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Night elf version of Derek Zoolander.
This is an absolutely lovely card! you can take an average minion and make it super with this one card.
Need a taunt? throw down any old minion and cast this on it to give it more health and taunt
Don't want to lose a powerful card against one of your opponent's powerful cards? Give a weaker minion the extra attack and let it loose!
Obviously this can also be used to make powerful minions even more so.
The attack buff looks underwhelming compared to
Blessing of Might
. 1 extra attack for 2 extra mana?
How do you remove cards from your collection?
Mark of the Wild
, you get the same stat total (i.e. four points) for one more mana. The advantage of this card is the versatility of being able to choose which stat you want to buff. The disadvantage - aside from the higher cost - is that you have to pick one or the other. If cast on a minion that already has fairly balanced stats, this forces you to choose between building a high-attack low-health "glass cannon" or a low-attack high-health "wall".
Which card is better will depend on the creatures you have in your deck. This card is great if used on a
Big Game Hunter
to build a 4/6 taunt after it killed something. Mark of the Wild is better if used on a
to build a taunted powerhouse. The latter also costs less mana.
Either way, using both (except perhaps one of each) is generally a bad idea as you risk getting a starting hand full of buff cards with no minions to cast them on.
A warning: using the +attack version of this card against a Priest is almost always a bad idea, because it puts almost every card in range of Shadow Word: Death, which would be a disastrous 2-for-1 against you. The exception, of course, is cards that have 0 attack naturally, in which case this is an excellent play against a Priest because it drops your minion right into the removal dead zone.
Flavor text reads:
Druid call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mark of Nature
- Give a minion +4 Attack; or +4 Health and
Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."
This card is used in
16.2% of all Druid decks
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