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Look at the top three cards of your deck. Draw one and discard the others.
For the person who just cannot decide what card to put into a deck!
This card is used in
38.76% of all Hunter decks
Just be aware, when it says 'discard the others,' it means just that. Those 2 other cards are thrown out of your deck, effectively destroyed for the rest of the match. Whichever one you pick better be worth it.
Golden version unlocked at Hunter level 15 and 20
Tracking: Hearthstones Graceful Charity.
The 2 discarded cards are gone for the rest of the game. This is not necessarily a disadvantage, see
on Deck Thinning.
The 2 cards you choose to discard are
visible to your opponent. He (she) cannot see what you discard with Tracking. This is unlike discarding cards from your hand when summoning minions with discarding Battlecries.
If your remaining deck has 2 or less cards left, you are presented with just the remaining cards available. Tracking by itself will not cause fatigue damage. If you have no cards left, Tracking does completely nothing.
If your turn timer expires while picking one of the three cards, your game client will be stuck with the 3 cards on screen with no way to remove them from the screen. You will likely lose the match as a result since you can no longer select the minions obscured below the 3 cards on your subsequent turns.
Tracking is often used by a Hunter to "thin a deck". By drawing 3 cards, the player effectively "thins" the remainder of the deck, allowing the player to draw into an important card/card combo piece that is still in the deck 3 turns faster (if that important card isn't already one of the 3 presented choices).
It is sometimes used early game to smooth out the mana curve (find an
if you have no 3-drop, etc), or late game to fish for a combo piece.
In this GosuGamers article (
Single Card Strategy: What the pros think about Tracking
), Tempo Storm’s Gaara and Liquid’s Savjz discusses what is Tracking, when to use it, whether to let it mature in the hand, when not to use Tracking, and how to pick the choices that are presented.
This card is best played at mid-late game cuz of mechanic, which removes two cards entirely from ur deck. Keep those info in mind and don't play
at the very begginin of the match, this is an emergency card for survivability decks.
Note the card draw advantage of this card is purely strategic. The Tracking card is replaced by the card drawn, and therefore does not give you any actual card advantage. It's really a kind of non-card which costs 1 mana and incinerates two of your other cards in the process.
Also, be aware that using this card in a deck with more than one legendary carries a reasonable risk of making you cry.
Quite a bad card really... instead of it you could have a novice engineer/gnomish inventor and a lot more stuff... If it would say ,,draw 1 and put the other 2 in a random place in your deck,, it might be worth it... but still a minion or card that does that for a bit more mana but more effectively is the exact same thing excepting that it doesnt get rid of 2 cards and gives you a bit of advantage (even since it became a 1/1 the novice enginner is stilll better than this)
I have a couple of qustions:
If you use tracking when you have 2 cards left will the 3rd be a fatigue card?
And to continue from this, when you discard the fatigue card after tracking is used this way, will the next fatigue that you have to take be +1 after the one you discarded or do you fatigue normally?
I have a question about this card, when you look at the top 3 cards from your deck and select 1, do the other 2 cards get put back in your deck or are they discarded from that match?.
I'm not a fan of this card personally. Yes, it gives you a choice between 3 cards. But think about the deck space it uses: the card itself takes up 1 card of your 30, and while you do get 1 card which might be useful right now you may be forced to pick one of them that you would've drawn within 3 turns or using your buzzard anyway. So it takes up 1 space and discards 2 cards that you would've drawn soon anyway in order to get 1 card you might have been able to get soon. It's good for if you're topdecking, but you shouldn't be stuck topdecking.
Honestly if it simply put the other 2 cards into your deck randomly it'd be more useful, but as it is I wouldn't recommend it for the chance you have to choose between not discarding King Krush, Savannah Highmane or a Deadly Shot.
I've heard the argument that the two discards don't matter because it's no different than if they were at the bottom of your deck and you never drew them. My problem with that argument is that, having your two best cards at the bottom of your deck may significantly increase the chance of you losing and using tracking increases the chance of not having access to them (because you may have to discard them). The fact that you may have been unlucky enough to not have access to them anyway is no reason to want to increase the chance of that happening!
Of course the best decks probably don't rely heavily on having particular cards but try to be capable of winning regardless of what you draw. In which case, I'm sure it's fine. When you're just starting out with a basic deck and a few good legendaries or epics that you really rely on then it's more of an issue.
The other problem is if tracking throws up two cards of a combo and you have to lose out on the combo because of the discard. It's probably better to wait for the first combo card and only then use tracking to try to get the other one.
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