Voidcaller stays ok in an aggro deck, but not fantastic.
This card has lovely synergy with
, though the combo can also backfire horribly. In the best case scenario you will have a Voidcaller on the board and a Void Terror and something like a
in your hand. You attack something with the Void Terror, "eat" it with the Void Terror to summon a 6/7 terror and trigger the deathrattle, giving you a free Doomguard that's ready to attack right away.
The plan can fail miserably if your opponent kills the Voidcaller before you can play the Void Terror, though. Having the Voidcaller die and summon a 3/3 Void Terror without its battlecry is... less than satisfying.
Put a random Demon from your hand into the battlefield.
"Void! Here, void! Here, buddy!"
This card is used in
12.24% of all Warlock decks
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