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I'm here to chew Doublemint and kick ass. And I'm all out of gum.
if you have
use to Deatwing 12+12 damage, kill your enemy brain o.o
I was hoping for double the pleasure and triple the fun.
Hi Im chilean my english isn't very good but, i can explain this card, is so cool you can win when you get this card double damage is so op! guys, i choose my card please i want beta key :(! im waiting 9 months and nothing...
Huzzah! The fun has been doubled!
This card is weak because you have to spend 5 mana to double a minions attack and then your opponent could kill the minion. It is also weak because it doesn't work well on a low power minion.
I like this card in combination with Blessing of Might, and Blessing of Kings in late game.
Take a Stormwind Champion in your turn, blessd twice and then a Blessed Champion = 22 damage in one blow!
Ravenholdt assasin has stealth and 7 attack. I think I have made my point pretty clear...
I personally would have preferred this card to be somewhere along the line of
This being a card that is most fun when combined with certain others, I would like to point out
as being highly effective
Let's be clear, here. This is both a potential gamewinner, and pretty awful. In 99% of circumstances, you will only want to play this the turn it wins, because this is the sweetest removal magnet ever. Particularly if you're combining it with other cards. It will win you the game in one huge dramatic swing sometimes, but way more often it will sit tantalizingly in your hand, begging you to waste it in some flashy way that will probably lose the game. Before you assign that precious card slot and decide to plunk down 5 mana for this effect, make sure you're not just wasting half a late game turn on it.
EDIT: Consider something like Blessing of Kings or a Priest's Divine Spirit + Inner Fire combo. Both of those are iffy because they're huge removal magnets, but both of those also massively increase the survivability of whatever you play them on. This does no such thing. It's a powerful effect, but it's got a huge, glaring weak point.
Double a minion's Attack.
This card causes double the trouble AND double the fun.
This card is used in
9.22% of all Paladin decks
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