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Deal 10 damage.
This card is used in
32.37% of all Mage decks
Haha "Take time for an evil laugh after you draw this card," that's hilarious.
Now where is my "Presence of Mind" card ..
(edit: Guess my evil laugh wasn't evil enough?)
first laugh then use it's way more hilarious
I promise to laugh maniacally each time I draw this card when I play mage every second of my hearthstone carrer!
Crikey the Pyroblast card deals nice damage. Way to go Mage.
This is why we need the laugh emote in hearthstone, "My magic will tear you apart" just doesn't have the right ring for this card.
Since this card's cost is so high it is mostly used either hit the enemy hero or to take out an enemy's more powerful minions such as legendaries. For the latter there's already plenty of control spells available to Mages so that doesn't happen often, if ever. This card is especially scary if you've been whittled down sub-20 health since in constructed it's safe to assume there's two of these floating around in your opponent's deck, and for your own deck there's almost no reason to not have 2 yourself. To wit, this is the Mage's hero executor, making a mockery of any board presence and/or taunt walls.
All you need to do is get your opponent down to 11 life (Assuming you have ten mana) to end the game.
If you have frostbolts and/or spell damage even better.
Tend to always bust out the "I'm sorry" emote before using it, makes it that much easier to end a friendship.
I ain't even mad when one of these finishes me off. The animation of a gigantic ball of fire makes this possibly the coolest way for your character to die.
You gotta thank your opponent when he plays
and you have two
on that very next turn :)
In the January 2014 patch, this card goes from 8 mana to 10 mana. This means without coin or the Apprentice, you have to wait until turn 10 to use it. This limits the card's viability and I plan to dust my two cards, at least you get full value (800 dust) after a patch.
Hearthstone Update: Upcoming Changes for 1/13
Pyroblast’s mana cost is now 10 (up from 8)
made for an un-interactive experience where the Mage only needed to do 10 damage during the course of a game and then double
you for the win. We want Mages to be more interactive with the opponent to achieve victory, rather than delay the game until they can
Expert cards that are being changed can be disenchanted for their full cost for a limited time when the patch goes live. We hope these changes will increase the variety of cards you will see at all levels of play, and make playing Hearthstone a more fun and interactive game for everyone.
Any mages dream? Draw 3 pyroblasts in arena. Cant say much about it Except Well Played.
Do you believe in magic?
The best card in the game!
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