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No! We can't let that priest cas--
Whoa, saw this card and wanted instantly!
Can remove all those annoying buffs before giving their minions a wack, or just wack the priest in the face
Good for breaking murloc's sinergy.
This card will become a counter to the future new legendary: Baron Rivendare.
He is a 4 mana 1/7 that make every deathrattle happen twice.
Imagine the combos...
Caerne,Sylvanas,abomination...the list will surely grow...
Now imagine rivendare on the innerfire decks...
that surely will help priests.
Even though this card doesn't see much use and many people say it's not very good, I personally very much like this card, and there are instances where using it can just complete annihilate the opponent's strategy. So worth it.
Card is fairly strong in the current meta due to how many people are playing Miracle Rogue. Not amazing in many other match-ups however.
Agreed, I've shut down a couple of rogues with this card. I've gimped the Questing Adventurer or exposed the Auctioneer and killed it.
I only have one legendary, so I've been having fun playing priest and pinching the opponent's cards.
This is amazing for shutting down a shaman. I used it with 4 totems out, you can only have 1 of each so he had useless totems. Flametongue was taking up a spot as well, with only 7 slots, he couldn't call all the minions he wanted. He Bloodlusted once, but I easily healed passed it.
Only Silence card that is exclusively offensive. Wailing Soul only silences your minions, and all other Silences offer you a choice.
Worth noting that this is the only stealth-removing card. Enables you to turn off a Shadow of Naxx entirely or to Snipe that Stranglethorn Tiger with your SW:D.
This is my very favorite Priest card, by far. The sheer number of strategies this card destroys is immense: Murlock Warlock, Miracle Rogue, Enrage Warrior, Aggro Paladin, any kind of Baron Rivendare deck, any kind of Shaman deck, and last but not least the Priest mirror match. It's just cheap enough to ruin an early-game rush, and if you draw it late you can wipe out all of their taunts to win a match out of nowhere.
But what really pushes this card over the top are those three little words that every control player wants to hear: "Draw a card." The fact that this monkey wrenches 85% of all unfavorable board positions
at no card disadvantage
is incredible. It can even result in card advantage if your opponent is foolhardy enough to have dropped multiple buffs on his board. This card is pure value from start to finish, and is probably as good as a card that does no damage and puts nothing on the board can be.
Very situational card however it can turn favors around. With heavy deathrattle cards playing in current meta it is not bad to have one in deck.
, before you do
on following turn. The only downside is 4 mana cost, at that turn you may rather want to play a minion. If you don't run
which is highly recommended than this one can be alright replacement curve wise.
This is one of those cards that I try to fit into all my priest decks. Worst case senerio, you get an expensive card draw, but I have yet to meet any player, no matter how skilled or bad, that wouldn't use anything that wasn't worth silencing. This is currently one of the best ways to come back from a board full of buffed minions. I'm largely suprised this isn't included in most adventure-mode bosses tbh.
all enemy minions. Draw a card.
This card is used in
12.15% of all Priest decks
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