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Can heal your hero or a minion.
This card can be used in conjunction with the Auchenai Soulpriest to burst enemies for up to 40 damage in a single turn.
Unfortunately, the deck needs to be at least partially built around this for it to become a win-condition, but if you happen to have an Auchenai Soulpriest down and two of these bad boys, ESPECIALLY against a Warlock, you can drop most of their life out of nowhere.
Warlocks tend to hover around ~7 cards, and this card will deal damage equal to 2 * their card count (14). Two cards (14 * 2) + 2 from hero power (30) is an instant win at the cost of 10 mana (4 to lay priest, 2 + 2 for 2 GHeals, 2 for the hero power).
But don't think you need to get super lucky and have 2 of these cards out to make that happen. Warlocks tend to be lower on HP from life tapping, 16-20 isn't uncommon for a warlock around turn 6-7, mostly from life taps and flame imp summons and the like.
This card becomes even better if used in conjunction with the legendary Velen card, which DOUBLES your spell damage. He offers more flexibility to the game, where you can use him as a "holy" priest (standard healing, spellcasts, etc.) and you can use him to turn any minion into a MONSTER with a single Power Word: Shield, Divine Spirit, Inner Fire combo, OR you can throw down the Auchenai Soulpriest and nuke your opponent for ~30 damage with this single card.
Unfortunately, outside of that instance, this card is just your typical "Heal" card with a little flavor, comparable to the +5 Armor/Draw for Warriors, +8 Armor secret for mages, Holy Light's +6 life to Paladins, or Healing Touch's +8 life to Druids.
The damage aspect of the card is not modified by any +spell damage cards.
Now that this card is Holy Fire I just don't think it's very strong.
It's Fireball (4 mana, 6 damage) + Holy Light (2 mana, 6 health), MINUS 1 damage and 1 health.
Fireball + Holy Light would be 6 damage 6 health 2 cards for 6 mana. This card is 5 damage 5 health 1 card for 5 mana.
The two actually average out (baked into 1 card is pretty nice..!), except that Holy Light is just a bad card anyway, so even though it "averages out" it's essentially averaging a pretty good card (fireball) into a "meh" card (holy light, except you can't even heal your minions with it) to create another "meh" card, imo.
If you like it, taking one isn't so bad, but no more. Otherwise you risk dead cards in hand. If you need a random 6 drop, take a Boulderfist Ogre instead. If you want something priest specific, the soulpriest is stronger.
The damage aspect of the card is modified by +spell damage cards. The restore health aspect is not, as expected.
Deal 5 damage. Restore 5 Health to your hero.
Often followed by Holy Smokes!
This card is used in
38.95% of all Priest decks
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