in your browser.
This gives you
Another test comment. This gives you
Dark Magician we meet once again.
I don't know, being Grand Magus of Jelly Donuts sounds pretty awesome to me.
Antonidas was the leader of the Kirin Tor of Dalaran and teacher to the archmage
. Appears as an enemy during the UD campaign of Warcraft 3:
He was killed by
The Lich King
Arthas during the invasion of Dalaran by the Scourge (was 72 years old).
Edit: was not the Lich King yet
Odd. You get a Fireball spell yet he was a frost mage in the game... What are you hiding from us Blizzard?
Grand Magus of Jelly Donuts?
Perhaps he was a cop in a past life!
i got this from wowiki, not typed.
Antonidas was but a mere boy when he became an apprentice to one of the Kirin Tor. He was a tenacious learner, pouring over books in the magical libraries of Dalaran. After only a few short years of studying under the sect, Antonidas had outclassed his peers and earned their admiration, as well as the respect of his elders. At the age of 12, Antonidas' thesis, "The Ramifications of refined Reverse Time Travel Phenomena into Quantifiable Magical Practice", earned him the Kirin Tor Sash of Supreme Acumen, the youngest ever to receive the award. Shortly thereafter the Ruling Council offered him official placement in the Kirin Tor Advanced Research and Illumination Sect, also the youngest to receive an official invitation.
As the mage grew older, he continued to learn and hone his abilities. His natural talent for defensive magic and wisdom beyond his years made Antonidas an ideal candidate for a position on the Council of Six, which he eventually attained. Antonidas proved not only wise and fair, but infinitely regimented in goal to become more knowledgeable. He quickly became one of the dominant voices of Dalaran.
As seen in Road to Damnation
Before the Second War, leaders of each of the Azerothian nations met in Lordaeron to discuss the threat of the orc invasion. Archmage Antonidas attended the summit on behalf of the Council of Six, pledging loyalty to the Alliance on Dalaran's behalf. He also monitored the progress of the young but extremely talented mage Khadgar, who had served as Medivh's apprentice during the first war. In the aftermath of the Second War, Antonidas promoted Khadgar to the rank of archmage and placed him in a position of authority over the mission to enter the Dark Portal and investigate Draenor.
A few months following the war, when Teron Gorefiend infiltrated the Violet Citadel, Antonidas rushed to intercept him. He found the death knights in the Arcane Vault, Dalaran's store for its most precious of relics. Alongside Krasus, Kael, and Sathera, Antonidas battled against the death knights who had come to steal the Eye of Dalaran for Ner'zhul. Sathera was killed, and the death knights escaped atop the backs of Deathwing and his black dragons.
Lethargy of the Orcs
Main article: Lethargy of the Orcs
After the Second War many orcs were rounded up and placed into internment camps. Some of the Alliance leaders speculated that it would be best to simply kill all of them off while they were weak. Others concluded the orcs could be kept as slaves. Antonidas posed a different hypothesis. The archmage published several theses on his research:
"The Causality of War: A Comprehensive Study on Orc Lassitude."
"The Contrast of Orc Tradition, Sociology, and Psychological Practices from Before and After the Second War."
"Empirical Study on the Formulation and History of High Profile Fel Magics, and their Relation to the Orc Race."
Researching what little he could find of orcish history, Antonidas learned that the orcs had been under the crippling influence of demonic power (or warlock magics) for generations. He speculated that the orcs had been corrupted by demonic powers even before their first invasion of Azeroth. Clearly, demons had spiked the orcs’ blood, which in turn granted the brutes unnaturally heightened strength, endurance and aggression.
Antonidas theorized that the orcs’ communal lethargy was not actually a disease, but a long-term racial withdrawal from the volatile warlock magics that had made them fearsome, bloodlust-filled warriors. Though the symptoms were clear, Antonidas was unable to find a cure for the orcs’ present condition. Many of his fellow mages, as well as a few notable Alliance leaders, argued that finding a cure for the orcs would be an imprudent venture. Left to ponder the orcs’ mysterious condition, Antonidas’ conclusion was that the orcs’ only cure would have to be a spiritual one.
Destruction of Dalaran
Antonidas in Warcraft III.
Antonidas in Warcraft III.
Though his failing health prohibited him from spending too much time away from his beloved city, his apprentice, Jaina Proudmoore, served as his eyes and ears in the world. Antonidas looked forward to the day when he would hand his power and mantle of leadership over to Jaina, who he felt would make a most impressive archmage.
When the wizard Kel'thuzad began to experiment with the arcane art of necromancy, threatening the safety and reputation of Dalaran, Antonidas put a stop to it, confiscating his holdings and banishing Kel'Thuzad from Dalaran.
Unfortunately, Antonidas grew cautious as he got older; Antonidas, like many prominent figures in the Alliance, was met by the mysterious Prophet before the invasion began. When the Prophet warned him about the upcoming invasion, Antonidas did not heed the stranger's advice to personally investigate. When the Prophet warned him that he must journey west, Antonidas was heedless, believing the Prophet to be nothing more than a magical madman. Despite Jaina's instinct about the Prophet, Antonidas instead chose to focus attention on the plague sweeping across the north. He, like many of the Kirin Tor, knew that it was a great threat, and that it should be taken very seriously. However, Dalaran's plea for quarantine went unheard by the ears of Alliance officials.
Instead he sent his finest pupil Jaina Proudmoore to investigate, who accompanied the young paladin Prince Arthas along the first leg of his journey to Northrend. The ensuing tragedy would ravage the mind of Arthas, and destroy the great city of Stratholme.
Antonidas continued to study the plague from afar until finally it came to his doorstep. The Scourge, led by Kel'Thuzad and Arthas, had come to claim the Book of Medivh. While Antonidas did his best to protect Dalaran, creating a protective field around the entire city that would inflict heavy injury upon any undead creature that entered it, it was not enough, however, and Prince Arthas led his undead minions into Dalaran and then into the Violet Citadel itself.
Nevertheless, Arthas sacrificed many of his minions to strive deep into the Citadel, and finally, he murdered Antonidas and claimed the book in the name of the Lich King. He was 72 years old at the time of his death. With his death, all the auras of the archmagi dispersed and the spirits of the dead archmagi went to find peace in the dungeons of Dalaran. Although the forces of Dalaran fought on desperately, the City of Dalaran was obliterated by the demon lord Archimonde soon after Antonidas' death.
His spirit lingered even after the city's destruction for some time, continuing to fight what he believed to be the invading undead forces. When the blood elf Prince Kael'thas was fleeing the dungeons, he found the ghosts of Antonidas and several of his kindred, and finally released them, allowing them peace after so many months.
I like the spell for a spell effect, but I'd like some jelly doughnuts even better.
This is the definitive legendary for mages and is one of the top three legendaries in the entire game. His value is obscene and anyone aspiring to have a mage deck should put him on their wishlist. Unfortunately he does cost a lot to create, so many decks who run him right now have spent a lot of money to get him. He is worth saving up for, though I would consider getting a
first if you are saving up dust because Pyroblast is slightly better and essential in a deck.
For counterplay, if you run into one: kill it. With fire. Don't be afraid to lose every card you have to take him out. While it may seem like a bad trade, this guy is actually worth multiple cards since he keeps summoning
Once you have him in a mage(Jaina) deck it's a good idea to drop a Fireball card from the deck in lieu of
Trust me, you donut want to mess with this mage.
Just wondering, does he create a fireball card, or does he just fetch one from your deck?
EDIT: Oh, and also, does his ability proc off of the fireballs he gets? (if he creates them himself, that is.)
The golden version of this card makes golden animated fireballs instead of regular ones.
I love it u dont need more to be happy
, i ain't like other mages, who only have the basic knowledge of the Elements, i know the power of Light and Dark Elements. Do you think you're prepared to face the darkside of the power?
this is my favorite card
Dude i love this card... so awesome
Since this card will be targeted straight on the next round, the ideal move would be to be in 9th or 10th round with 1-3 low cost spells that you can cast straight after you summon him (spell reduction cost cards also help). This will grand you 1-3 fireballs before your opponent can deal with him. All in all awesome card for mage decks
Best choice, if your opponent plays
A fantastic card. One of the best legendaries, and great fun for any mage spell deck. Places a
card into your hand each time you cast a spell, including the ones he generates for you, essentially providing you with a limitless supply of Fireballs for as long as you can keep him on the board. Also features an awesome excerpt of "A Call to Arms" when summoned.
Ideally, play him behind a taunt or two, and try to keep him alive for as long as possible. If you can keep him going, you can pretty much destroy anything that your opponent can put out, with at least 13 targetable damage output each round (2 x
) from spells alone.
However, in practice a single removal card can take him out, regardless of how many tanks he's behind. For this reason, ideally play as many spells as possible immediately after summoning him. The cost or effect of the card doesn't matter - playing several smaller spells will allow you to quickly stock up on several Fireballs. By the stage of the game at which you'll be playing him, you can probably get enough Fireballs to defeat your opponent within that turn if you have enough low-cost spells to proc him with. Then, if your opponent does
him, you've really already got what you need from him.
Obviously, Spell Damage is great for Fireballing, and
is excellent to have around at this point. Don't forget that cards like
and all secrets are also spells.
is particularly nice to play along with Antonidas, as many players will immediately try to remove him with a spell. Antonidas is also an excellent reason to never, ever play
against a mage in the late game… yes, infinite fireballs.
If you have some nice low cost spells in your hand during the mid-game, consider holding them to use as a chaser for Antonidas, even if he's not in your hand yet. A good flurry of spells immediately after summoning him can be enough to seal your opponent's fate.
Overall, Antonidas is a ridiculously powerful card which is balanced by being very difficult to play well. His 7 cost limits combo options, and any opponent worth their dust will remove him ASAP if at all possible. However, keep him around for a turn or two and he can knock any other legendary straight off the board, not to mention nuking your opponent quicker than they can say "Grand Magus of Jelly Donuts".
Archmage Antonidas is an incredibly powerful card to have in your collection. One of the best legendaries to have. If he isn't killed, he can win you the game. He triggers off the Coin and every Fireball he puts in your hand, and coupled with Sorcerer's Apprentice, gives you three fireballs every single turn, with a minimum of 18 damage each turn that way. He is bonkers good.
Just had the best match earlier against a paladin. I've only just gotten into the beta and my decks right now aren't the best, but I was doing pretty well against this paladin. I dropped his health down a fair bit and was dealing with his minions pretty well, but he managed to drop me down to about 10 or so and healed up to full after a few turns. At this point I had no cards in hand and so was relying on top decking. I did manage to get this guy out, and also dropped my mirror images which gave me a fireball. My next turn I top decked a fireball, and so over the next couple turns I managed to drop the paladin down to 11 health with my fireballs and minions. After this I still had about 9 health and one of my images alive, and had two fireball cards in hand. The paladin had no way to heal and so he just conceded. Felt like such an awesome win!
I got Archmage Antonidas AND my second Pyroblast in one pack! I also got a rare Ancestral Spirit in that same pack but that extra rare was hardly noticed with the AA and Pyro sitting there! :)
You gotta love the sound effects of this card
Oh my god, the third screenshot needs to be the main one right now!
This card is incredible, but remember that usually a
Ragnaros the Firelord
standing there will pay off more than your
(unless you're close to lethal damage), so he usually is some kind of hypertaunt.
P.S: His attack (To Battle!) Quote sounds so fun. I just love it!
This is an example of how he can win you a game check it out :)
Quite a good game
from Trump with very effective use of this card.
If you ever see this card on the other side of the field, you kill it. It doesn't matter if it takes your entire board. It doesn't matter if it takes your entire hand. I have never won a game with this card on the enemy's field, ever. Don't leave it up for "just one turn" because it will be the last turn of the game. It's similar to Prophet Velen that way.
If you run a Mech Mage build, you can play this card plus Finicky Cloakfield on it to ensure you can make the most out of your fireballs, potentially giving you the game next turn.
Whenever you cast a spell, add a 'Fireball' spell to your hand.
Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
This card is used in
22.86% of all Mage decks
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