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Put a copy of a random minion from your opponent's deck into the battlefield.
Sometimes it feels like this is all a game.
This card is used in
8.39% of all Priest decks
If your opponent has no minions in their deck for you to copy, the spell will not work and you'll likely see
Shadow of Nothing
This spell only copies from the remaining cards that have not yet been drawn, not their entire deck.
If there is no minion left in the remaining cards yet to be drawn, a
Shadow of Nothing
is summoned. This Shadow of Minion has the undocumented feature of dying at the end of turn. The main purpose of this is to inform the player that the enemy deck has no minions left, rather than the possibility that the player will interpret the failed spell as a bug.
Since the copied minion is not played from the hand, its does not trigger. Neither will any effects.
In case it is not obvious, the copied minion comes into play on your side.
If you copy a
via Mindgames, Wild Pyromancer will witness the completion of the spell, trigger, and deal 1 damage to all minions.
If you use a golden Mindgames, the copied minion (or Shadow of Nothing) is also golden, even if the card being copied is not golden.
The results of Mindgames, is a great clue as to how you should play out the remainder of the game; your strategy will differ knowing that your opponent either has no minions left to draw, or can still potentially draw the copied minion.
For example, if you copied a
Big Game Hunter
, you should be wary about playing a minion with 7 or more attack. If your opponent already played a Big Game Hunter earlier (in a non-Arena scenario), then you will now be able to deduce that his current hand does not have a Big Game Hunter, since the remaining one must still be in his deck waiting to be drawn.
games? never heard of them
Since they're not being played directly from your hand,
Battlecries will not be triggered for minions copied by this ability
This tends to slightly lower the value of this card, although when playing against a warlock it can actually be useful for avoiding their sacrificial tradeoffs.
Possible useful card if you're playing higher ranked games. The chances of a legendary in decks increase as the ranks continue to climb. RNG could be in your favor and this would copy a legendary on turn four. Again, RNG and some do not like that uncertainty.
The character in art is most likely Archimonde.
had so much fun with this card
the best one is
round 3 - I coin and draw deathwing :)
The flavor text!
Oh, the irony!
Had a mage concede on me. Round 4, I cast this and got his Archmage Antonidas. What are the chances?
Since nobody has explicitly mentioned it:
This card literally does what it says. It will copy a random minion card from your opponent's deck (cards yet pulled) and places them on the battlefield for
to control on your next turn.
In other words, you are putting down any sized minion...at the cost of 4 mana from your opponent's deck. It does NOT have Charge so you cannot immediately attack with it. Have to wait til next turn as usual.
If you draw a card with Charge you can attack with it the same turn.
I want to like this card but with the current Meta, it holds no weight.
Seeing as against a Zoo lock you'll most likely be pulling out a small minion with little value to you.
Against miracle rogue, copying a
will be pretty useless with no combo and copying an unplanned
is just a badly timed fireball.
Facing a hunter, you'll probably be screwed copying a beast that will synergize with ... nothing.
Among other popular legendaries, we are left with
which once again is situational and overpriced at 4 mana. or maybe ... just maybe you'll get lucky and pull a
Ragnaros the Firelord
once in a blue moon.
Nah, I think this card is best used when you're drunk and decide to build a deck with some
Cabal Shadow Priest
Mind Control Tech
and hell, why not, a couple of
...don't forget to drink a shot whenever you play a minion copied from your opponent's deck!
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